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  • 00:18
    AliciaRaven commented #7313
  • Oct 20 04:26
    AliciaRaven commented #7313
  • Oct 19 19:16
    Jjagg commented #7349
  • Oct 19 19:16

    Jjagg on develop

    Add missing underscore in code … Merge pull request #7349 from p… (compare)

  • Oct 19 19:16
    Jjagg closed #7349
  • Oct 19 19:15
    Jjagg closed #7380
  • Oct 19 19:15

    Jjagg on develop

    Updated Matrix.CreatePerspectiv… Merge pull request #7367 from v… (compare)

  • Oct 19 19:15
    Jjagg closed #7367
  • Oct 19 19:14
    Jjagg commented #7367
  • Oct 19 10:46
    vpenades opened #7380
  • Oct 19 06:35
    willmotil edited #7379
  • Oct 19 06:34
    willmotil edited #7379
  • Oct 19 06:33
    willmotil edited #7379
  • Oct 19 06:32
    willmotil edited #7379
  • Oct 19 06:31
    willmotil edited #7379
  • Oct 19 06:29
    willmotil edited #7379
  • Oct 19 06:28
    willmotil edited #7379
  • Oct 19 06:27
    willmotil edited #7379
  • Oct 19 06:26
    willmotil opened #7379
  • Oct 19 02:37
    NiroSolis opened #7378
KshitijVikramSingh
@KshitijVikramSingh
Good day everyone! I want to start contributing and want to start with No. 1593. I've gone through the guidelines for contribution, it mentioned asking before submitting a pull request. How can I get started? Is there anything else I should keep in mind? Thanks!
Vicente Penades
@vpenades
@KshitijVikramSingh you should ask at monogame's Discord forum, where most monogame developers talk now.
KshitijVikramSingh
@KshitijVikramSingh
okay I will, thanks!
Zim
@ziimro
anybody alive here?
Vinicius Jarina
@viniciusjarina
:skull:
Brien King
@BrienKing
Maybe :)
89o
@89o
How can I read a pixel's colour from a texture?
Daniel Sör
@Ragath
@89o if its just a couple of pixels you're interested in, then there's a method for it on the texture class
if you want to work with lots of pixels, then you'll want to look into calling GetData
Liam Di Dato
@leechtheliam_twitter
Hello friends
Im attempting to setup a monogame project in F#, but am struggling getting everything configured properly
Is there any up to date articles or documentation i can read for setting up an F# proj?
Liam Di Dato
@leechtheliam_twitter
I see theres some F# templates in develop at the moment, but they arent available in the 3.7 release
Simon (Darkside) Jackson
@SimonDarksideJ

Logged a new issue against the 3.8 release, sadly it seems the Pipeline tool won't start anymore (at least for me)
MonoGame/MonoGame#7236

Confirmed it's not my machine by reinstalling 3.7.1 and the pipeline tool works on that build

Will try and run from source later to try and pin down the issue.
Simon (Darkside) Jackson
@SimonDarksideJ
@harry-cpp So if the new deployment method is NuGet, how are we managing the project templates? Is there now an extension?
Ok, I see from the install docs there is now an extension. This really needs to be highlighted both on the downloads page and the homepage
Critically, the existing dev setup download needs removing as it's faulty
Roy Triesscheijn
@roy-t
Hey everyone, I've found a bug (MonoGame/MonoGame#7243) and I'm attempting to write a fix
However, I have trouble building the lastest version of the develop branch, and I can't find any documentation on how to build MonoGame. Did I miss a markdown file somewhere?
(I'm on Windows, and I'm getting errors about stb and NVorbis, etc.. they are not even references in the project files so I'm assuming I have to generate the right csproj files via some tool, or that I have to get these depencencies elsewhere or something like that)
Roy Triesscheijn
@roy-t
Ah.. I figured it out, it was submodules!
Silly me
Roy Triesscheijn
@roy-t
Unfortunately the actual bug I found seems hard to fix, the mono game effect compiler was moved to a separate assembly so it will be hard for it to communicate back any included files
Roy Triesscheijn
@roy-t
Could try to match the includes with a regex, but that seems quite error prone and won't work if, for ex. a define is part of the include
Jack Wiberg
@jacwib
hi is this
https://community.monogame.net/t/input-events/8438/13
still relevant?
cause i just get an error saying keydown literally doesnt exist :(
Brien King
@BrienKing
@jacwib Can you use the KeyboardState for this ?
ssc19940105
@ssc19940105
As of 29 Mar 2019, SharpDX is no longer being under development or maintenance
Simon (Darkside) Jackson
@SimonDarksideJ
Quick call out while I'm updating the docs for the upcoming 3.8 release. Does anyone have any new tutorials or content they would wish to share which help developers build MonoGame projects and games?
W0nnaFight
@W0nnaFight
Hello
is monogame any good for 3d
Daniel Sör
@Ragath
@W0nnaFight it's definitely usable, but calling it good is a bit of a stretch
personally i wouldn't use it for a 3d project unless i was targeting phones
RUSshy
@RUSshy
If you guys are using CoreRT, with or without MonoGame, please fill this survey dotnet/runtime#40430, they are trying to gather feedback to understand why people want native AOT compilation
if you don't know what CoreRT is: https://github.com/dotnet/corert/, Carrion and Streets of Rage 4 both published their game using it!, if you want to get started: https://github.com/dotnet/corert/tree/master/samples/MonoGame
Matteo
@Eversor
done!
René Juan Rico Mendoza
@rejurime
It's happening ... Monogame 3.8 ... is coming out :rocket:
Peter Amrehn
@jongleur1983
great, may be worth giving it a try if the nuget workflow works for my case then.
Patrick Adesso
@padesso
I created a little game over the weekend with latest 3.8 VS extension and it was very smooth except maybe for small issue with content pipeline tool where I had to pull monogame repo to get the tool and then output needed to be set explicitly so the compiled resources went to the right place. I didn't report anything because I wasn't sure of state of it or if it's expected.
philipbred
@philipbred
image.png
Hey all, I've been having some issues moving form windows dev to macos. In particular seems to be some issues around the OpenGL context
philipbred
@philipbred
The best I can find is that the OpenGL context may not be initialized prior to the window being shown
Faffotron
@Faffotron
Heya, I'm using Monogame in dotnet core and I was wondering what networking libraries people are using? I've seen older recommendations, but they tend to be unmaintained now.
kerams
@kerams
@Faffotron, you can see a bunch of libs on the bottom of https://github.com/MFatihMAR/Game-Networking-Resources. https://github.com/RevenantX/LiteNetLib looks like an interesting replacement for Lidgren, which has been pretty much abandonded for a long time.
Faffotron
@Faffotron
Ah excellent! Thanks @kerams!
Anton
@anetegithub
Hi all!
I created pull-request on March 3rd, but nobody watched it - is it ok?)
Kwyrky
@Kwyrky
What is the standard approach when doing a pull request?