# Defines plugins to load
# Define plugin folder
PluginFolder=.
# Define plugins
Plugin=RenderSystem_Direct3D9
Plugin=RenderSystem_Direct3D11
Plugin=RenderSystem_GL
Plugin=RenderSystem_GL3Plus
Plugin=RenderSystem_GLES2
# Plugin=RenderSystem_Metal
# Plugin=RenderSystem_Tiny
Plugin=Plugin_ParticleFX
Plugin=Plugin_BSPSceneManager
# Plugin=Plugin_CgProgramManager
# Plugin=Codec_EXR
Plugin=Codec_STBI
# Plugin=Codec_FreeImage
Plugin=Plugin_PCZSceneManager
Plugin=Plugin_OctreeZone
Plugin=Plugin_OctreeSceneManager
Plugin=Plugin_DotScene
Plugin=Codec_Assimp
this is trivial to do with a render_quad compositor
Doesn't sound like it can be solved with simple render_quad compositor unless I'm missing something. If I understand correctly _createRenderWindow forces the resolution that Ogre uses for rendering the scene and no matter what value I give for target_width_scaled
for the compositor, it will be scaled back to the size of the RenderWindow created.
Doesn't sound like it can be solved with simple render_quad compositor
compositor DynamicResolution
{
technique
{
texture scene 1920 1080 PF_BYTE_RGBA
target scene
{
input previous
}
target_output
{
input none
pass render_quad
{
material DynamicResolution
input 0 scene
}
}
}
}