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  • Sep 18 21:26
    cpt-max synchronize #7352
  • Sep 16 21:09
    mrhelmut commented #7348
  • Sep 16 19:31
    minimalism commented #7348
  • Sep 15 11:08
    SimonDarksideJ commented #7346
  • Sep 14 20:30
    peon501 commented #7346
  • Sep 14 10:27
    harry-cpp commented #7355
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    gameunite commented #7355
  • Sep 14 09:33
    harry-cpp closed #7355
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    harry-cpp commented #7355
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    gameunite opened #7355
  • Sep 11 15:38
    cpt-max commented #7352
  • Sep 11 15:19
    cpt-max synchronize #7352
  • Sep 11 05:45
    leeviana commented #7331
  • Sep 10 20:05
    harry-cpp closed #5866
  • Sep 10 20:05

    harry-cpp on develop

    Update NVTT (fixes #5866) (#735… (compare)

  • Sep 10 20:05
    harry-cpp closed #7354
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  • Sep 10 19:24
    harry-cpp opened #7354
  • Sep 09 19:57
    spaaaaam edited #7353
  • Sep 09 19:55
    spaaaaam commented #6413
Jesse
@Jjagg
Out of curiosity, which game?
depict1
@depict1
Awesome!! I assume you guys don't give ETAs?
It's called Darza's Dominion, mobile game turned PC release that is about to rerelease on mobile.
Jesse
@Jjagg

Awesome!! I assume you guys don't give ETAs?

We don't have it planned out that well 😅 However we only have documentation to finish up before publishing release candidates. When people have had the time to test it we'll publish 3.8.

depict1
@depict1
Haha awesome. What's the coolest feature/fix/whatever you're releasing?
I'm not a dev so go easy lol
John Sear
@MrJohnSear_twitter
Is there any recent news about Web (bridge.net or wasm) support? I found some recent discussion on git: MonoGame/MonoGame#3895
Just wondered if there was a central location that talks about what currently works and future timelines? Thanks!
mickjack
@mickjack_twitter
Is support for developing on Ubuntu 20.04 coming soon for monogame and monodevelop?
Harry
@harry-cpp
you can already do that
we won't be providing any monodevelop templates tho
@MrJohnSear_twitter ping me on discord server if you do need some help with the web version
no timeline, web version is low priority
Marco Avenarius
@avesoft

Platformer runs very well on my RaspberryPI3. Is there a fullscreen function, like in the desktop version? graphics.IsFullScreen = true;
I already figured it out but the game is not really stretched. I also made a hole in the ground and you can see the hero falling through the blue nothing. You can reach my pi here: https://avesoft.goip.de/game/
So far I have only tested it with Chrome. FPS rate is 11-16, not bad for a Pi3.
Oh yeah, one more question. What do I have to consider on the Smartphone? The game loads everything, but does not react on touch.

ok.Greetings from Germany and good night.

Kevin Akhlaghi
@kakhlaghi
hey yall anyone hear of Calc.Approach
its in some source code that uses the xna framwork
im trying to figure out what it does
its Calc.Approach(float,float, float)
John Sear
@MrJohnSear_twitter
@harry-cpp Thanks :) I've got some old Monogame games that I wouldn't mind trying to convert for browser. Is there a list of what works or any tips of things to steer clear of? Otherwise I think I'll just give it a bash and see how far I get. Cheers
Daniel Sör
@Ragath
@kakhlaghi its probably a capped interpolation method, one of the values being the increment and the others being the boundaries
Miguel Dorta
@ellipticaldoor

I will like to create a monogame project without having to install an IDE.

I'm using macos and I will like to code just using vim.

So, how I can simple create a new project and run it trough my terminal?

Maxime
@monsieurmax
with dotnet, it's quite easy actually
Matteo
@Eversor
hello everyone
had anyone been able to a add an external console window to a monogame game?
i was trying to add an optional run parameter to get some output for our betatesters
Harry
@harry-cpp
easiest solution is to mark your project as a console app
that way a console will pop up when you run your app
and print stuff to it with the normal console.writeline
if you want something fancier, you can always use something like Eto.Forms on another thread
Peter Amrehn
@jongleur1983
Hi. is it a good idea to keep .mgcontent and .xnb files under version control?
Brien King
@BrienKing
Hello
Brien King
@BrienKing
I keep the mgcontent under source control along with the original images/fonts/etc... as it's easy to create the .xnb again. If you want to be able to create an exact "Snapshot" of the game then you could keep the .XNB files as well.
Peter Amrehn
@jongleur1983
thanks
Daniel Sör
@Ragath
@jongleur1983 you want to store the xnb's together with the binaries in your release archive
Peter Amrehn
@jongleur1983
thanks @Ragath
Christopher Villalobos
@frostbytten
Trying to figure out the last leg of generating the .app for the MGCB Editor on Mac. I have everything built (command-line) getting from built to packaged in .app is eluding me.
realmboy11
@realmboy11
do you have to download
mostume222
@mostume222
hi there
i have a question
what is the thing that i need to have installed with VS?
just desktop .net development?
Brien King
@BrienKing
Monogame has an installer. After installing VS2017, run that and it will add templates to VS for MonoGame projects.
You then pick the project type you want to use depending on the platform you are aiming for.
mostume222
@mostume222
do you know if monogame will supoort next gen consoles?
Brien King
@BrienKing
Sorry, no idea.
Peter Amrehn
@jongleur1983
Hi. In a pretty old code base (XNA Framework 3.1) there's a Material class in used - this must be from Microsoft.Xna.Framework, Microsoft.Xna.Framework.Content or Microsoft.Xna.Framework.Graphics. Anybody who could tell me what's the best replacement in MonoGame?
Peter Amrehn
@jongleur1983
nevermind, missed that in the same code base... ignore the question please ;)
Peter Amrehn
@jongleur1983
Is there anybody who could help me with getting my data classes into the right XML schema?
Peter Amrehn
@jongleur1983
How is it possible to debug the Content Pipeline (ideally inside the GUI tool?
Nikos Kastellanos
@nkast
call System.Diagnostics.Debugger.Break() or .Launch() inside your importer/processor.
this will prompt you to open a new VS instance to debug it.