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  • Aug 19 11:51

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Ryan A. Pavlik
@rpavlik
On Linux, it'll run on anything that you can manage to get a compiler to build it on - not really about the kernel. Debian Wheezy's libstdc++ is too old/buggy, so you'd have to upgrade that (so basically get an upgraded gcc with libstdc++) or build your own locally, but Debian Jessie works great.
thanks
Alfredo
@alfa256
well it'd be nice to have a "recommended" rather than a "minimum"
minimum is hard to measure
should recommended be debian jessie?
Ryan A. Pavlik
@rpavlik
If you use debian, Jessie is a good place to be, yeah
Alfredo
@alfa256
and vista sp1?
recommended minimum
Ryan A. Pavlik
@rpavlik
Vista SP1 is recommended minimum
Alfredo
@alfa256
good
Ryan A. Pavlik
@rpavlik
in both cases you could probably make it run on older things if you wanted
Alfredo
@alfa256
yeah the people who know how to do that don't need recommendations heh
Ryan A. Pavlik
@rpavlik
and by no means does it only run on Debian, that's just what I happen to use
Alfredo
@alfa256
"or equivalent"
i'd say that most end users use ubuntu for games
linux steam version is targeted at that at least
so are gog games
Ryan A. Pavlik
@rpavlik
yeah, true
Alfredo
@alfa256
what about mac os x ? any info?
Kevin Godby
@godbyk
I’ve only tested it on the latest release of OS X.
Ryan A. Pavlik
@rpavlik
I just got fed up when their installer stopped being able to deal with my intel SATA RAID at work and so just went right to straight debian since I ended up backporting so many packages, so I don't remember versions come with what.
Yeah, I have no idea - it shouldn't require the latest version of OS X by a long shot, there's nothing exotic in there, it's all code that should have compiled back before my mac died, but I haven't tested it
Alfredo
@alfa256
so apparently the "equivalent" release of jessie is ubuntu 15.04+
Ryan A. Pavlik
@rpavlik
I know we build on 12.04 using Travis-CI, but that's with a PPA for upgraded compilers and building updated OpenCV from source.
Alfredo
@alfa256
ubuntu 15 is quite old so let's be safe
Ryan A. Pavlik
@rpavlik
didn't realize that counted as old - what was the last LTS, do you know offhand?
Kevin Godby
@godbyk
Well, 16.04 will be an LTS. So the previous one was 14.04.
Ryan A. Pavlik
@rpavlik
that's what I was afraid of
Alfredo
@alfa256
old in terms people who use the machine for games
Ryan A. Pavlik
@rpavlik
@godbyk have you tried building it on that? or don't you use the lts?
I'm just thinking that steamvr ships parts of 12.04 IIRC
Kevin Godby
@godbyk
For OS X, I’m sure OSVR probably runs any all currently available versions. (My understanding is that Apple forces updates regularly and they don’t let people lag behind too far.)
Alfredo
@alfa256
yeah i just wrote el capitan
Kevin Godby
@godbyk
@rpavlik I haven’t. I usually run the latest release (i.e., upgrade every six months thereabouts).
Alfredo
@alfa256
tell me if you try in earlier systems and i'll update it
that was a fast merge
David Ryskalczyk
@d235j
This message was deleted
MIke
@mebalzer
I have been trying to create builds of Android OSVR Server Startup and other things for three days and I find the documentation frustrating and inconsistent. The current OSVR-Android-Samples that has gradle settings and no CMake list but refers you to CMake . I have the latest stable build of Android Studio and NDK 11.0 but ran into this error: "Android NDK: ERROR:jni/Android.mk:usb1.0: LOCAL_SRC_FILES points to a missing file" & "Android NDK: Check that \lib\libusb1.0.so exists or that its path is correct " I can't say how frustrating this has been when all I need right now is some binaries to test the OSVR on the Android Shield TV and to see if we should pursue using the OSVR in our Inside/Out Spatial tracking system at Occipital. Any help would be great. Thanks!
Lee T. Davy
@CoolGames

@mebalzer I am also on an Android based path if you can offer help I can try to get things working.
I am keeping notes about my efforts

Gitter

cobbchaseRazer
@cobbchaseRazer
Hi @mebalzer and @CoolGames have you found a solution to Android yet?
Lloyd Summers
@RedIronLabs
Question on docs. So, I need to understand what everything is in the Unity package - especially all of the prefabs, and what they are supposed to do. It looks like we don't really have any Unity docs yet.
Should I start assembling some? And if I do, where can I submit them? It looks like most of the doc locations are locked down :)
I can submit using the readme, but there is also the general wiki and a second wiki for OSVR Unity
Lloyd Summers
@RedIronLabs
What I'm going to do for now, is just update the README in my personal branch for OSVR - with some of the other changes I need for the app I'm working on.
Lee T. Davy
@CoolGames
@cobbchaseRazer Not yet.
First have to get answer to sync of OSVR HDK on Razer Forge TV but no one is available that is working to explain.
cobbchaseRazer
@cobbchaseRazer
Not to derail the docs chat, but here's a small Android update -> https://www.reddit.com/r/OSVR/comments/4iq4vz/osvr_android_update_02102016/
pzagacki
@pzagacki
is there a comprehensive set of build instructions for OSVR-Core on windows 10? We've got more errors and compiler crashing than we can handle with the latest OSVR-Core master...
Kevin Godby
@godbyk
@pzagacki I don’t know if we have comprehensive build instructions or not. But generally, you just need to install the prerequisites, run cmake, and then build it with MSVC.
What errors are you getting?
smallccn
@smallccn
hello everyone, I've got HTC VIVE device yesterday, when I try to run it with OSVR, some problem occur.