Where communities thrive


  • Join over 1.5M+ people
  • Join over 100K+ communities
  • Free without limits
  • Create your own community
People
Repo info
Activity
    unfortunately the same happens with PF_BYTE_RGBA
    it seems linux only, another user tried on windows with D3D and openGL and it was fine there
    tritonas00
    @tritonas00
    PF_BYTE_L seems to work fine though!
    kk.png
    tritonas00
    @tritonas00
    is that ok to use?
    artem
    @Unix4ever

    Hi,

    I've tried to enable aplha_test on pbs material when using Metal, and stumbled upon a bug.

    https://bitbucket.org/sinbad/ogre/src/53e01f4f2e9dfb54c491594ec70de556e5e69103/Samples/Media/Hlms/Pbs/Metal/PixelShader_ps.metal#lines-242
    I think there is no discard method in Metal. I guess I can replace it with discard_fragment().

    I can provide a PR, can I do it on Github, or I must use bitbucket for v2-1 PRs?

    artem
    @Unix4ever
    Well, I would say that alpha_test does not seem to be working properly on Metal.
    I'm getting another crash when trying to add it to workspace with shadows enabled.
    Pavel Rojtberg
    @paroj
    @tritonas00 I have pushed some updates to the standalone SkyX repo and RGBA did work with VClouds for me: paroj/SkyX@4b68e3c
    try SkyXDemo2
    Pavel Rojtberg
    @paroj
    if you look at the loop in _updateVolTextureData, it writes 2 channels, incrementing an uint32 ptr...
    ah well thats the problem
    the pointer is uchar for opengl
    make the texture RGBA and the pointer uint32 for OpenGL as well
    those two must match
    the texture format is just a hint, so I guess D3D (and GL pre 1.10) were actually returing RGBA
    tritonas00
    @tritonas00
    Thanks will try asap!
    tritonas00
    @tritonas00
    Hi again! Is there any Hydrax developer active?
    Or anybody who can help with a small issue?
    Petr Ohlídal
    @only-a-ptr
    Hello @paroj I'd like to ask you to create a v1.11.6 branch and merge one commit: https://github.com/only-a-ptr/ogre/commits/cfg-use-archive - ConfigFile uses std::fstream and is therefore immune to _OGRE_FILESYSTEM_ARCHIVE_UNICODE
    Rink
    @zhmu
    Hi; I'm fighting with camera's in OGRE.. what I want to do is implement a 'fit to scene'. I have a bounding sphere of my scene, but for the love of me I can't seem to figure out how to use the center point/radius properly in the CameraNode. Can anyone help?
    Pavel Rojtberg
    @paroj
    @only-a-ptr I rather did a small refactoring regarding your issue here: OGRECave/ogre#1240
    There will be no further 1.11 releases, therefore a 1.11 branch does not make sense for me. If you need any patches on top of the 1.11.6 release, you will have to maintain them on your fork.
    Petr Ohlídal
    @only-a-ptr
    OGRECave/ogre#1240 - so many naked fstreams! Thanks! And yes, making a patched fork makes sense.
    kapilpipaliya
    @kapilpipaliya
    hi, i am new to orge.
    which version i should use?
    i want to use c++
    Pavel Rojtberg
    @paroj
    @kapilpipaliya 1.12 probably, as you will find more examples online and a prebuild SDK . The 2.1/ 2.2 branches have more advanced rendering capabilites though.
    kapilpipaliya
    @kapilpipaliya
    hi
    Thanks
    i want to write code in C++
    why there is two branch?
    Why not much talk here?
    kapilpipaliya
    @kapilpipaliya
    is there any editor available for ogre?
    artem
    @Unix4ever

    there is an editor called Ogitor https://github.com/OGRECave/ogitor . It can export scenes in .scene format.

    For 2.x branch you can use precompiled version of the editor/engine I'm working on. It's still not quite production ready, but you should be able to create simple scenes with it.
    https://github.com/gsage/engine/releases/latest
    It's using it's own scene file format serialized to JSON, so you can write parser plugin for you project.

    kapilpipaliya
    @kapilpipaliya
    Thanks a lots.
    I am downloading GSAGE.Engine-0.4.0-Linux.deb
    what should i do after installing it?
    i want to use v2
    artem
    @Unix4ever
    are you using Ubuntu/Debian?
    kapilpipaliya
    @kapilpipaliya
    i am using arch linux
    artem
    @Unix4ever
    I'm not sure if it's possible to install deb packages on arch linux
    kapilpipaliya
    @kapilpipaliya
    its possible with a tool:
    debtap
    there is also os package available: https://aur.archlinux.org/packages/ogre-2.1/
    should i install os package?
    artem
    @Unix4ever
    nope, it's already bundled into deb
    kapilpipaliya
    @kapilpipaliya
    thanks
    what bundle file includes?
    kPYKx7Ddw4n1aIKZ
    @kPYKx7Ddw4n1aIKZ
    Hey @paroj,
    I recently added some documentation to Scape and I think it has now a pretty usable state.
    I know that Scape isn't that large but what do you think about tagging a version soon?
    I also added a brief overview over the changes since the original release.
    However, exactly the version part is still missing and I think that the issues OGRECave/scape#31, OGRECave/scape#32 and OGRECave/scape#44 should be solved before tagging a new version.
    You could also comment on those where you have a opinion.