Project Malmo is a platform for Artificial Intelligence experimentation and research built on top of Minecraft. We aim to inspire a new generation of research into challenging new problems presented by this unique environment.
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observationfromray
, an XML tag. Can anyone tell me how to use these or alternatively how to use the apparently available object labels integrated in 0.31.0?
hey @AndKram - i have observed that after 123 back to back episodes, the agents run intoINFO:marlo.base_env_builder:Mission ended: MALMO_AGENT_NOT_RESPONDING
and then enter a loop ofenerating join tokens locally...
INFO:marlo.base_env_builder:params.gameMode : Cannot force survival mode.
INFO:marlo.base_env_builder:params.gameMode : Cannot force survival mode.
INFO:marlo.base_env_builder:params.gameMode : Cannot force survival mode.
INFO:marlo.base_env_builder:Waiting for mission to start...
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
from which there is no recovery. in between it goes into other logs likePause for restarts ....
Stopping ClientInfo: 127.0.0.1:10001:0 ...
Stopping ClientInfo: 127.0.0.1:10000:0 ...
Restart Malmo Minecraft clients for experiment:<experiment_id>
has this issue been observed before ?
Was trying to run launchClient.bat
on Windows 10 and encountered this error. Any way to fix it?
Where:
Build file 'C:...\Desktop\malmo-master\Minecraft\build.gradle' line: 13
What went wrong:
An exception occurred applying plugin request [id: 'net.minecraftforge.gradle.forge', version: '2.0.1']
Failed to apply plugin [id 'net.minecraftforge.gradle.forge']
Unable to obtain url ([http://files.minecraftforge.net/maven/net/minecraftforge/forge/json]) with etag!
@AndKram Thanks for answering.
Im observing this on ubuntu . im already running the minecraft instances from two folders.
im using the following params
"client_pool": client_pool,
"agent_names" : [
"MarLo-Agent-0",
"MarLo-Agent-1"],
"step_sleep":0.01,
"kill_clients_after_num_rounds":100,
"kill_clients_retry":10
}
this is reproducible as it happens around the same episode number each time. will attach the log.
@andrekramer @AndKram I got errors at auto-evaluation phase:
“Unable to orchestrate evaluation. Core services failed to start…”
and after 1 or 2 episodes:
“Unable to orchestrate submission, please contact Administrators.”
The submitted programs have succeeded the test_submission_locally.sh without errors.
(Issue url:
https://gitlab.crowdai.org/karino_isi/marlo2018/issues/8
https://gitlab.crowdai.org/karino_isi/marlo2018/issues/5
)
Could you check the cause and teach me how to fix it ?
My CrowdAI account is karino_isi.
@spMohanty Thank you for your investigating.
I’ve succeeded the local test based on crowdAI’s instruction (https://github.com/crowdAI/marlo-multi-agent-starter-kit). I tested 1 game with 2 agents and 3 different games with 6 agents. Both tests succeed without errors.
How can I check my submitted code have any issue?
RuntimeError: Attempted to use a closed Session.
The reason is I use tf.Session().close() at the end of the run_episode().Unable to orchestrate evaluation. Core services failed to start...
.