These are chat archives for MontCode/GeneralChat

17th
May 2017
David Castner
@davidjcastner
May 17 2017 03:50
Alright I fixed a lot of issues with the movement: might not seem like a lot, but overall it's much smoother. I'm going to be continually updating it, so here is the page to get the latest version: https://davidjcastner.itch.io/explosiveplatformer?secret=XrCaraQe1u3nmZQbbJrSKIGG0
Lily Romano
@Lilyheart
May 17 2017 11:18
Adam is coming to visit today so I can get some fresh eyes on it for you @davidjcastner
David Castner
@davidjcastner
May 17 2017 13:55
Awesome thanks!
Adam Scaduto
@lancelot323
May 17 2017 16:07
@davidjcastner The game looks really good. The controls are a bit different from what I'm used to(the A & D keys specifically...I'm used to using them to 'strafe' instead of turn)...when you run into a wall, the girl kinda..."sticks" there.
David Castner
@davidjcastner
May 17 2017 16:30
@lancelot323 Thanks for taking a look, that build is just for testing movement and camera mechanics. Were you using a keyboard and mouse? Fortunately I've already fixed the "sticks to wall" issue (the wall had a surface with lots of friction, and I removed that).
MontBot
@MontBot
May 17 2017 16:30
davidjcastner sends cookie points to @lancelot323 :sparkles: :thumbsup: :sparkles:
:cookie: 120 | @lancelot323 |http://www.freecodecamp.com/lancelot323
Lily Romano
@Lilyheart
May 17 2017 16:31
He was using a keyboard and mouse. Same hardware as me.
David Castner
@davidjcastner
May 17 2017 16:32
Got it, I'll have to test that more. I'm working on procedurally generating levels, it's really cool regardless of whether or not it does an effective job.