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  • Jul 31 2016 18:55
  • Jul 17 2016 18:58
    viliml commented #253
  • Jul 17 2016 06:46
    logomaster256 unlabeled #253
  • Jul 17 2016 06:46
    keplersj closed #253
  • Jul 17 2016 06:46
    keplersj commented #253
  • Dec 29 2015 19:23
    exkaliberdubstep opened #254
  • Jul 23 2015 22:20
  • May 04 2015 22:37
  • Apr 22 2015 15:45
    viliml commented #253
  • Apr 05 2015 11:17
    viliml synchronize #253
  • Apr 05 2015 11:17

    viliml on json-materials

    Tank stuff Merge branch 'master' into cont… (compare)

  • Apr 05 2015 11:16

    viliml on master

    Tank stuff (compare)

  • Apr 05 2015 08:54
    viliml closed #248
  • Apr 05 2015 08:54
    viliml commented #248
  • Apr 05 2015 08:13
    viliml synchronize #253
  • Apr 05 2015 08:13

    viliml on json-materials

    Made this a week ago, didn't pu… More stuff (compare)

  • Mar 27 2015 16:09
    viliml unassigned #253
  • Mar 27 2015 16:09
    viliml unassigned #253
  • Mar 27 2015 16:09
    viliml assigned #253
  • Mar 27 2015 16:09
    viliml assigned #253
Theron Boerner
@hunterboerner
add me as a contrib to the project
Vilim Lendvaj
@viliml
Oh,sorry
Anyway, that deploy I linked has been running for 13 hours xD
I don't think I can stop it
Theron Boerner
@hunterboerner
show me i
it*
I don’t have rights for that page
@viliml
Vilim Lendvaj
@viliml
Never mind
Vilim Lendvaj
@viliml
Hey, @hunterboerner, could you make Java work on your forge box?
I think your JAVA_HOME is not set properly
Theron Boerner
@hunterboerner
@viliml don’t use the forge box. It dunt do nutin special
just use the box/android
has everything you need (maybe not scala)
I’ll work on a custom box later for forge
and maybe auto setup
Vilim Lendvaj
@viliml
Why Android?
Seems silly
Theron Boerner
@hunterboerner
@viliml because the android box has everything MC forge uses. Just happens to be that way
Vilim Lendvaj
@viliml
Also, could you consider adding a "manual override" for adding downloads?
:O How did we get a build up on there?
Theron Boerner
@hunterboerner
Yes, I’m going to add a button
dafuq is with your version number v2.0.1-15-gc38f
You do know you don’t need your git commit hash there
we store that somewhere else
Kepler Sticka-Jones
@keplersj
I used a ruby script to test the upload. I want to use Gradle to handle the upload but it doesn't seem to be working quite right yet. I'll play around with it more after my AP European test tomorrow.
I'll adjust the JSON generator to only post the last tag version as the version then too.
Vilim Lendvaj
@viliml
If we remove the git hash, the build number disappears too :cry:
Oh, so YOU published the build... That solves one mystery!
But "just the latest tag" is bad! :worried:
We NEED build number!
Vilim Lendvaj
@viliml
Open-Code-Developers/BoatCraft@5dd87d9
YEAH
There ya go!
Vilim Lendvaj
@viliml
@hunterboerner could you show me where is your HTTP message handling?
Theron Boerner
@hunterboerner
my http message handling?
Vilim Lendvaj
@viliml
I don't know... The part where you receive the magic stuffs we send via HTTP POST
Theron Boerner
@hunterboerner
create I think
Vilim Lendvaj
@viliml
@k2b6s9j Could you give me admin right on wercker?
paintballkev812
@paintballkev812
anyone around?
Theron Boerner
@hunterboerner
@viliml @k2b6s9j http://eepurl.com/WZC3j
Join the HBD mailing list
Kepler Sticka-Jones
@keplersj
@paintballkev812 I'll be around for the next bit. What's up?
@hunterboerner Just joined.
Vilim Lendvaj
@viliml
@k2b6s9j so I suppose we could read the whole folder in the "current resourcepack", and load the materials and blocks dynamically?
They could be indexed by what they're made of, that should still be unique
instead of our unlocalized material and block names, we could just use the block for from the crafting recipe
Punita Ojha
@punitaojha
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