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Daniel Wilkins
@tekktonic_gitlab
Develop
kimimaru
@kimimaru:matrix.org
[m]
I'll give a try on my machine, I'm running Mint
Daniel Wilkins
@tekktonic_gitlab
I think I threw enough detail in there to reproduce.
Could be some really weird architecture issue like it getting confused over endianness or something.
kimimaru
@kimimaru:matrix.org
[m]
Yeah I'm not experiencing the crash on amd64
Daniel Wilkins
@tekktonic_gitlab
Interesting.
So I guess it could either be a too-new-libraries situation or an architecture situation I guess.
raissavick123
@raissavick123_twitter
oi
como faz para entrtar
???
Romber
@Rombersoft
Hello developers. I've just tried to use MG version 3.8 and faced a such problem which was not in previous versions. So I have display with resolution 1920 x 1080 but I want to run my game with window size 1024 x 768 and when I run game that my window stretches on full screen.
What do I wrong?
public Monogame()
        {
            graphics = new GraphicsDeviceManager(this);
            graphics.PreferredBackBufferHeight = 768;
            graphics.PreferredBackBufferWidth = 1024;
            Content.RootDirectory = Directory.GetCurrentDirectory() + "/Content/";
           }
Sebastian Krośkiewicz
@s-m-k
you should add graphics.IsFullScreen = false and then graphics.ApplyChanges() (though I don't remember if the latter is absolutely needed during initialization)
Romber
@Rombersoft

you should add graphics.IsFullScreen = false and then graphics.ApplyChanges() (though I don't remember if the latter is absolutely needed during initialization)

Yeah, you're right! It's help me! Thanks

Sebastian Krośkiewicz
@s-m-k
you're welcome :)
Klihfuhrd
@Klihfuhrd
Sorry to bother everyone, but I'm having some troubles uninstalling monogame. remove and purge options keep bringing me packaging issues for installation???
Klihfuhrd
@Klihfuhrd
Hello developers, would anyone be able to inform the steps for uninstalling your application
kimimaru
@kimimaru:matrix.org
[m]
MonoGame is typically installed through NuGet now. are you referring to the pipeline tool? Which OS are you running and which version of MonoGame are you using?
Klihfuhrd
@Klihfuhrd
Ubuntu 20.04
kimimaru
@kimimaru:matrix.org
[m]
Are you trying to uninstall the pipeline tool?
the MGCB Editor
Klihfuhrd
@Klihfuhrd
Yes,
monogame-uninstall: command not found
sudo apt-get remove mgcb-editor
Unable to locate package mgcb-editor
kimimaru
@kimimaru:matrix.org
[m]
Try: dotnet tool uninstall --global dotnet-mgcb-editor
Klihfuhrd
@Klihfuhrd
A tool with the package Id 'dotnet-mgcb-editor' could not be found
I've been getting weird messages all day
kimimaru
@kimimaru:matrix.org
[m]
Do you remember how you installed the tool?
Klihfuhrd
@Klihfuhrd
From that link... which is why I'm lost
kimimaru
@kimimaru:matrix.org
[m]
What have you done so far attempting to remove it?
I noticed you mentioned remove and purge
Klihfuhrd
@Klihfuhrd
Yeah, trying to do a full uninstall since I'm on an old machine. Transferred my work on my new one, but this laptop is running too slow
kimimaru
@kimimaru:matrix.org
[m]
What did you try then?
If the tool is not installed in dotnet tool then it must've been removed from there somehow
does mgcb-editor work for you in a terminal?
Klihfuhrd
@Klihfuhrd
monogame-uninstall
sudo apt-get remove mgcb-editor
sudo apt-get purge mgcb-editor
and MonoGame/MonoGame#7248
MGCB Editor gui is still showing on my application grid, but no monogame application are showing in terminal list or package list
kimimaru
@kimimaru:matrix.org
[m]
I cant speak for the other dependencies, but it'll stop showing up if you remove it from the location (found via which mgcb-editor)
I suggest reinstalling monogame then uninstalling it properly to fix this
Klihfuhrd
@Klihfuhrd
so whenever I do which commands, nothing occurs as a response
Well, nevermind. I'll run a file back up and reinstall ubuntu. Thank you for the response
kimimaru
@kimimaru:matrix.org
[m]
if nothing occurs then that means the command is not found
it'll say something only if it finds it
apos
@apos:matrix.org
[m]
@Klihfuhrd: You can always check the install location manually
It should be in $HOME/.dotnet/tools
Romber
@Rombersoft

Hello friends. I've just git cloned source code from master branch but I can't to build solution for Linux OS because I get such error:

Error: NuGet packages need to be restored before building. NuGet MSBuild targets are missing and are needed for building. The NuGet MSBuild targets are generated when the NuGet packages are restored. (MonoGame.Content.Builder.Editor.Launcher)

How can I repair this problem?

Romber
@Rombersoft
Hello. Now I repaired it due to nuget restore but it achieved new problem:
/usr/share/dotnet/sdk/5.0.302/Sdks/Microsoft.NET.Sdk/targets/Microsoft.NET.TargetFrameworkInference.targets(5,5): Error MSB4186: Invalid static method invocation syntax: "[MSBuild]::GetTargetFrameworkIdentifier('$(TargetFramework)')". Method '[MSBuild]::GetTargetFrameworkIdentifier' not found. Static method invocation should be of the form: $([FullTypeName]::Method()), e.g. $([System.IO.Path]::Combine(`a`, `b`)). Check that all parameters are defined, are of the correct type, and are specified in the right order. (MSB4186) (MonoGame.Framework.DesktopGL)
jogos1
@jogos1
Search about me:
Romber
@Rombersoft

Hello everybody I've noticed one bug in last version. There is code:

if (keyboardState.IsKeyDown(Keys.R))
{

I start application 3 or 4 times and then nothing happens after R key pressing. I change R to T in code and application again works 3 or 4 times running. Then I return code to R key (Ctrl+Z) and application again works 3 or 4 times running. I even set breakpoint inside {...} block but thread does not come inside it. I think it's real bug