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  • Dec 15 20:44
    emrum commented #131
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  • Aug 19 11:51

    mars979 on russell-taylor-patch-6

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    Update distortion.md Describes… Merge pull request #129 from OS… (compare)

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    russell-taylor commented #128
Kevin Godby
@godbyk
@CoolGames I created an issue to track that: OSVR/OSVR-Docs#28
Alfredo
@alfa256
I'll fix that tonight
Ryan A. Pavlik
@rpavlik
I don't know if the 1.91 was uploaded separately anywhere to link to yet, @alfa256
Alfredo
@alfa256
right, looked around and only found the 1.85 you hosted
akfheaven
@akfheaven
This message was deleted
akfheaven
@akfheaven

I need some help to run the D3DExample of the OSVR-Runtime in win7.
After installing OSVR-Runtime, I run the server and the tracker Viewer , and this is running normal.

But when I run the server then open D3DExample, it shows just a console and close it immediately .
And when I test the palace-demo, the appliaction run normal but has no distortion. And HDK keep black after Disable DirectMode.

akfheaven
@akfheaven
This message was deleted
My system is win7 64bit.
GPU gtx980-Ti with latest driver.
Ryan A. Pavlik
@rpavlik
@akfheaven You need to downgrade to the 362.00 driver
The latest one is buggy
Lee T. Davy
@CoolGames
@godbyk Thanks for making the issue.
nanospork
@nanospork
The Getting Started page in the Docs currently says "There are two ways of getting the OSVR Server: the installer and build snapshots. Since the installer is not currently automatically updated, the best way is to download an OSVR Core snapshot" Is this still accurate, or is the new one-click installer automatically updated?
Ryan A. Pavlik
@rpavlik
I think the new MSI installer is auto-updated
If nothing else, it's quite recent
Alfredo
@alfa256
either the 32bit windows build of the server isn't for 32bit or it's a windows xp problem
but it complains about it not being a 32 bit application
Ryan A. Pavlik
@rpavlik
windows xp problem
the current builds aren't windows xp compatible, under the theory that presumably most people going for consumer VR will use higher-spec stuff than XP can run
Alfredo
@alfa256
so the minimum spec is windows 7 32 bit ? should that be documented?
Ryan A. Pavlik
@rpavlik
well, I think technically it's Vista SP1
we're building with the VS2013 standard toolset, not the _xp toolset variant
I hadn't actually seen it fail yet on winxp, that's interesting that it actually did...
I knew the video tracker would, since I used a sync primitive that Vista introduced, but kind of surprised
In any case, you could probably build it from source for windows XP, I just haven't tried using that (because I don't know how far back in the dependencies you have to build with that specific toolset
Alfredo
@alfa256
should the osvr docs main document describe minimum os reqs ?
base linux kernel, minimum windows os
Ryan A. Pavlik
@rpavlik
Minimum windows OS, probably not a bad idea
Alfredo
@alfa256
i'll open an issue
Ryan A. Pavlik
@rpavlik
On Linux, it'll run on anything that you can manage to get a compiler to build it on - not really about the kernel. Debian Wheezy's libstdc++ is too old/buggy, so you'd have to upgrade that (so basically get an upgraded gcc with libstdc++) or build your own locally, but Debian Jessie works great.
thanks
Alfredo
@alfa256
well it'd be nice to have a "recommended" rather than a "minimum"
minimum is hard to measure
should recommended be debian jessie?
Ryan A. Pavlik
@rpavlik
If you use debian, Jessie is a good place to be, yeah
Alfredo
@alfa256
and vista sp1?
recommended minimum
Ryan A. Pavlik
@rpavlik
Vista SP1 is recommended minimum
Alfredo
@alfa256
good
Ryan A. Pavlik
@rpavlik
in both cases you could probably make it run on older things if you wanted
Alfredo
@alfa256
yeah the people who know how to do that don't need recommendations heh
Ryan A. Pavlik
@rpavlik
and by no means does it only run on Debian, that's just what I happen to use
Alfredo
@alfa256
"or equivalent"
i'd say that most end users use ubuntu for games
linux steam version is targeted at that at least
so are gog games
Ryan A. Pavlik
@rpavlik
yeah, true
Alfredo
@alfa256
what about mac os x ? any info?
Kevin Godby
@godbyk
I’ve only tested it on the latest release of OS X.
Ryan A. Pavlik
@rpavlik
I just got fed up when their installer stopped being able to deal with my intel SATA RAID at work and so just went right to straight debian since I ended up backporting so many packages, so I don't remember versions come with what.
Yeah, I have no idea - it shouldn't require the latest version of OS X by a long shot, there's nothing exotic in there, it's all code that should have compiled back before my mac died, but I haven't tested it