Can somebody explain to me, why the tutorial code in
Samples/2.0/Tutorials/Tutorial01...(also 02 and 03) only defines
MainEntryPoints::createSystems()on Apple and IOS? This leads to a linker error on Windows, because the method never gets defined elsewhere. Or did I miss something?
Hi @Neonit ! Sorry for late reply
Tutorial01 never calls MainEntryPoints::mainAppSingleThreaded nor MainEntryPoints::mainAppMultiThreaded as it defines its own custom main loop for tutorial purposes.
(i.e. INT WINAPI WinMainApp does what mainAppSingleThreaded would do). It does on iOS because iOS was adding too much complexity for a tutorial.
It shouldn't give you linker errors; but I think I see how it may be possible. What compiler were you using? And was it Debug or Release? x64 or x86?
My team and I are trying to render text to a 3D surface in OGRE 2.1. It seems we are having trouble properly calling
datablock.setTexture(). I've typed up my situation in a gist if you'd like more information. https://gist.github.com/DavidYKay/2c70522f42a98d4672dc384b338cb7ac
Many thanks for any help you may be able to offer.
Just got a response on the forums: https://forums.ogre3d.org/viewtopic.php?f=25&t=96100
Will implement and update if need be. Thanks very much!
macoy, in case that helps