Help us test and resolve issues for the MonoGame 3.8 release!
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Dominique Louis
@CartBlanche
On a side note, this sort of thing really should be provided by Microsoft via a notary service, like Apple does for macOS apps/games. But doesn't look like MS want to make that simpler for developers. :/
Pinging the domain teamcity.monogame.net sends no packets back either.
I tried downloading the .nupkg file and installing it manually but got the same outcome. I should mention perhaps that I originally was able to install the stable build a few days ago, but when I was met with an error, I uninstalled it and decided to try a developmental release, which I haven't been able to install due to the aforementioned connection timeout. I can no longer install the stable release either.
Frick
@ImFalling
After disabling the build server source from the dotnet source list I can now install the stable version, but the GTK errors when starting the program persists.
Frick
@ImFalling
"System.NullReferenceException: Object reference not set to an instance of an object. at Gtk.Widget.DrawnSignalCallback(IntPtr inst, IntPtr arg0, IntPtr gch)" Gtksharp is installed, as well as libgtk 2 and 3, and I've followed the setup documentations exactly. The console dumps out a bunch of errors and warnings pertaining to GTK and Gdkpixbuf checks which all fail.
Anyways, I'll give you time to respond and check back later. Thanks for maintaining monogame, you guys are doing the lords work.
Tristan Lee Mitchell
@Aternix12
Oh hi there's a chat? How's everyones games coming along ;)
Dominique Louis
@CartBlanche
Morning all. I just tried using XACT 3.0 (June 2010 release) to add a nice rain/thunder track to my game and it seems to have totally fubarred the XNA found file as it throws an exception when trying to read the new files. The wav file played fine inside XACT. To be fair it's been years since I've used XACT, so it's probably something simple. Does anyone know if there is a specific setting I need to toggle? Also the files size went form 29MB to 9MB. I initially put that down to better compression in the newer version, but now I'm not so sure. Any hints welcome.
I've been told that monogame has a really hard time with consistent GUIs across different platforms - is this incorrect, or is there a specific tool kit I should be using to mitigate this?
Vy APK
@trandiemvy0215_gitlab
Moddroid.io is pioneering website that provides you with free android mod files of games/ apps in variety of fields. See more: https://moddroid.io/
Hyper Sonic
@hsandt
Any place to notify doc issues? Ex: on https://docs.monogame.net/articles/packaging_games.html they say TieredCompilation is true (enabled) by default in the template, but in my fresh project it's false. No idea if the template or the doc is incorrect, although considering they don't recommend using it I'd say the doc is incorrect here.
krunkeriogm12
@krunkeriogm12
Hello! I would like to thank the author for this helpful group, as I have really enjoyed it! And also I think that one more link will be really helpful to those who are interested in playing a variety of interesting games https://krunkerio.io
Hey all, does anyone know how the MonoGame logos are licensed? The repository (https://github.com/monogame/monogame.logo) doesn't have any information and neither does the main repo or documents
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