Where communities thrive


  • Join over 1.5M+ people
  • Join over 100K+ communities
  • Free without limits
  • Create your own community
People
Repo info
Activity
  • May 05 13:37
    CocoTheOwner commented #547
  • May 04 15:47
    AlessandroSigna commented #547
  • Apr 23 05:28
    saadiqks opened #909
  • Apr 19 06:22
    dpaetzel commented #905
  • Apr 18 18:42
    rosejn commented #905
  • Apr 09 05:25
    ForrestZeng1 commented #907
  • Apr 07 07:52
    morg0th edited #908
  • Apr 06 17:19
    morg0th opened #908
  • Apr 06 10:13
    hendryjwr commented #907
  • Apr 06 09:46
    hendryjwr opened #907
  • Mar 05 20:21
    Bep-XESP opened #906
  • Feb 18 15:21
    dpaetzel commented #905
  • Feb 07 05:37
    YuzheSHI closed #903
  • Feb 07 05:35
    satyamedh commented #903
  • Feb 07 05:35
    satyamedh commented #905
  • Jan 30 21:29
    galileoleosolis opened #905
  • Jan 05 16:28
    ngeiswei opened #904
  • Dec 31 2020 23:50
    Greg-Tarr commented #876
  • Dec 20 2020 04:09
    YuzheSHI commented #903
  • Dec 20 2020 00:06
    YuzheSHI opened #903
kct456
@kct456
@balloch I would be interested in knowing if there is a way to extract information about entities in view. Currently, I am training a nn on labeled images of the ender dragon. However, the dark sky of the ender makes it difficult for the model to actually recognize the dragon itself. Being able to directly extract what entities are in view would make it much easier. If you weren’t able to find that option, you might have to do the same: check out Darknet YOLO
Jonathan Balloch
@balloch
@kct456 Oh very cool! my code is just hot garbage and not fully functional at this point because this is for a secondary feature of my approach, hence why I am asking (and if anyone else has a cleaner solution of how to get entities in the view cone I'm all ears). That being said, I don't know if you could get pixel locations for the ender dragon. I think the best that the entity data can give you is a bounding cuboid, or maybe even just pose. Can anyone else validate this?
tytty89
@tytty89
I have been able to run the two_digger example fine, but two clients for MultiMaze becomes unresponsive when adding the second client. Does anyone have an idea what the problem could be?
Rohan R Paleja
@rohanpaleja27
@tytty89 they should automatically launch to different ports but if they aren't, that can cause an issue.
I am trying to program some agent behaviors (chop nearest tree etc.). Anyone know a good repo with robust functions that have these capabilities?
tytty89
@tytty89
@rohanpaleja27, cheers they open to different ports and both clients load temporarily before becoming unresponsive. Agent1 connects to 10000 and Agent2 to 10001. I am confused why the two_digger multiagent environment works but MultiMaze doesn't. Is there something I am missing?
Rohan R Paleja
@rohanpaleja27
@tytty89 I am unable to get MultiMaze either (although for different reasons). Are you able to run pig_chase fine?
tytty89
@tytty89
@rohanpaleja27 Why can't you run MultiMaze? I don't have the pig_chase file.
Fan-Yi-Ming
@Fan-Yi-Ming
WHY?
Rohan R Paleja
@rohanpaleja27
Its due to a Malmo version mismatch. I have 0.37 and this final seems to only work with 0.36. Pulling 0.36 and trying it, only one Minecraft window runs Multimaze properly. The other just stays at the homescreen and the mission never starts
Timothy Hakobian
@timhakobian
(base) dhcp-10-8-004-185:MalmoEnv Tim$ python3 runmultiagent.py --mission missions/mobchase_two_agents.xml
number of agents: 2
[1] reset 0
Pause before retry on [Errno 61] Connection refused
[0] reset 0
Pause before retry on [Errno 61] Connection refused
Pause before retry on [Errno 61] Connection refused
Pause before retry on [Errno 32] Broken pipe
Pause before retry on [Errno 61] Connection refused
Anyone know what could be causing that?
Fan-Yi-Ming
@Fan-Yi-Ming
PS C:\WINDOWS\system32> cd E:\Malmo\Python_Examples
PS E:\Malmo\Python_Examples> python tutorial_2.py
Traceback (most recent call last):
File "tutorial_2.py", line 24, in <module>
import MalmoPython
ImportError: DLL load failed: 找不到指定的模块。
Who can help me, thank you very much
tytty89
@tytty89
@rohanpaleja27 why don't you install 0.36. I gave up on trying to get it to work on Windows 10. It installed on ubuntu fine with marlo using these instructions: https://marlo.readthedocs.io/en/latest/
DarthMalloc
@DarthMalloc
I am trying to use the Malmo platform to develop an agent that carries out complex building tasks in Minecraft creative mode. However, the documentation specifically describes inventory commands for use in survival mode, and I am wondering if there are commands that can be sent to the agent in creative mode to select blocks by name, and to switch between category tabs in the creative mode inventory.
Norbert Bátfai
@nbatfai_gitlab
Please let me bring to your attention the "Red Flower Hell in Minecraft MALMÖ" project. In this page you will find information about our preliminary education and research concept in AGI in Minecraft: http://hackers.inf.unideb.hu:443/RedFlowerHell/
DarthMalloc
@DarthMalloc

Right now, I am trying to use Malmo on Linux Mint 19.3 with OpenJDK8 using the build-from-source Malmo platform in the latest commit version. When I attempt to run Minecraft with the Malmo mod using

./launchClient.sh -port 10234 -env
I get a message that says [15:13:59] [Realms Notification Availability checker #1/INFO]: Could not authorize you against Realms server: Invalid session id

I think this is preventing my from running missions, because when I try to run tutorial_1.py, nothing happens. There is no error message, but the terminal gets stuck on the command

python3.7 tutorial_1.py

I would greatly appreciate your help in resolving this issue.

Zachary Wiesenthal
@zwiesenthal
Hi, I'm trying to send a command to kill all non player entities: "/kill @e[type=!player]". However, I'm not sure how to send this to the agent, I've tried using agent_host.sendCommand("Chat"+" /kill @e[type=!player]"), but nothing happens. Any advice would be appreciated.
Zachary Wiesenthal
@zwiesenthal
resolved this by adding <ChatCommands/> to xml under agent_handler
Shaun Wild
@shaunwild97_twitter
Hello everyone can I have some help please
Been trying to set up Malmo for about 2 hours now I can't get ANYTHING to work
I've installed all dependencies, the Minecraft agent is running and everything. But when I run the Java example, It just says Exception in thread "main" java.lang.UnsatisfiedLinkError: C:\Malmo\Java_Examples\MalmoJava.dll: Can't find dependent libraries
marcus1337
@marcus1337
hello
Christopher Millon
@ChristopherMillon
Hello everyone, I installed Malmo like so pip install malmo and it now says it's got Malmo 0.37.
But then when I try to run any Python sample, it says it can't find MalmoPython any idea? please
marcus1337
@marcus1337
@ChristopherMillon When I tried malmo I found that the 0.36 worked but not 0.37. However, I did not install it via pip
also I no longer try to use malmo
also remember to have no spacing in any PATHs
Alex Smith
@Terion89

Hello everyone! :-)

I get the following error over and over again, when I type launchClient.bat in the terminal:
[...]
:runClient
Error occurred during initialization of VM
Could not reserve enough space for 2097152KB object heap
:runClient FAILED

FAILURE: Build failed with an exception.

  • What went wrong:
    Execution failed for task ':runClient'.

    Process 'command 'C:\Program Files (x86)\Java\jdk1.8.0_241\bin\java.exe'' finished with non-zero exit value 1

I have the 64bit Java Version, so having the 32bit is NOT my problem. Do you have any ideas what went wrong?

Tasos Tai
@maotaitas
@ChristopherMillon Instead of importing MalmoPython use: from malmo import MalmoPython.
Gnis97
@Gnis97
Hello, anyone know if there is a way to do soft reset in MalmoEnv as it was posible to do in Malmo whit ForceWorldReset=False?
Steam365
@Steam3651_twitter
wondering if a .net core version is available for this ?
marcus1337
@marcus1337
There is a C# example in the GIT repo
@Steam3651_twitter
Steam365
@Steam3651_twitter
I get CMAKE_CSharp_COMPILER not set, after EnableLanguage when I try to build on windows with Visual studio community edition
Steam365
@Steam3651_twitter
I am getting error on missing AgentHost.java file .. does anyone have this file
Steam365
@Steam3651_twitter
Hello everyone, has anyone figured out a way to create AgentHost.java as I am missing this file after the build with Ninja
Tom Evans
@mrtomsta_twitter
Is there anything for python where I can get a blocks type by coordinate in-code?
Steam365
@Steam3651_twitter
Hello everyone, has anyone faced 'PKIX path building failed' when building the repo
Steam365
@Steam3651_twitter
Could not resolve net.minecraftforge:forge:1.11.2-13.20.0.2228
Norbert Bátfai
@nbatfai
The first day of the Red Flowers Hell finals took place this afternoon:
https://www.twitch.tv/videos/588223656
Steam365
@Steam3651_twitter
congrats
airzocker linux
@airzocker_gitlab
Hi, does anyone know if there is any way to get all the GUI/Inventory stuff to show up as well from a VideoProducer AgentHandler? thx ;D
qwr1000
@qwr1000
Hey!
I'm new to project malmo(I'm a CS student) and I wanted to find out if I can implement my own deep neural network for it to learn how to do stuff(gathering wood, mining blocks etc) but I didn't understand how to actually put my python code into it.(I want to implement my own network and define it's layers/optimizers/loss function etc) Is there any way to do it?
airzocker linux
@airzocker_gitlab
@qwr1000 did you do the included tutorial? because if so you can just copy one of the python scripts, from tutorial 1 or 2 and implement your own code. You can make other scripts with classes and use tensorflow as you would normally and call functions of your tensorflow script to train and get results from your network inside the modified tutorial script ;D
qwr1000
@qwr1000
Hey again! I got it working which it awesome, but I've found another problem. I want to spawn the player with a specific thing in the inventory but I don't know where to get the item names(I know theres "diamond_pickaxe" and "rabbit_stew") are they the normal MC item names, or is there a list of items that Malmo implemented?
Steam365
@Steam3651_twitter
I believe it should be in xsd file
D:\Malmo-0.37.0-Windows-64bit_withBoost_Python3.6\Schemas\types.html
qwr1000
@qwr1000
Thanks!