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    Vadim Peretokin
    @vadi2
    There's still so many ideas I want to add to Mudlet! New website, those tutorials, a bunch of API functionality. It's fun
    Ahmed Charles
    @ahmedcharles
    I'm not sure what I think about starmourn specifically. Their last scifi mud failed to launch and Midkemia closed. I'm not sure if there's a market for a scifi mud or well, any mud that requires funding anyways.
    There will always be free muds
    Vadim Peretokin
    @vadi2
    Well it's their CEOs baby, I think the CEO was away for Midkemia
    Ahmed Charles
    @ahmedcharles
    But it's not really a brilliant market for text muds right now or probably ever again. :P
    Matt tried to do Earth Eternal and failed.
    Vadim Peretokin
    @vadi2
    That was yeah.
    Ahmed Charles
    @ahmedcharles
    I think he has a better chance with starmourn.
    As long as he doesn't write the room descriptions at 2 am while sleep deprived, like he did with Azdun :P
    Vadim Peretokin
    @vadi2
    Haha really
    Ahmed Charles
    @ahmedcharles
    I started playing Achaea 16 years ago. I can be nostalgic about that time I was nostalgic about being nostalgic :P
    I'm also realizing that I've played the game using windows telnet.exe, zmud, cmud (both of which I actually bought), mudlet, muccl, tintin++, linux telnet and 3 different mobile clients across windows mobile, windows phone and iOS.
    Oh, I forgot, I've used nexus too.
    Mudlet with svo is probably my favorite, because of the fact that I could easily extend svo with various actions.
    Vadim Peretokin
    @vadi2
    Nice. I've started out with the old Java client, then first Java Nexus, then the 2nd Java Nexus (current Javascript client is also Nexus)
    Then I moved to Ubuntu so I didn't have a client - toyed with Kildclient, GNOME MUD but they weren't very good, and I didn't want to run zmud in wine
    Oh, KMuddy
    That's where me and Heiko got together to make Mudlet.
    Svo is open-source these days btw, I stopped working on it and opensourced it: https://github.com/svof/svof
    @keneanung is now leading the torch on that project
    Ahmed Charles
    @ahmedcharles
    Cool
    The build system for svo seemed complicated the first time I looked at it.
    Vadim Peretokin
    @vadi2
    Yeah it requries you to do some acrobatics to setup
    Kinda sucks to have that barrier of entry
    keneanung
    @keneanung
    I was looking into dockerizing that, but didn't get very far testing
    Ahmed Charles
    @ahmedcharles
    I was hoping it would just let you copy/paste into mudlet or something
    Vadim Peretokin
    @vadi2
    There should be a way to make it simpler, because if svo has such a barrier than other people can't really make it nice either - if they want to develop their system outside of Mudlet
    It's something I'll look to improve for Svo so other projects can have an easier time. Not immediately on my roadmap though
    Dockerising might be a very good idea! Depends on how difficult Docker is to get running on Windows...
    keneanung
    @keneanung
    And documenting the undocumented gmcp stuff is what I tried on my gmcp additions page
    Ahmed Charles
    @ahmedcharles
    I was amused by my 30-40k character database of almost all Achaea characters
    keneanung
    @keneanung
    For windows it's not that hard, though I didn't test the different ways to share folders with the host... Which is the greatest barrier
    Ahmed Charles
    @ahmedcharles
    Why not just put it in mudlet xml files? Is it because you want to edit it outside mudlet?
    keneanung
    @keneanung
    That's a great help for me, yes. And it makes git diffs more readable
    Ahmed Charles
    @ahmedcharles
    That makes sense.
    keneanung
    @keneanung
    And possibly use an IDE
    Ahmed Charles
    @ahmedcharles
    I've converged on vim, but then again, I'd just vim the xml files anyways
    I've wanted to have a mud client with a completely lua config file.
    basically, you'd have access to everything though the lua api, so you could just create everything through lua.
    keneanung
    @keneanung
    I mostly use vim as well, but only because I didn't find my perfect IDE setup yet. Mainly because Mudlet is so hard to integrate there. But I hate looking things up in other files with vim
    Ahmed Charles
    @ahmedcharles
    Did Jeremy leave IRE?
    Vadim Peretokin
    @vadi2
    You mostly can with Mudlet's API I think. It'll get you 95% of the way there just through Lua
    Ahmed Charles
    @ahmedcharles
    There isn't really a way to create any permanent objects in a hierarchy, is there?
    I can't remember.
    Vadim Peretokin
    @vadi2
    There is, perm* aliases
    Ahmed Charles
    @ahmedcharles
    The api there is somewhat suboptimal, in that you have to create the hierarchy using distinct names yourself for it to be useful.
    Vadim Peretokin
    @vadi2
    I don't understand the issue
    Well it's not an awesome API allowing fluent calls, no
    Only mentioned that it's possible, maybe not in style :)