These are chat archives for MylesIsCool/ViaVersion

6th
Mar 2016
fillefilip8
@fillefilip8
Mar 06 2016 09:00
@MylesIsCool remmber the comment u have when a player puts a item in the off hand?
@MylesIsCool (in the code)
fillefilip8
@fillefilip8
Mar 06 2016 09:43
@HugoDaBosss check my pull request :D
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 09:45
In a sec, just woke up
fillefilip8
@fillefilip8
Mar 06 2016 09:51
@HugoDaBosss okay :D
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 09:53
Doesn't savdefaultconfig() always overwrite? @fillefilip8
fillefilip8
@fillefilip8
Mar 06 2016 09:54
@HugoDaBosss saveDefaultConfig checks if the file exists...
if not
make one
if i remmber correctly
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 09:54
Hmm, the documentation says this: Saves the raw contents of the default config.yml file to the location retrievable by Plugin.getConfig
fillefilip8
@fillefilip8
Mar 06 2016 09:55
public void saveDefaultConfig() {
if(!this.configFile.exists()) {
this.saveResource("config.yml", false);
}
}
thats the method
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 09:55
Ooh okay, that's good
fillefilip8
@fillefilip8
Mar 06 2016 09:55
in bukkit they have
XD
Fille is the mlg coder lels
XD
Now lets hope my new api methods also get merged :D
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 10:00
Yeah that's up to @MylesIsCool
fillefilip8
@fillefilip8
Mar 06 2016 10:00
Yea
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 10:09
Mats
@Matsv
Mar 06 2016 10:11
We could just add everyone in one team on login, that would prevent it from doing that. And if plugins add players to other teams it would also be just fine
Myles
@MylesIsCool
Mar 06 2016 10:16
@StamBoom my solution would be this via packets then when they're added to a team remove them from the fake one, and make it a config option
fillefilip8
@fillefilip8
Mar 06 2016 10:31
I wonder why mojang added pushing players again....
maybe change it to http insteed of https?
fillefilip8
@fillefilip8
Mar 06 2016 10:43
@MylesIsCool :)
@MylesIsCool dont hide XD
Ryan James
@rj0495
Mar 06 2016 10:58
Hello
fillefilip8
@fillefilip8
Mar 06 2016 10:59
Hey @rj0495
Mats
@Matsv
Mar 06 2016 10:59
Hey
fillefilip8
@fillefilip8
Mar 06 2016 11:00
@MylesIsCool Didnt u say not all minecraft 1.8 versions has gson?
Myles
@MylesIsCool
Mar 06 2016 11:01
Correct
1.8 R0.1 does not have it
fillefilip8
@fillefilip8
Mar 06 2016 11:01
Why is the updateutil using gson then?
Myles
@MylesIsCool
Mar 06 2016 11:01
stab stab stab
fillefilip8
@fillefilip8
Mar 06 2016 11:01
XD
why stab? XD
XD
Ryan James
@rj0495
Mar 06 2016 11:02
New Error from Spigot http://pastebin.com/ntCQ3uZv
Myles
@MylesIsCool
Mar 06 2016 11:03
Any ideas on how to replicate? @rj0495
Ryan James
@rj0495
Mar 06 2016 11:03
Also, @MylesIsCool You need to change the title description here.
I have asked the poster
fillefilip8
@fillefilip8
Mar 06 2016 11:04
lols @MylesIsCool that was a quick fix XD
Myles
@MylesIsCool
Mar 06 2016 11:04
yeah i got my pitchfork out and did it
fillefilip8
@fillefilip8
Mar 06 2016 11:04
HAHAHH
Checkium
@checkium
Mar 06 2016 11:07
Hi
fillefilip8
@fillefilip8
Mar 06 2016 11:07
Hey @checkplys
@MylesIsCool What do you think about my pull request?
Mats
@Matsv
Mar 06 2016 11:09
Yay I got CommandMinecarts working :smile:
Ryan James
@rj0495
Mar 06 2016 11:10
Woo
Myles
@MylesIsCool
Mar 06 2016 11:10
Good job @StamBoom <3
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 11:10
Niceee
Checkium
@checkium
Mar 06 2016 11:11
@MylesIsCool How you get org.json. working? In my wold plugin (from I copied that code of Updateutil.java) that import don't exists
Ryan James
@rj0495
Mar 06 2016 11:11
Hmm
fillefilip8
@fillefilip8
Mar 06 2016 11:11
Its a depenency
called json-simple
Myles
@MylesIsCool
Mar 06 2016 11:12
If you use maven, it'll be auto included if you use spigot
fillefilip8
@fillefilip8
Mar 06 2016 11:13
@MylesIsCool What do you think about my pull request?
XDDDD
Ryan James
@rj0495
Mar 06 2016 11:16
I think it good for a merge
Checkium
@checkium
Mar 06 2016 11:19
What about a method in the API to check wich players are in 1.8 and wichc players are in 1.9
fillefilip8
@fillefilip8
Mar 06 2016 11:20
@checkplys Thats what my pull request is about....
Mats
@Matsv
Mar 06 2016 11:20
That already exists @checkplys
isPorted(Player)
if true -> 1.9
else -> 1.9
1.8
fillefilip8
@fillefilip8
Mar 06 2016 11:21
@StamBoom check my pull request xD
Mats
@Matsv
Mar 06 2016 11:21
@fillefilip8 wrong person? :smile:
fillefilip8
@fillefilip8
Mar 06 2016 11:22
no xD
Lols

playing star trek online xD

Mats
@Matsv
Mar 06 2016 11:23
Rip
Checkium
@checkium
Mar 06 2016 11:25
I can't test the plugin for now :/ My fucking host is down
fillefilip8
@fillefilip8
Mar 06 2016 11:25
Rippp
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 11:25
@Phineas There have been reports that this is happening in the 1.9 client, not just when playing on servers.
Phineas
@Phineas
Mar 06 2016 11:26
@HugoDaBosss Ah
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 11:26
@Phineas @MylesIsCool knows more about this though
Checkium
@checkium
Mar 06 2016 11:27
I can't get the fork working
Phineas
@Phineas
Mar 06 2016 11:27
I made a script that checks for commits then builds the plugin with Maven and deploys it to all server templates and restarts them
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 11:27
Oh that's nice @Phineas !
Mind publishing it?
Phineas
@Phineas
Mar 06 2016 11:28
Yeh sure, lemme just take some of my MySQL stuff etc out of it haha
Checkium
@checkium
Mar 06 2016 11:35
When you ask something in spigot, and someone answer you with "idk"
semmeess
@semmeess
Mar 06 2016 11:35
Is there anything I could be missing here? Got a 1.8.8 spigot build, and this plugin, joining in 1.9 = few seconds then disconnect?
Is there anything wrong with the 1.8.8 revision, does an earlier one have to be used?
Myles
@MylesIsCool
Mar 06 2016 11:37
Is there a console error, are you using bungeecord, have you tried with no plugins? @semmeess
semmeess
@semmeess
Mar 06 2016 11:38
[12:33:44] [Server thread/INFO]: PieDiePew lost connection: Internal Exception: io.netty.handler.codec.EncoderException: java.lang.NullPointerException , no bungee, no other plugins
Myles
@MylesIsCool
Mar 06 2016 11:38
Can you pastebin.com the rest of the error instead of the first line?
semmeess
@semmeess
Mar 06 2016 11:39
That's the entire error
Ah, works with fresh world save
Would you like the incriminating playerdata file?
Phineas
@Phineas
Mar 06 2016 11:41
@HugoDaBosss So this is basically it;
http://dev.frostedmc.com/snippets/26
Then I have it running in a cronjob every 5 minutes
Myles
@MylesIsCool
Mar 06 2016 11:42
@semmeess That doesn't help me unless you can provide steps on how to replicate
semmeess
@semmeess
Mar 06 2016 11:43
I know it's at fault of the world/playerdata, replication is starting the server and connecting with that world save on
Myles
@MylesIsCool
Mar 06 2016 11:43
It could just be faulty data? and might not even be related to the plugin?
semmeess
@semmeess
Mar 06 2016 11:44
The 1.8.8 client can connect just fine
And it's my world apparently, wiping playerdata and joining with the region files = same results
semmeess
@semmeess
Mar 06 2016 11:57
Issue is caused exclusively by my region directory, produces a single line error, and nothing in the client log -_-
Rip
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 11:58
Thanks @Phineas ! Does the cronjob check if there is an update, or does deployplugins.jar do that?
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 12:06
@MylesIsCool PaperSpigot is still not supported right?
Myles
@MylesIsCool
Mar 06 2016 12:07
It does work to some extent
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 12:07
Yeah, but issues with paperspigot, just close them?
Myles
@MylesIsCool
Mar 06 2016 12:07
I'd ask them to test with normal spigot see if they still get the error
@HugoDaBosss Are you working on any bugs right now ;)?
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 12:08
Eh not ATM, just looking through my github notifications
Are there any bugs which have priority fixing? I can't find any where the cause is clear for me
Myles
@MylesIsCool
Mar 06 2016 12:09
If you have the time can you use protocol lib and analyse eating food and bow packet
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 12:09
Yeah sure
And BTW, this seems easily fixable: #141
Myles
@MylesIsCool
Mar 06 2016 12:09
.@PunKeel had cryptic clues yesterday i'm in belief we're sending wrong packet for use_item
I'm working on it hugo
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 12:10
Ah okay :D
Myles
@MylesIsCool
Mar 06 2016 12:10
it's not easily
you have to modify quite a few packets haha
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 12:10
Ohhw, though it was just missing an item in a packet, so the order was fucked up, but nvm
semmeess
@semmeess
Mar 06 2016 12:10
Are there any blocks/world features/entities you currently know to cause instant disconnects/my error up there ^
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 12:11
We have not seen any disconnects like yours @semmeess , are you running PaperSpigot?
semmeess
@semmeess
Mar 06 2016 12:11
No
I've isolated it to a region directory
One line error, seemingly anywhere in the world -_-
Myles
@MylesIsCool
Mar 06 2016 12:11
if it helps turning on debug mode info server.properties can help
semmeess
@semmeess
Mar 06 2016 12:11
Thanks
Same error but loads of lines, looks like a new world for me http://pastebin.com/Pn4JaHKj
Myles
@MylesIsCool
Mar 06 2016 12:15
the lots of lines are the debug mode
just showing how the packets failed to send after disconnect
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 12:18
Why doesn't protocollib 1.9 support the new USE_ITEM packet? D:
Mats
@Matsv
Mar 06 2016 12:19
I have it
Client.USE_ITEM
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 12:21
What legacy ID is it? It isn't listed in packet names
Mats
@Matsv
Mar 06 2016 12:21
For me it is
Are you running the latest beta version?
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 12:21
Yesterdays version I guess? Let me update
Phineas
@Phineas
Mar 06 2016 12:22
@HugoDaBosss I have another script which checks for updates every 5 mins, if there is one, then it will execute that script
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 12:26
@StamBoom But can I listen to it from the packet command?
Myles
@MylesIsCool
Mar 06 2016 12:26
Pushed my patch for fixing brewing
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 12:26
@Phineas Ah that explains a lot xd
Mats
@Matsv
Mar 06 2016 12:26
@HugoDaBosss Not sure let me try
semmeess
@semmeess
Mar 06 2016 12:26
http://pastebin.com/4spFHdyB <-- assuming that isn't too useful either?
Myles
@MylesIsCool
Mar 06 2016 12:27
that is kinda useful semmeess
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 12:27
Line 583, isn't that chunk related?
Wow it's this line:
String entity = (String) tag.get("EntityId").getValue();
Myles
@MylesIsCool
Mar 06 2016 12:30
yeah
was about to say
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 12:30
Are you running version 0.5.3?
semmeess
@semmeess
Mar 06 2016 12:31
I'd upload the part of the region/seemingly the entire region directory responsible but doubt it would help
Me?
Yes
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 12:31
Yeah I double checked the code at the time of the 0.5.3 commit
Myles
@MylesIsCool
Mar 06 2016 12:31
Might be worth checking if tag exists @HugoDaBosss
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 12:31
Yeah, will make a PR
Myles
@MylesIsCool
Mar 06 2016 12:31
ty <3
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 12:31
semmeess it could be caused by an invalid spawner
Myles
@MylesIsCool
Mar 06 2016 12:31
or maybe
it's a player based spawner?
or something like that
semmeess
@semmeess
Mar 06 2016 12:32
Oo
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 12:32
What do you mean by a player based spawner?
semmeess
@semmeess
Mar 06 2016 12:32
There are some hacky spawners about
Myles
@MylesIsCool
Mar 06 2016 12:32
they cheated one in and placed?
semmeess
@semmeess
Mar 06 2016 12:32
Mhm, silkspawners plugin creates them
All for valid entities, but 1.9 I guess
Myles
@MylesIsCool
Mar 06 2016 12:32
Does SilkSpawners have empty spawners?
semmeess
@semmeess
Mar 06 2016 12:32
No but it can
I don't quite get how that would affect me logging in anywhere on the world
Surely it would only be in chunks with the dodgy stuff?
Myles
@MylesIsCool
Mar 06 2016 12:34
Essentially, it crashes the packet pipeline
and prevents login
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 12:34
I'll make a new version for you @semmeess , then you can test of the error persists
semmeess
@semmeess
Mar 06 2016 12:34
Thankyou very much
I'll drop a donation for you guys later, desperate for that 1.8 pvp
Myles
@MylesIsCool
Mar 06 2016 12:35
What was the issue for enchantments that @PunKeel was on about other day
Mats
@Matsv
Mar 06 2016 12:36
@HugoDaBosss Nope can't use it in-game
Myles
@MylesIsCool
Mar 06 2016 12:37
"Packet : Window Property (0x15 in 1.9).
In 1.8 : properties 4, 5, 6 are used and contain "enchId | level << 8", in 1.9 properties 4,5,6 hold the ench ID and 7, 8, 9 the level"
rubs theoretical beard
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 12:38
Is this in an enchantment table inventory?
Or just the items
Myles
@MylesIsCool
Mar 06 2016 12:38
Well my issue is
I can't tell what's broke
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 12:39
Ohh I see what's broke
Myles
@MylesIsCool
Mar 06 2016 12:39
Hm?
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 12:39
The possible enchantments in the enchantment table don't have tooltips
Myles
@MylesIsCool
Mar 06 2016 12:39
oh, are they supposed to?
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 12:39
Yeah :P
Myles
@MylesIsCool
Mar 06 2016 12:40
i've never used enchanting in 1.8 haha
I'll get a fix for that one done
shouldn't be hard
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 12:42
@semmeess Did you see my link?
semmeess
@semmeess
Mar 06 2016 12:49
Got it, will try
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 12:54
Was the first login just after the startup?
semmeess
@semmeess
Mar 06 2016 12:54
Yes
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 12:56
semmeess
@semmeess
Mar 06 2016 12:59
Same client response, server = http://pastebin.com/2G35EyhP
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 12:59
Yeah, it's definitely caused by nonexistent EntityId's in spawners, let me compile a new version
semmeess
@semmeess
Mar 06 2016 13:00
yeah, found the incriminating spawners
semmeess
@semmeess
Mar 06 2016 13:00
When players launch their worlds with custom spawners, 1.9 empties them or whatever?
Definitely recommend that for a commit
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 13:01
in 1.9 it will copy the EntityId to SpawnData -> id in the NBT the first time an entity will spawn
semmeess
@semmeess
Mar 06 2016 13:02
Fixed
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 13:02
No kick anymore? :D
semmeess
@semmeess
Mar 06 2016 13:02
God bless your soul :P
Newp
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 13:02
And how do the spawners show up?
As pig spawners?
semmeess
@semmeess
Mar 06 2016 13:02
Bigger piggies
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 13:02
And how do they show up for 1.8 clients?
semmeess
@semmeess
Mar 06 2016 13:03
Empty
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 13:04
Let me find if it is possible to achieve that in 1.9 as well, will push a commit after that
I dont think this is possible in 1.9 anymore
Should we just keep it to pigs then @MylesIsCool ?
Myles
@MylesIsCool
Mar 06 2016 13:07
Sounds fine
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 13:08
Or maybe a barrier? :D
Or I can try FallingSand with Block minecraft:air?
semmeess
@semmeess
Mar 06 2016 13:09
Takes extra long to consume gapps on 1.9?
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 13:09
I know they are not able to be crafted anymore, maybe they nerfed the eating time as well
semmeess
@semmeess
Mar 06 2016 13:11
Nah, there's a discrepancy, they take longer than their animation to consume on the 1.9 client connected via your system than they do on spigot 1.9
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 13:11
Yeah I was looking at consuming items and bows etc, but I'm now fixing your spawners first ;)
semmeess
@semmeess
Mar 06 2016 13:12
Can kinda see why MD_5 avoided the protocolhack support now
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 13:13
Yeah the minecraft protocol is a mess
Will the spawners now show up as empty?
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 13:20
Ahh it doesn't work D:
Myles
@MylesIsCool
Mar 06 2016 13:23
You close to being done @HugoDaBosss ?
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 13:24
Yeah it could be done, but just trying to show them up as empty :D
Myles
@MylesIsCool
Mar 06 2016 13:24
Just push it for pigs, that's the vanilla default tbh
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 13:25
Yeah, but that's because when setting the block without an entityid it will be automatically set to EntityId:Pig
Got them empty, using AreaEffectCloud ;)
Myles
@MylesIsCool
Mar 06 2016 13:25
naughty ;)
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 13:25
Yeah FallingSand didn't appear to work
Myles
@MylesIsCool
Mar 06 2016 13:25
make sure to put a comment saying why it's that lol
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 13:25
Yeah tidying the code up now
Tested it in 1.9 and 1.8, showing up exactly the same in all cases! :D
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 13:31
Wait a sec, I'm out of sync, let me sync
ridalarry
@ridalarry
Mar 06 2016 13:31
I have a suggestion
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 13:31
Suggestions are always welcome @ridalarry :D
ridalarry
@ridalarry
Mar 06 2016 13:32
is it possible to allow some or all of 1.9 items to be used as carbon used to do?
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 13:32
No, this is not what we are aiming for with this plugin
This plugin is only for allowing 1.8 and 1.9 players play on the same 1.8 server, with 1.8 functionality only.
ridalarry
@ridalarry
Mar 06 2016 13:33
Ik thats why I said suggestion as it could be added after the plugin become bug free
And to be honest you guys really did a great job in no time and this plugin worth to be a premium plugin on spigot
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 13:37
Yeah @MylesIsCool chose this plugin not to be Premium, to reach the most people
ridalarry
@ridalarry
Mar 06 2016 13:38
Thats really kind of him
Myles
@MylesIsCool
Mar 06 2016 13:39
I've got a fix for a timings bug
but it's also going to be a config option
Because it can technically slow down chunk loading
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 13:39
Created a PR @MylesIsCool
What was the bug with timings?
Myles
@MylesIsCool
Mar 06 2016 13:40
Essentially paper spigot auto enables timings
and because we turn bulk chunks -> single chunks
in a non mc thread
it complains
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 13:41
Ahh I see
Myles
@MylesIsCool
Mar 06 2016 13:41
so if you turn the option off, it'll return to current functionality otherwise it'll fix the issue
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 13:41
But timings in general cost some performance, why would PaperSpigot turn them on automatically
Myles
@MylesIsCool
Mar 06 2016 13:42
I have no idea
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 13:43
Can you check my PR?
Myles
@MylesIsCool
Mar 06 2016 13:43
I will in about 35s
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 13:43
That's oddly specific xd
Myles
@MylesIsCool
Mar 06 2016 13:46
Merged :) thanks Hugo
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 13:50
Np!
Myles
@MylesIsCool
Mar 06 2016 13:50
Building version 0.5.4
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 13:50
Nice! :D
Phineas
@Phineas
Mar 06 2016 13:50
:D
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 13:50
Is there a way to make Git Bash save my password and username?
Nevermind, found it
200th commit is the 0.5.4 update :D
PunKeel
@PunKeel
Mar 06 2016 14:39
:cries: MylesIsCool/ViaVersion@6e0554f no credit :cries:
Myles
@MylesIsCool
Mar 06 2016 14:39
Yeah i forgot, it's on spigotmc though
;)
PunKeel
@PunKeel
Mar 06 2016 14:40
:o Thx <3
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 14:44
This error is really strange: http://pastebin.com/snEgp0ua
Wait wrong link xd
This error is really strange: http://pastebin.com/K84tVpMS
Mats
@Matsv
Mar 06 2016 14:45
Got the same with Commandblock minecarts
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 14:45
It throws a NPE at MetadataRewriter line 28, but nothing can be null there?
Yeah and people are not posting the full logs x.x It is displayed above with what entity the error was
I got it fixed with another entity type
CommandMinecart.class didn't work
What entity gives that error?
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 14:47
Yeah people don't include that shit, and it's on spigot so I can't respond
Mats
@Matsv
Mar 06 2016 14:48
We should probably change the exception output a bit
For entity metadata
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 14:48
Yeah add some CAPS: INCLUDE THIS IN YOUR ERROR LOG!
And say the entitytype was unknown when type == null
Myles
@MylesIsCool
Mar 06 2016 14:55
out of curiosity
anyone know which update broke signs
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 14:56
I tested it this morning with 0.5.3 and they were working
Mats
@Matsv
Mar 06 2016 14:56
Signs are working for me
Myles
@MylesIsCool
Mar 06 2016 14:56
they break on relog
When placed
this works
Checking {"extra":["weq"],"text":""} for sign -> {"extra":["weq"],"text":""}
on relog
Checking {"extra":["weq"],"text":""} for sign -> {"extra":["weq"],"text":""}
this breaks
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 14:58
Currently running 0.5.3 and I see no issues
Myles
@MylesIsCool
Mar 06 2016 14:58
oh
I think I know the issue
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 14:59
Is this PR okay #153 ?
Myles
@MylesIsCool
Mar 06 2016 15:00
looks fine
Mats
@Matsv
Mar 06 2016 15:18
The rating is pretty positive. I expected way more people to just give one star because something didn't work
Myles
@MylesIsCool
Mar 06 2016 15:21
Pushed 0.5.5 to fix the sign issue
Gonna brb to make pizza
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 15:21
Enjoy your pizza ;)
Ryan James
@rj0495
Mar 06 2016 16:03
Could you make a jenkins server?
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 16:06
I could host one, but @MylesIsCool should decide about this
Ryan James
@rj0495
Mar 06 2016 16:06
Yeah its very easy to set up
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 16:08
Wow this even provides you a server for free: https://hub.openshift.com/quickstarts/98-jenkins-server
fillefilip8
@fillefilip8
Mar 06 2016 16:08
I got a jenkins server up lels
Myles
@MylesIsCool
Mar 06 2016 16:09
if anyone has one, I'll link it in the readme as unofficial build server
Ryan James
@rj0495
Mar 06 2016 16:17
Set one up
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 16:23
What has the priority to be fixed?
Ryan James
@rj0495
Mar 06 2016 16:26
@fillefilip8 Are you setting up the Build Server?
fillefilip8
@fillefilip8
Mar 06 2016 16:28
@rj0495 will do soon
Ryan James
@rj0495
Mar 06 2016 16:32
Ok
fillefilip8
@fillefilip8
Mar 06 2016 16:33
java really hates me now
brb
Ryan James
@rj0495
Mar 06 2016 16:38
Ok
yoshee08
@yoshee08
Mar 06 2016 16:40
When players try to connect to my server with 1.9, (viaversion) it says "
internal Exception: io.netty.handler.codec.EncoderException: java.lang.RuntimeException: An internal error occured."
When the server starts up, I get [Server thread/WARN]: [ViaVersion] You are running a newer version than is released!
Using spigot 1.8.8
Bungeecord 1.8-19 (as told to use by fille)
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 16:43
Ignore the startup warning, the code is probably wrong
Could you please create an issue with the full error log?
yoshee08
@yoshee08
Mar 06 2016 16:45
Thats the entire log.
When a player logs in it kicks them with that (shows for both players and console)
Ryan James
@rj0495
Mar 06 2016 16:46
You have a plugin conflice
conflict*
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 16:46
Can you enable debug mode in server.properties and create an issue?
yoshee08
@yoshee08
Mar 06 2016 16:46
So....How would I determine which of my 75 plugins it is....
rip
alright
Ryan James
@rj0495
Mar 06 2016 16:47
also can you do viaversion debug
yoshee08
@yoshee08
Mar 06 2016 16:47
How would I do that
Ryan James
@rj0495
Mar 06 2016 16:47
in the console. Since that helped me fix my problems
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 16:47
/viaversion debug
yoshee08
@yoshee08
Mar 06 2016 16:52
Thats weird
I restarted my server (did it twice last night) and now it works lmao
Guess it was your magicthat did it.
Myles
@MylesIsCool
Mar 06 2016 16:53
magic
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 17:13
We should decide on how we do version numbering
Right now we update the pom.xml and readme when @MylesIsCool pushed the update to spigot
I suggest we keep the readme the same as is released on SpigotMC
And while in development we can change the pom.xml to new_version-SNAPSHOT
And if we release it on spigot we update the change the readme and pom.xml to new_version
Ryan James
@rj0495
Mar 06 2016 17:19
We need to jenkins server for that to make sense
PunKeel
@PunKeel
Mar 06 2016 17:24
So sad to see async chunks breaking signs ... :(
Ryan James
@rj0495
Mar 06 2016 17:30
I know
fillefilip8
@fillefilip8
Mar 06 2016 17:45
@rj0495 the build server is uo
up*
Myles
@MylesIsCool
Mar 06 2016 17:58
Is anyone who's an active contributor interested in an intelliJ license?
fillefilip8
@fillefilip8
Mar 06 2016 17:58
:O
Myles
@MylesIsCool
Mar 06 2016 17:58
IntelliJ do them for free for open source projects, so I can obtain them if needed
fillefilip8
@fillefilip8
Mar 06 2016 17:58
how many? lols
Myles
@MylesIsCool
Mar 06 2016 17:59
I'm assuming they'd only do it for the amount said on git
and they do need names and emails also I believe
Mats
@Matsv
Mar 06 2016 17:59
I use the community edition atm works fine. But if you can get it for free, sure why not
Myles
@MylesIsCool
Mar 06 2016 18:01
Hm by looks of things we might have to wait few months as it has to be 2 months old
fillefilip8
@fillefilip8
Mar 06 2016 18:03
rip
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 18:11
Ah, but in 2 months I'm interested @MylesIsCool
Myles
@MylesIsCool
Mar 06 2016 18:34
@HugoDaBosss Did you ever get round to looking into use packet
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 18:35
Yeah I'm busy, but I'm stuck at creating a PacketAdapater which prints the whole PacketContainer
Because with the packet command you can't listen for the USE_ITEM packet
So I'm forced to create a seperate plugin for that
Myles
@MylesIsCool
Mar 06 2016 18:35
well it's not the use item that's wrong
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 18:35
Yeah I know
Myles
@MylesIsCool
Mar 06 2016 18:35
it's the response from 1.8 for bow ya need ;)
Mats
@Matsv
Mar 06 2016 18:36
@MylesIsCool You might want to consider contacting plugins like BossBarAPI if they can add support for ViaVersion. It's really easy now :smile:
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 18:37
I'll write a short API documentation on the Wiki
Wow your BossBar API looks great @StamBoom !
Mats
@Matsv
Mar 06 2016 18:40
Thanks the javadocs sucks though
It's based of the original. Should be easy for developers that used it at 1.9
(Original from Spigot)
Mats
@Matsv
Mar 06 2016 19:04
@MylesIsCool Lol is this the same guy as yesterday? https://gyazo.com/a6ce8eae7323512d8285821e9b73bafa
Checkium
@checkium
Mar 06 2016 19:06
How I can listen to a packet, in the source there's already something to do that?
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 19:06
Using our API? Or are you creating new code for us?
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 19:13
Difference for eating in 1.8 and 1.9: http://pastebin.com/raw/B3U4hFeh
Mats
@Matsv
Mar 06 2016 19:20
Can someone close MylesIsCool/ViaVersion#143
It's solved
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 19:25
Done
Mats
@Matsv
Mar 06 2016 19:26
Thanks :)
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 19:29
I think I see what we did wrong with eating food/bows etc
We switched the USE_ITEM and BLOCK_PLACE packet
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 19:42
Nevermind
But something isn't right with the names of the packets, either at ProtocolLib, our plugin or wiki.vg
Myles
@MylesIsCool
Mar 06 2016 19:47
The names are correct
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 19:49
Did you see the pastebin I sent?
Myles
@MylesIsCool
Mar 06 2016 19:50
Yeah
Myles
@MylesIsCool
Mar 06 2016 19:55
Why would they be mislabelled?
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 19:58
Yeah
Myles
@MylesIsCool
Mar 06 2016 19:59
"Why"
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 19:59
So this is a more simplified version of the pastebin I sent before
Myles
@MylesIsCool
Mar 06 2016 19:59
I don't get what you're trying to say and why
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 20:00
Okay let's say the labels don't matter
The newest link is a comparison between the packets sent in 1.8 and 1.9 at the same moments when eating food
I think our bug has something to do with the time it takes to eat food
Because right now everything is correct
Myles
@MylesIsCool
Mar 06 2016 20:03
The position long is not written correctly.
The direction is not set
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 20:03
I fixed the position long
Change output.writeLong(-1) to this: PacketUtil.writeBlockPosition(output, -1, -1, -1);
And the last 3 bytes written should be 0, not -1
Myles
@MylesIsCool
Mar 06 2016 20:05
How do bows work in comparison
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 20:06
Practically the same, let me check
I think the strangest thing is that you can only eat food while walking, and only shoot bows while moving around
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 20:11
Here are bows in comparison: http://pastebin.com/b4jY97XT
So the 1.9 BLOCK_PLACE in this log is called PacketType.PLAY_USE_ITEM in our code btw
Myles
@MylesIsCool
Mar 06 2016 20:20
I have no idea, PunKeep said it was something to do with some packet being sent that's no longer used
fillefilip8
@fillefilip8
Mar 06 2016 20:21
:O bossbar?
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 20:30
Yeah there need to be some packets which we don't know of
I checked bows with viaversion, with the 1.8 and 1.9 client, and they are exactly the same
Myles
@MylesIsCool
Mar 06 2016 20:31
could just be a velocity bug
want to have the joys of using fire charges? ;)
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 20:31
Yeah IK :P
And for the food, there has to be a packet we don't know of
The 1.9 client won't send a packet when eating the food is done with ViaVersion
But in spigot 1.9 the 1.9 client will send a packet when the eating is done
Myles
@MylesIsCool
Mar 06 2016 20:35
it's not something like set cooldown is it?
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 20:35
Wow that could be
Let me check :D
Myles
@MylesIsCool
Mar 06 2016 20:36
It's either that or some attribute
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 20:36
And btw, I have no idea how this velocity bug is possible, because there is NO change between the 1.9 and 1.8 velocity packet, even in the source code
Myles
@MylesIsCool
Mar 06 2016 20:38
well arrows are now got effects etc
so projectiles might have changed
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 20:40
Yeah there are some changes in the source code in EntityProjectile
Arrows are spawned at a different location related to the entity in 1.9 and 1.8
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 20:46
in 1.9 they are spawned inside you and in 1.8 just in front of you
Ryan James
@rj0495
Mar 06 2016 20:56
@fillefilip8 Where is the Jenkins Server?
Also, Arrows work fine
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 20:57
Try to shoot 2 arrows without moving
You won't see the 2nd arrow clientside until it has hit a surface
Ryan James
@rj0495
Mar 06 2016 20:57
Hmm
I'll check now. I haven't had any problems
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 20:57
If you move a little bit it will shoot with a small velocity
And if you move enough it's back to normal
Btw, I mean moving as in looking around xd So just your mouse
Ryan James
@rj0495
Mar 06 2016 20:58
I'll look now. I didn't see any bugs.
Checkium
@checkium
Mar 06 2016 21:03
Hugo sorry for late answer, but creating new code
Ryan James
@rj0495
Mar 06 2016 21:03
Are there any packet changes?
Checkium
@checkium
Mar 06 2016 21:03
to fix a issue
I just saw today
Ryan James
@rj0495
Mar 06 2016 21:03
What issue?
Checkium
@checkium
Mar 06 2016 21:03
I need to listen to a packet, cancel it and make it again but diffrente
Enderdragon is spawning water particles
instead of ender particles
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 21:04
OutGoingTransformer.java listens for outgoing packets
Ryan James
@rj0495
Mar 06 2016 21:04
Ohh :smile:
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 21:04
Yes there are, but I checked, 1.8 clients and 1.9 clients are sending the accept same packets with protocollib
But it probably has something to do with clientside motion calculating, so 1.9 thinks the arrow has hit the shooter, or something like that
Ryan James
@rj0495
Mar 06 2016 21:06
Hmm probably a velocity change
Checkium
@checkium
Mar 06 2016 21:06
I just
found a thing, isn't water particles spawning
it just spawn when the enderdragon pass trought my water elevator
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 21:06
Hahaha lel
Ryan James
@rj0495
Mar 06 2016 21:07
Well that's something that doesn't need fixing.
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 21:07
I think it has something to do with the bounding box of the shooter, and calculating if it hit it.
Ryan James
@rj0495
Mar 06 2016 21:08
When I you were testing did you use a BOW?
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 21:08
Uhhh how would I shoot without a BOW? :P
Ryan James
@rj0495
Mar 06 2016 21:08
P.launch projectile
I use that and there are no issues
:P
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 21:10
And if you use p.launchprojectile 2 times in a row without moving or looking around?
It probably won't work
Ryan James
@rj0495
Mar 06 2016 21:10
I will check now.
When I do that it spawns where the head is
Checkium
@checkium
Mar 06 2016 21:11
There's a error since the a lot of versions ago
that isn't fixed yet
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 21:11
If you have errors, please create an issue at github @checkplys , that way we can keep it organized
Checkium
@checkium
Mar 06 2016 21:11
when a 1.8 player close a fence gate, 1.9 player hear a arrow sound :P
going to create it
Ryan James
@rj0495
Mar 06 2016 21:12
I will run some packet tests
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 21:12
I will fix that, 2 sec @checkplys
Checkium
@checkium
Mar 06 2016 21:13
When my server admins what to be a bit gay...
want*
Ryan James
@rj0495
Mar 06 2016 21:15
?
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 21:15
This is not really relevant here @checkplys
Myles
@MylesIsCool
Mar 06 2016 21:34
10/10 404
Phineas
@Phineas
Mar 06 2016 21:35
hm
oh
try now
Myles
@MylesIsCool
Mar 06 2016 21:36
what's output of /ver ViaVersion
Phineas
@Phineas
Mar 06 2016 21:36
0.5.5
Myles
@MylesIsCool
Mar 06 2016 21:37
don't reload server
:)
Phineas
@Phineas
Mar 06 2016 21:38
I dont
Myles
@MylesIsCool
Mar 06 2016 21:38
That's what it's blaming
oh wait
hmmmmhmhm
I got it dw
Phineas
@Phineas
Mar 06 2016 21:40
kk
Still;
[21:43:57 INFO]: Error fetching hand item
[21:43:57 WARN]: java.lang.IllegalArgumentException: Plugin cannot be null
[21:43:57 WARN]: at org.apache.commons.lang.Validate.notNull(Validate.java:192)
[21:43:57 WARN]: at org.bukkit.craftbukkit.v1_8_R3.scheduler.CraftScheduler.validate(CraftScheduler.java:397)
[21:43:57 WARN]: at org.bukkit.craftbukkit.v1_8_R3.scheduler.CraftScheduler.callSyncMethod(CraftScheduler.java:154)
[21:43:57 WARN]: at us.myles.ViaVersion.ViaVersionPlugin.getHandItem(ViaVersionPlugin.java:175)
[21:43:57 WARN]: at us.myles.ViaVersion.transformers.IncomingTransformer.transform(IncomingTransformer.java:235)
[21:43:57 WARN]: at us.myles.ViaVersion.handlers.ViaDecodeHandler.decode(ViaDecodeHandler.java:33)
[21:43:57 WARN]: at io.netty.handler.codec.ByteToMessageDecoder.callDecode(ByteToMessageDecoder.java:249)
[21:43:57 WARN]: at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:149)
[21:43:57 WARN]: at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333)
[21:43:57 WARN]: at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319)
[21:43:57 WARN]: at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:163)
[21:43:57 WARN]: at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333)
[21:43:57 WARN]: at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319)
[21:43:57 WARN]: at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:163)
[21:43:57 WARN]: at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333)
[21:43:57 WARN]: at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319)
[21:43:57 WARN]: at io.netty.handler.timeout.ReadTimeoutHandler.channelRead(ReadTimeoutHandler.java:150)
[21:43:57 WARN]: at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333)
[21:43:57 WARN]: at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319)
[21:43:57 WARN]: at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:787)
[21:43:57 WARN]: at io.netty.channel.epoll.EpollSocketChannel$EpollSocketUnsafe.epollInReady(EpollSocketChannel.java:722)
[21:43:57 WARN]: at io.netty.channel.epoll.EpollEventLoop.processReady(EpollEventLoop.java:326)
[21:43:57 WARN]: at io.netty.channel.epoll.EpollEventLoop.run(EpollEventLoop.java:264)
[21:43:57 WARN]: at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:116)
[21:43:57 WARN]: at java.lang.Thread.run(Thread.java:745)
Ryan James
@rj0495
Mar 06 2016 21:45
What plugins have you got running?
@Phineas
Myles
@MylesIsCool
Mar 06 2016 21:45
" java.lang.IllegalArgumentException: Plugin cannot be null"
this error is only caused by reload
Ryan James
@rj0495
Mar 06 2016 21:46
Ohh yeah :p
Phineas
@Phineas
Mar 06 2016 21:46
never reloaded
Ryan James
@rj0495
Mar 06 2016 21:46
@Phineas Can you restart the server?
Phineas
@Phineas
Mar 06 2016 21:46
I have
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 21:46
Did you change the name of the plugin @Phineas ?
Phineas
@Phineas
Mar 06 2016 21:46
no
Myles
@MylesIsCool
Mar 06 2016 21:46
lol
Ryan James
@rj0495
Mar 06 2016 21:47
Otherwise, Can you send us a Full plugin list?
lol
Myles
@MylesIsCool
Mar 06 2016 21:48
Yeah
You changed the plugin name
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 21:48
You renamed it
To FrostedProtocol
That's what I asked x.x
Myles
@MylesIsCool
Mar 06 2016 21:48
Maybe you should just use the proper plugin and credit it
;)
Phineas
@Phineas
Mar 06 2016 21:48
oh
K
;3
Mats
@Matsv
Mar 06 2016 21:49
I'm going to sleep. It's gonna be a busy week at work so I don't think i'll have much time. But we'll see :) See you guys later
Ryan James
@rj0495
Mar 06 2016 21:49
Ok Bye @StamBoom
Myles
@MylesIsCool
Mar 06 2016 21:49
See ya @StamBoom Have a good night!
Ryan James
@rj0495
Mar 06 2016 21:50
I'm gonna go look into the Arrow bugs
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 21:52
Good night @StamBoom !
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 22:00
https://www.spigotmc.org/resources/actionbarapi-1-8-1-9.1315/
"If you are running the full Spigot/CraftBukkit 1.8.x you can use the latest version. If you are on the 1.8 protocol hack please download version 1.1 from here:"
Does he mean he added support for ViaVersion? :D
Phineas
@Phineas
Mar 06 2016 22:06
@MylesIsCool Still cant right click it
@MylesIsCool Don't get the error tho
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 22:06
Right click what? @Phineas
Myles
@MylesIsCool
Mar 06 2016 22:06
CC @HugoDaBosss Right clicking item detecting broke?
Phineas
@Phineas
Mar 06 2016 22:07
@MylesIsCool Nether star
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 22:07
Do you blame me for breaking it? :P Or is it just something you mention to me?
Myles
@MylesIsCool
Mar 06 2016 22:09
uh maybe ;)
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 22:09
I didn't push anything right?
Myles
@MylesIsCool
Mar 06 2016 22:09
Well you did correct the original code for using items ya
;)
this issue is to do with bukkit events and using items
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 22:10
1.9 doesn't send when right clicking an item which doesn't have a right click functionality
Myles
@MylesIsCool
Mar 06 2016 22:11
are you sure about that
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 22:11
in 1.8 they changed already that when in adventure mode, right clicking with an item didn't register if it doesn't have a function
Yeah, pretty sure, let me check with protocollib
Myles
@MylesIsCool
Mar 06 2016 22:11
incorrect
tested via /viaver debug
sends use_item
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 22:15
Hmm yeah I see
But this code has been around for a few days right? Let me double check it
Myles
@MylesIsCool
Mar 06 2016 22:15
well nobody ever fixed I don't think
Phineas
@Phineas
Mar 06 2016 22:19
@MylesIsCool Does this mean I use a version which hasnt officially released? http://phineas.pw/screenshots/d6d9p.png
Myles
@MylesIsCool
Mar 06 2016 22:20
It means you are using git downloaded
Phineas
@Phineas
Mar 06 2016 22:21
Ye
is that bad xD
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 22:21
Well it's not really recommended, for example when there is a wrong PR, but shouldn't be that bad in general
Phineas
@Phineas
Mar 06 2016 22:24
Oh kk
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 22:32
Am I the only one having errors with the new Boss API? The package name in the files doesn't correspond with the actual file locations. The file location has a capitalized B, while the package name in the file has a lowercase b.
Ryan James
@rj0495
Mar 06 2016 22:36
Check the Travis
it will show you the errors
Myles
@MylesIsCool
Mar 06 2016 22:37
Yeah Hugo I had that issue
if anyone is a god and fixes on git
i will love you
:)
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 22:37
Should we go for lowercase?
I have a branch ready for a PR ;)
Myles
@MylesIsCool
Mar 06 2016 22:38
Yeah Hugo
please do
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 22:39
I create a PR
it says I have to wait for travis to build
PunKeel
@PunKeel
Mar 06 2016 22:39
What needs to be done in order to be called god ? o/
(unless HugoDaGod already works on it)
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 22:40
I did it already, I'm sorry @PunKeel :D
Yeah, should totally change my github name ;)
HugoDaGod has merged the PR!
Hugo Kerstens
@HugoDaBosss
Mar 06 2016 22:52
I'm going to sleep as well, school starts again tomorrow....
I will check for the right click items tomorrow @MylesIsCool !
Cya all :D
Myles
@MylesIsCool
Mar 06 2016 22:53
See you soon Hugo :)
Myles
@MylesIsCool
Mar 06 2016 23:24
Pushed collision auto teams, :P took some time to make longer than I wanted
Myles
@MylesIsCool
Mar 06 2016 23:32
Right clicking items seems to work shrug
PunKeel
@PunKeel
Mar 06 2016 23:32
Screw 1.9.
Myles
@MylesIsCool
Mar 06 2016 23:34
why :)
Checkium
@checkium
Mar 06 2016 23:38
I know that isn't about the plugin, but can someone help me with entity equipment packet
Myles
@MylesIsCool
Mar 06 2016 23:46
Best place for that checkplys is wiki.vg irc :)