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  • 04:57
    ZehMatt synchronize #13745
  • 04:25
    ZehMatt synchronize #13745
  • 04:09

    ZehMatt on develop

    Allow the main game loop to sca… Merge pull request #13869 from … (compare)

  • 04:09
    ZehMatt closed #13869
  • 04:08

    IntelOrca on develop

    Merge Localisation/master into … (compare)

  • 00:29
    IntelOrca synchronize #13927
  • Jan 26 23:33
    Fred-1044276 edited #13959
  • Jan 26 23:30
    Fred-1044276 commented #13959
  • Jan 26 20:59
    ocalhoun6 commented #13954
  • Jan 26 19:48
    James103 commented #13959
  • Jan 26 19:42
    Fred-1044276 opened #13959
  • Jan 26 17:46
    deurklink commented #13958
  • Jan 26 17:44
    deurklink commented #13958
  • Jan 26 17:35
    James103 commented #13958
  • Jan 26 17:30
    deurklink commented #13958
  • Jan 26 16:09
    James103 commented #13958
  • Jan 26 15:59
    deurklink opened #13958
  • Jan 26 13:02
    Gymnasiast reopened #13532
  • Jan 26 12:09
    RogoTe opened #13957
  • Jan 26 11:59
    galfisk commented #13954
Michał Janiszewski
@janisozaur
what part of it are you after?
there's LoadParkFromStream where everything starts regarding park loading
there's also S6Importer to handle sv6 format
Julian
@Juli199696
well i found what i needed :) An option to load a other park via headless server
got it working
Cory Sanin
@CorySanin
like, to randomize the park that loads at startup?
Julian
@Juli199696
more like to load a specified map while server is running so all people stay connected when the headless server needs to restart.
Michał Janiszewski
@janisozaur
you'd add that as a command to the interactive console, that's what headless mode will use by default
Julian
@Juli199696
yep
A friend of mine helped me doing that.
should i do a pr for that feature?
command is "load_park filename" which will be loaded from the "saves" folder.
Michał Janiszewski
@janisozaur
yes, please PR
ideally it should allow for absolute paths as well
while at it, how about extending it with save_park? :)
Julian
@Juli199696
save_park is already there?
i mean it is already there
i did a pr and yes absolute path would be an option. You can add that if you want.
Michał Janiszewski
@janisozaur
oh, didn't even know there was such option :P
@Juli199696 your code is misformatted
Julian
@Juli199696
i know.. i saw it. I will correct it
can you send me the code guidelines again?
Michał Janiszewski
@janisozaur
you have to clang-format it
there's CI that's failing that you can check as well
image.png
Michał Janiszewski
@janisozaur
that still doesn't look formatted to my naked eye
Julian
@Juli199696
Sry i did 2 commits
now its corrected
Im not very good at all that git stuff ^^
The stuff of the absolute path im gonna do in the next couple of days
Michał Janiszewski
@janisozaur
no problem, @Gymnasiast tagged it for post-0.2.6, a bugfix release and it will take us a few more days to do it
though personally I'd merge it before
it addresses a long-requested feature (there's likely a ticket for that), is small and easy to comprehend
Julian
@Juli199696
should i do another commit for the [name] thingy? It is just a typo of me.
should be "nameofsave" instead i think
something like that
Michał Janiszewski
@janisozaur
you can make another one or amend the original
Michał Janiszewski
@janisozaur
Kudos to @duncanspumpkin on #11229
Duncan
@duncanspumpkin
Couldn't have done it without the additional Replay info.
Tulio Leao
@tupaschoal
Yay!
Duncan
@duncanspumpkin
but the bigger problem is checksum issues.
I can reliably make a desync on connection but for some reason a desync report isnt generated.
something must be importing incorrectly.
or exporting incorrectly
TheExileFox
@Ryder17z
image.png
why is my mechanic way outside the station?
Michael Steenbeek
@Gymnasiast
We moved to Discord: https://discord.gg/fsEwSWs
Priyanka Vasant
@Seedhi_Jalebi_twitter
Hey, I want to use the Forest Frontiers scenario from RCT Classic in RCT2.
How do I make this happen?
Michael Steenbeek
@Gymnasiast
We moved to Discord: https://discord.gg/fsEwSWs
Ted John
@IntelOrca

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