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  • 22:19
    AaronVanGeffen labeled #11114
  • 22:19
    AaronVanGeffen commented #11114
  • 22:09
    AaronVanGeffen commented #11162
  • 22:01
    BasJansenDev synchronize #11162
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    BasJansenDev synchronize #11162
  • 21:48
    AaronVanGeffen commented #11162
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    BasJansenDev commented #11162
  • 21:41
    AaronVanGeffen commented #11162
  • 21:40
    AaronVanGeffen commented #11162
  • 21:37
    BasJansenDev opened #11162
  • 21:29
    Richard-L edited #11161
  • 21:28
    Richard-L opened #11161
  • 21:25
    janisozaur opened #11160
  • 21:01
    AaronVanGeffen closed #10928
  • 21:00

    AaronVanGeffen on develop

    Fix #10928: File browser's date… Add an additional check for loc… Harmonise date and time gaps / … and 1 more (compare)

  • 21:00
    AaronVanGeffen closed #10953
  • 20:47
    AaronVanGeffen commented #10953
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    AaronVanGeffen synchronize #10953
  • 20:45

    Gymnasiast on develop

    Improvement: Slimmer virtual fl… (compare)

  • 20:45
    Gymnasiast closed #11157
steamroll
@steamroll
I just did this on stable 2.5
exact same thing that happened with d1faa22
Screenshot 2020-03-30 16.59.51.png
Michał Janiszewski
@janisozaur
calling 0.2.5 "stable" is a stretch :P
steamroll
@steamroll
Screenshot 2020-03-30 16.59.31.png
Screenshot 2020-03-30 16.59.24.png
Screenshot 2020-03-30 16.59.38.png
Screenshot 2020-03-30 16.59.17.png
Screenshot 2020-03-30 16.59.42.png
Screenshot 2020-03-30 17.00.04.png
Screenshot 2020-03-30 16.59.44.png
Screenshot 2020-03-30 16.59.57.png
well the "stable release" of 2.5
and those are out of order sadly
Michał Janiszewski
@janisozaur
they sill carry their filenames, I'll download them
steamroll
@steamroll
the final one is all the ghost entrances floating into the void
Michał Janiszewski
@janisozaur
we stopped calling our releases "stable" around 0.0.3 when we had to reissue 0.0.3.1 soon thereafter
steamroll
@steamroll
yeah the ORCT2 launcher still lists them as "stable" and "develop"
Michał Janiszewski
@janisozaur
no it doesn't
you simply haven't ran launcher for your launcher…
this is why I have issues with this project
steamroll
@steamroll
oh one thing I just noticed
why is my map icon sideways?
Cory Sanin
@CorySanin
I think that's the correct orientation, isn't it?
steamroll
@steamroll
the red arrow is supposed to be pointing upwards
Cory Sanin
@CorySanin
Oh yeah, that is different from vanilla
Michael Steenbeek
@Gymnasiast
In OpenRCT2, it is rotated whenever you rotate the view.
Cory Sanin
@CorySanin
Wow, I never noticed
steamroll
@steamroll
Is that a new(ish) feature?
Michał Janiszewski
@janisozaur
I was about to test that, I'd place my bets that's @Gymnasiast 's work
Michael Steenbeek
@Gymnasiast
It was only introduced in 2019, so pretty new, yeah.
steamroll
@steamroll
I only picked the game back up again a few weeks ago
haven't played since like
Aug 2018
Michael Steenbeek
@Gymnasiast
@janisozaur Test what?
Michał Janiszewski
@janisozaur
rotating the view
to see if it changes
Michael Steenbeek
@Gymnasiast
It wasn't my work.
It was by Ted/Aaron, and inspired by Locomotion.
Aaron van Geffen
@AaronVanGeffen
Yes, I introduced it with OpenRCT2/OpenRCT2#9154
Was inspired while working on OpenLoco. Indeed, as @Gymnasiast said, Locomotion already did this.
We needed new icons though, as Locomotion's are smaller. (Its map icon is in the bottom toolbar, for some reason.)
Michael Steenbeek
@Gymnasiast
Never start questioning Locomotion's interface or you'll go mad :P
steamroll
@steamroll
I haven't touched Loco since like 2005 and I remember how bad it was
Aaron van Geffen
@AaronVanGeffen
Haha, I intend to change things a little once OpenLoco can load its own graphics.
We haven't decided on how that should work, though. Loading a generic g2.dat (like OpenRCT2 does) could be a stop-gap solution, but is not ideal.
Michał Janiszewski
@janisozaur
@steamroll thanks, those screenshots are enough to reproduce the problem
steamroll
@steamroll
good I am not crazy
but it prevents me from working on scenarios now sadly :(