Catch-all project for developer issues and information not specific to a single repo
Finally picked it up where I left off.
I have the coordinate system of the Hdk2 integrated in my own little 3dEngine now ;-)
So if you want to have a go at developing your own you could take a look at:
https://github.com/ForNextSoftwareDevelopment/3dEngine
Main thing is to translate the quaternion to a rotation matrix that you can use in the openGL shader.
If there are any questions about the program I will be happy to answer them.
Best regards,
Dirk.