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  • Mar 05 20:21
    Bep-XESP opened #906
  • Feb 18 15:21
    dpaetzel commented #905
  • Feb 07 05:37
    YuzheSHI closed #903
  • Feb 07 05:35
    satyamedh commented #903
  • Feb 07 05:35
    satyamedh commented #905
  • Jan 30 21:29
    galileoleosolis opened #905
  • Jan 05 16:28
    ngeiswei opened #904
  • Dec 31 2020 23:50
    Greg-Tarr commented #876
  • Dec 20 2020 04:09
    YuzheSHI commented #903
  • Dec 20 2020 00:06
    YuzheSHI opened #903
  • Dec 05 2020 12:21
    martinballa edited #902
  • Dec 05 2020 12:08
    martinballa opened #902
  • Dec 05 2020 11:56
    martinballa opened #901
  • Dec 05 2020 11:20
    martinballa commented #895
  • Dec 05 2020 10:58
    martinballa commented #895
  • Nov 27 2020 17:39
    NothingsRightTurnLeft opened #900
  • Nov 27 2020 17:32
    NothingsRightTurnLeft opened #899
  • Nov 17 2020 08:21
    Fankbai commented #879
  • Nov 01 2020 19:25
    akshay-sharma1995 commented #419
  • Nov 01 2020 19:25
    akshay-sharma1995 commented #419
marcus1337
@marcus1337
malmö runs on an older version of minecraft, so if you managed to pull that off, then the clients would need to degrade their minecraft
airzocker linux
@airzocker_gitlab
@rohanpaleja27 the main problem I would think is that the malmö mod is a client mod without server version, so i'm pretty sure you can't make a server with the mod, meaning you can't join if you have the mod installed...
Rohan R Paleja
@rohanpaleja27
ah I see, thanks @airzocker_gitlab @marcus1337
qwr1000
@qwr1000
Hey, anyone has a quick idea about how to calculate a distance between a block and a player?
marcus1337
@marcus1337
if you have two points in space you can take point A minus point B
and then the absolute value
Cody Wild
@decodyng
This might be a somewhat basic question, but: is there a canonical way to use the information returned by ObservationFromGrid, along with the Pitch and Yaw of an agent's viewpoint, to subset the grid observation to those blocks an agent could see from their viewpoint? My understanding is that ObservationFromGrid is returned in absolute orientation rather than orientation with reference to the player's viewpoint, but I can't find documentation for how the array returned from ObservationFromGrid is orientated in terms of N/S/E/W
trigaten
@trigaten
In part 7 of the tutorial for Malmo: https://microsoft.github.io/malmo/0.17.0/Python_Examples/Tutorial.pdf, They use the curly quotes: o agent_host.sendCommand(“hotbar.9 1”) # press the key
o agent_host.sendCommand(“hotbar.9 0”) # release the key. These quotes cause a compilation errors which can be a very confusing error to figure out. Is there a way to get this fixed? Should I PR this? (All that needs to be done is exchange the curly quotes for the straight ones)
trigaten
@trigaten
How can I get the position of the agent?
trigaten
@trigaten
Is this chat/project still active?
also I found a solution for my question
satyamedh hulyalkar
@satyamedh
Hello
Is this project alive?
I have a problem
trigaten
@trigaten
@satyamedh Im not sure how alive this chat is. I checked out your code. I think I'll be able to fix your problem, but I'd need your entire code (including xml files). As the SO people said, a minimum reproducible example is needed.
satyamedh hulyalkar
@satyamedh

https://www.github.com/satyamedh/MinecraftAI

is the entire code @trigaten
thx

satyamedh hulyalkar
@satyamedh
@trigaten
ping
grabvianet
@grabvianet
looking for some educator resource to teach AI in Minecraft
trigaten
@trigaten
@satyamedh ill try to get to it soon, perhaps tmrw
satyamedh hulyalkar
@satyamedh
ping @trigaten
trigaten
@trigaten
@satyamedh yep, can you describe your current problem precisely?
trigaten
@trigaten
Time to re-setup TF lol
angeliquetaylor
@angeliquetaylor
Hello All! I am a beginner with the Malmo project. I am interested in using it for a user study. Does anyone know what Malmo offers in terms of data collection for multi-player? I'd like to run sessions with multiple players and collect data about people's behavior in Minecraft. I'd appreciate any help you all can give.
Squirmo
@Squirmo
Hey everyone, I'm currently working on modifying the eating_1.xml mission sample. I was wondering if there is a way to make my agent keep moving. It stops now and then but that is not nice when you're trying to collect things. I'm sure it has to do with the ContinuousMovementCommands functions but I'm just not exactly sure what to do
Leewc2018s
@Leewc2018s
Hi all, I'm a student who just came upon this project a few day ago. I've taken a tensorflow for beginner course and I'm wondering if Malmo can be implemented with Tensorflow, just a simple demonstration will do. Specifically, I'm trying to modify tutorial_6 to use tf_agent (https://www.tensorflow.org/agents/overview). This is the closest thing I can find online explaining how to use tensorflow for reinforcement learning. Any help or advice is appreciated.
zefyrr
@zefyrr
How hard would it be to create a server version of the Malmo client mod? It would be great to have a hosted server with Malmo agents that users could interact with.
Sarthak Pujari
@SarthakPujari2_twitter
Hi, I am new to malmo platform . I want to come up with a simple house layout. Can anyone help me?
Akshay Sharma
@akshay-sharma1995
Hey, the "use 1" command in DiscreteMovementCommands is not working for me. Has anyone else faced this problem, and is there any solution to it?
Sarthak Pujari
@SarthakPujari2_twitter
I getting error while I am trying to use a different xml file in tutorial8.py?
Error starting mission: Failed to find an available client for this mission - tried all the clients in the supplied client pool.
Can anyone tell how to fix it?
satyamedh hulyalkar
@satyamedh
;-; just launch Minecraft first ;-; do u eveb read the docs???? @SarthakPujari2_twitter
fpgod
@fpgod
when i try my first example, "ImportError: No module named 'MalmoPython'"how can deal with this problem??help me plz.I use the docker
fedetask
@fedetask
Hello everyone! I am having troubles installing malmo==0.37.0
Where can I find a pip installable wheel?
Wendellmeset
@wendellmeset
does project malmo work for Minecraft bedrock edition
dmenager
@dmenager
Hello, is there a way to pause the Malmo instance until the agent request the next state?
dmenager
@dmenager
Or, is there a way to slow the game down?
Bhavesh Laddagiri
@nerdimite
Hi, I just installed Malmo and was wondering if its possible to load an agent to a manually crafted world instead of defining it in XML?
Bhavesh Laddagiri
@nerdimite
Also, I wanted to ask can we use Malmo without owning a copy of Minecraft? Because malmo launched a mc forge version and didn't ask me to login or anything like the normal Minecraft. I wanted to know this for a colleague of mine.
Mitch Francis
@vectorphresh
@nerdimite Not sure. I just got malmo to build on my fedora box. I'm going to try running in the next hour. If I need to use retail Minecraft (which I have), I think I may need to update the Forge files
Mitch Francis
@vectorphresh
@nerdimite Looks like it downloads a version bundled with the library. I'd like to use 1.16, and will spend some time to figure it out
trigaten
@trigaten
@nerdimite I was unable to figure out your first question. You can run Malmo without owning an official copy of Minecraft, though.
Kubko
@Kuboo02_twitter
hi, i have help request
i have a problem: MalmoPython
it does´t exist in my files/ folders
and when i launched \malmo\scripts\python-wheel\package\malmo
i got error that i dont have Malmo imported
yang9004
@yang9004
hi I want to build a env like MineRL or MalmoEnv , which support chat observation from other agent , I know that the MalmoPython package can support kinds of observation like ObservationFromRay, ObservationFromGrid, ObservationFromChat. But I don't know how can I achieve these information in MalmoEnv or MineRL (gym-like) way, I check the MineRL and MalmoEnv code, I can only find the core.py comm.py related to my question.... can anyone help me here plz?
Sahil Railkar
@SahilRailkar
Hello! I've been trying to use a combination of DiscreteMovementCommands and ContinuousMovementCommands using a deny-list and allow-list which denies a discrete move command and allows a continuous move command. However, when I run a mission, the agent will move forward, but only accept another command (e.g. strafe) occasionally. Other times, it ignores the command and continues to move forward. Here's what the XML looks like:
<DiscreteMovementCommands>
    <ModifierList type="deny-list">
        <command>move</command> 
    </ModifierList>
</DiscreteMovementCommands>
<ContinuousMovementCommands>
    <ModifierList type="allow-list">
        <command>move</command>
    </ModifierList>
</ContinuousMovementCommands>