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  • Aug 22 2020 00:20
  • Aug 10 2018 16:06
    kinggoesgaming closed #28
  • Nov 11 2016 02:51

    Flibio on master

    Add MasterModule (compare)

  • Nov 11 2016 02:51
    Flibio closed #50
  • Nov 11 2016 02:51
    Flibio closed #35
  • Nov 11 2016 01:54
    kinggoesgaming synchronize #28
  • Nov 09 2016 23:29
    kinggoesgaming synchronize #28
  • Nov 09 2016 23:24
    kinggoesgaming synchronize #28
  • Nov 09 2016 18:23
    kinggoesgaming closed #31
  • Nov 09 2016 18:22
    kinggoesgaming commented #31
  • Nov 09 2016 18:21
    kinggoesgaming closed #19
  • Nov 09 2016 18:21
    kinggoesgaming commented #19
  • Nov 09 2016 04:35
    kinggoesgaming synchronize #50
  • Nov 09 2016 04:33
    Travis MinigameCore/MinigameCore#50 broken (537)
  • Nov 09 2016 04:33
    kinggoesgaming edited #28
  • Nov 09 2016 04:31
    kinggoesgaming opened #50
  • Nov 09 2016 03:23
    kinggoesgaming synchronize #28
  • Nov 07 2016 23:26
    kinggoesgaming edited #23
  • Nov 07 2016 23:14
    kinggoesgaming synchronize #28
  • Nov 07 2016 22:45
    Flibio commented #28
Hunar Roop Kahlon
@kinggoesgaming
gonna check the semver one sec
cuz i want follow that through properly
Flibio
@Flibio
it would make it similar to sponge so users can follow it easily
Hunar Roop Kahlon
@kinggoesgaming
actually i like the title-api-build except change the last - to a +
Hunar Roop Kahlon
@kinggoesgaming
and if you want add the commit too
    [{
        "modid": "minigamecore",
        "name": "MinigameCore",
        "version": "1.0.0-SNAPSHOT",
        "description": "The MinigameCore framework.",
        "url": "http://minigamecore.github.io/docs/",
        "authorList": [
            "Flibio"
        ]
    }
]
\o/
Flibio
@Flibio
where would I add that
Hunar Roop Kahlon
@kinggoesgaming
title-api+build.commitSHA?
Flibio
@Flibio
is the commitSHA really necessary? since a build would be built each commit, and released on GitHub, users could locate the commit from the releases by using the build number
Hunar Roop Kahlon
@kinggoesgaming
hmm good point
Flibio
@Flibio
so I will go with title-api+build
Also, I think we should just add the API as a Gradle dependency, rather than foolin' around with submodules
Much easier
another benefit is I can draw the API version to label the JAR with
Hunar Roop Kahlon
@kinggoesgaming
sure
Hunar Roop Kahlon
@kinggoesgaming
will the api dependency be done via your build system or via build.gradle...?
actually derp nvm
Hunar Roop Kahlon
@kinggoesgaming
dont merge MinegameCore/MinigameCore#11 yet... i want to see how it works with the gradle shadow plugin cuz it was messing with it last time i checked
@Flibio ^
Hunar Roop Kahlon
@kinggoesgaming
scratch that i managed to find the fix
Hunar Roop Kahlon
@kinggoesgaming
gonna reclone MinigameCore API and add API stuff tomorrow
i managed to horribly corrupt my fork and local copy in git submodule venture
Flibio
@Flibio
what API stuff are you adding?
Hunar Roop Kahlon
@kinggoesgaming
first of all I want our main service defined... it would something like Sponge's Sponge class but for our access of content that is implemented by the plugin and minigame devs need not to implement
Hunar Roop Kahlon
@kinggoesgaming
wait why are you using gradle 2.8? there's 2.14 out
Flibio
@Flibio
oh wow my eyes failed me, I read 2.14 as 2.1.4
Hunar Roop Kahlon
@kinggoesgaming
also time to move those commands to a .sh files
Hunar Roop Kahlon
@kinggoesgaming
lovely linux crashed on me while i was testing the scripts
MrErectus
@MrErectus
where are the docs? cant seem to find them anywhere
oh july 9th rip
Hunar Roop Kahlon
@kinggoesgaming
We haven't added much for docs
MrErectus
@MrErectus
is there any tutorial or anything?
Hunar Roop Kahlon
@kinggoesgaming
Right now even if we had it wouldn't help... There are bunch I want to provide so the basics get going and then we totally add the docs
MrErectus
@MrErectus
oh so it isnt really released
Hunar Roop Kahlon
@kinggoesgaming
No
MrErectus
@MrErectus
well if people dont know how to use it...
Hunar Roop Kahlon
@kinggoesgaming
The one that Flibio initially had was scrapped for a rewrite
I estimate that by Jan 1 we will have our first beta release
MrErectus
@MrErectus
ok
how would I go about making a minigame then?
Hunar Roop Kahlon
@kinggoesgaming
Our somewhere around there + docs 🤔😉
Currently I am the only person working on it so progress is slow
MrErectus
@MrErectus
any tips for me for making a small minigame on api 5?
Hunar Roop Kahlon
@kinggoesgaming
Rn I have to go off to sleep cuz I have a midterm tomorrow... I can help you after that if that works?
MrErectus
@MrErectus
sure, trying to add x vs y btw (google x vs y pixelmon)
all of my players wanted it so my main focus is that
but goodnight
Karagra
@Karagra
Hey anyone here?