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The specific issues are I can't compile any pipeline content that require Assimp. The error I get is:
2>SkyBoxCube.fbx : error : Importer 'FbxImporter' had unexpected failure!
2>Assimp.AssimpException: Error loading unmanaged library from path: Assimp64.dll, see inner exception for details.
2>The specified module could not be found. (0x8007007E)
2> ---> System.IO.FileNotFoundException: The specified module could not be found. (0x8007007E)
Separately, I can't seem to compile any shaders that reference or include other files e.g.
2>EXEC : error : C:\Users\default\AppData\Local\Temp\tmp8C31.tmp(1,0): File not found: Lighting.fx in .(MonoGame.Effect.Preprocessor+MGFile) C:\Users\default\AppData\Local\Temp
2>Failed to parse 'C:\Users\default\AppData\Local\Temp\tmp8C31.tmp'!
Hello. Using MonoGame for the first time. Created a new project from the MonoGame cross-platform project template in Visual Studio. But the project template has NuGet package errors out of the box:
What's strange is that it looks like I have 3.8 installed (see screenshot).
What would get the packages lined up in a working state?
Resolved, I think. The project template references the no-longer-published MonoGame.Content.Builder (solution: remove it) and for MonoGame.Framework.DesktopGL Visual Studio refuses to resolve wildcard versions to prerelease versions (solution: have the project template specify the exact version string).
I opened MonoGame/MonoGame#7196 proposing these fixes to the project template