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  • May 21 2018 18:31
    @EthanWaite banned @getspooky
Johannes Waigel
@VerHext
where can you find the current doc repo on github? This looks outdated: https://github.com/mixer/developers
Ethan Waite
@EthanWaite
Johannes - the new repo is at https://github.com/mixer/developer-docs
Ethan Waite
@EthanWaite
@goblix The “followed” object that gets included in /channels/{channelId}/follow and the relationship API at /channels/{channelId}/relationship?user={...} includes a createdAt field you can use for this. Not sure about getting a sub’s first date actually — you are given the date the sub started in the Constellation event (the “since” value), but I actually can’t remember that ever being exposed in the REST API. For concurrent subs, are you looking for a user’s number of subs or a channel’s number of subs?
There are a very small number of v2 endpoints at this time — you should still be using v1 for the majority of their request. They don’t have their own full REST API reference yet, but here’s the reference for the chatters one, if that helps: https://dev.mixer.com/reference/chat/chatchatterslist
of your requests*
goblix
@goblix
thanks for the info ^ helped alot, for concurrent subs im looking for a way to utilize the REST API to find out the the amount of times in a row the user has subbed to the channel they are in.
Trez
@TheOriginalTrez_twitter
In partnered channels there is the /givehearts and /removehearts commands. What permission level is required to use those commands in chat? I found the API call to /v1/ascension/channels/{channelId}/users/{usersId}/grant which I think is how those commands are implemented. As a channel editor if I try to use the /givehearts command in chat I get an "unknown error occurred" If I look at Fiddler it is tossing errorCode 36301
Trez
@TheOriginalTrez_twitter
Found out that you need owner permissions to use the /givehearts and /removehearts commands
It appears that Mixer's Patronage API is broke... returning 404 errors
nevermind... started working
Tim Graupmann
@tgraupmann_twitter
Hey people
I'm trying to submit an update through control development kit
I can't figure out how to increment the version and submit it
It keeps erroring on it's already in a published state????
I incremented the product version in my package.json isn't that enough to figure out it's a new version?
Tim Graupmann
@tgraupmann_twitter
Or do you create a new version in the dashboard some how?
"message": "Unexpected status code 400 Bad Request from https://mixer.com/api/v1/interactive/versions/190252: {\"details\":[{\"message\":\"You cannot edit versions after submitting them for review\",\"path\":[\"id\"],\"context\":{\"key\":\"id\"},\"t...
It's confused, I'm trying to submit an update.... the next version???
Tim Graupmann
@tgraupmann_twitter
Hey ppl
stephenjesus
@stephenjesus

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nsmith1024
@nsmith1024
Hello anybody using mixer with Unity??
Tim Graupmann
@tgraupmann_twitter
There's a Unity sample project. It worked for me a year ago.
Unity with interactive controls
nsmith1024
@nsmith1024
anybody knows if its possible to make a custom mixer player, without getting sued?
Matthew Olivo
@SaviorXTanren

@EthanWaite @ProbablePrime So, not sure if this was purposeful or not, but whatever changes were deployed related to the clips features last week (When the canClip endpoint changed return results), also seemed to change the limits on the duration of clips, which has been breaking a lot of people.

https://mixer.com/api/v1/clips/create
{"errorCode":25203,"errorMessage":"[DEBUG] The clip duration is invalid","metadata":{"minDuration":15,"maxDuration":30}}

Was this intentional? If so, can you update the documentation to reflect these changes, as it still says the max you can do is 300: https://dev.mixer.com/rest/index.html#ClipRequest

joseph-wood
@joseph-wood
Does anyone know a work around for this issue?
Interactive error: TypeError: Cannot read property 'on' of undefined at MinimalMixerGameClient.goLive (C:\Users\josep\Desktop\BattleArena\minimal_game_client.js:48:48) at client.getScenes.then.then (C:\Users\josep\Desktop\BattleArena\minimal_game_client.js:39:30)
Filipe
@filipevarjao_gitlab
Hey folks, is an interactive (examples: in python, node, and so on) specific for a unique game?
I mean, is not possible to use them as generic interactive that allows you to use as a server?
ProbablePrime
@ProbablePrime
Streamer Review Dev Info
@filipevarjao_gitlab Most integrations are created for a specific game yes
ThePigLA
@ThePigLA

Hello, I'm having problems getting out of the gate with the interactive-node SDK. I put my oAuth token and versionID into the sample program but I keep getting:events.js:173
throw er; // Unhandled 'error' event
^

Error: Authentication failed.
Emitted 'error' event at:
at InteractiveSocket.<anonymous> (/Users/michael/mixer-node/node_modules/@mixer/interactive-node/lib/Client.js:84:63)
at InteractiveSocket.emit (events.js:188:13)
at InteractiveSocket.<anonymous> (/Users/michael/mixer-node/node_modules/@mixer/interactive-node/lib/wire/Socket.js:95:23)

Ethan Waite
@EthanWaite
:wave: , please can we see your code?
But in general, make sure your OAuth access token has interactive:robot:self for the channel you’re trying to run it in.
ThePigLA
@ThePigLA
Hi Ethan. Thanks. The problem I had was that I needed to request a token. https://interactive.mixer.com/request
That wasn't spelled out in the example and I confused clientID with the token.
Filipe
@filipevarjao_gitlab
@ProbablePrime tks
Trez
@TheOriginalTrez_twitter
@ProbablePrime any thoughts on why the buttons on an interactive board are not navigable on Xbox? It was previously working just by setting the buttons tabindex to 0 and role to button.
Trez
@TheOriginalTrez_twitter
Sample button: <button ctrlid="!instagram" tabindex="0" role="button" title="Instagram" style="position: absolute; top: 0px; left: 770.5px; width: 161px; height: 46px; border-color: rgb(94, 96, 97); color: rgb(255, 255, 255);><meter ctrlid="!instagram_meter" min="0" max="100" value="0" style="position: absolute; top: 2px; left: 4px; width: 147px; height: 4px; display: none;"></meter> <div class="itemCost"></div></button>
TreaBeardGaming
@TreaBeardGaming_twitter
Hey yall, anyone have documentation on what the various mixplay meta tags do?
TreaBeardGaming
@TreaBeardGaming_twitter
seriously where is all the documentation at for mixplay.... soo confused and tired of spending hours looking for information on meta tags
TreaBeardGaming
@TreaBeardGaming_twitter
How do we change scenes in mixplay using buttons??
Usjoaj
@Usjoaj
Hey, am really new to this. Got a camera up and trying to add a mixplay button...how?
Joran Bergfeld
@JoranBergfeld

Hey guys. I'm trying to integrate with the endpoint listed here: https://dev.mixer.com/rest/index.html#channels_get

My question is how the query parameter should be formatted. I cannot seem to find any pointers in the documentation. My use case is finding the most subscribed channels in the mixer platform, in case there is a more convenient way to do so, please let me know.

Tim Graupmann
@tgraupmann_twitter
Is there a way to get the username in a custom control? https://dev.mixer.com/guides/mixplay/customcontrols/gettingstartedwithhtml
Tim Graupmann
@tgraupmann_twitter
Figured it out
There's a partipantJoined event where I can see the username for custom widgets
It fires right after connecting
Steven
@StevenMyers32
I've been trying to test out MixPlay extensions on the mobile app. Where I would expect the MixPlay button to be, I see the leaderboard button. Do MixPlay extensions work on mobile? Every channel I've seen that has MixPlay enabled don't show up in the mobile app.
PlaySnailiens
@PlaySnailiens_twitter
has anyone here successfully integrated Mixplay support into a UE4 game before?