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  • Jun 22 2022 15:46
    dependabot[bot] labeled #90
  • Jun 22 2022 15:46
    dependabot[bot] opened #90
  • Jun 22 2022 15:46

    dependabot[bot] on nuget

    Bump Newtonsoft.Json from 7.0.1… (compare)

  • Jun 22 2022 15:45
    dependabot[bot] labeled #89
  • Jun 22 2022 15:45
    dependabot[bot] opened #89
  • Jun 22 2022 15:45

    dependabot[bot] on nuget

    Bump Newtonsoft.Json from 7.0.1… (compare)

  • Nov 27 2021 19:50
    Krutonium closed #88
  • Nov 24 2021 17:42
    Krutonium commented #88
  • Nov 24 2021 17:42
    Krutonium commented #88
  • Nov 24 2021 11:08
    jamesixgun commented #88
  • Nov 24 2021 07:30
    Krutonium commented #88
  • Nov 22 2021 23:31
    jamesixgun commented #88
  • Nov 22 2021 23:15
    jamesixgun opened #88
  • Nov 26 2018 18:37
    Policegking closed #87
  • Nov 26 2018 18:31
    Policegking opened #87
  • Oct 09 2018 04:19
    thorsummoner closed #73
  • Sep 26 2018 20:30
    francoism90 closed #72
  • Sep 05 2017 12:50
    runelaenen commented #86
  • Sep 03 2017 04:42
    jamtraks closed #86
  • Sep 03 2017 04:42
    jamtraks commented #86
LRFLEW
@LRFLEW
It's just changed for all languages, so I'm avoiding changing the size too unnecessarily.
Hielke Morsink
@Broxzier
Which text is clipped off?
I didn't see any myself
LRFLEW
@LRFLEW
I was going to list it on the PR
Matte A
@Nubbie
Yeah know it's changeable for you but don't want a textbox containing: 'Pneumonoultramicroscopicsilicovolcanoconiosis' (English word) while another just has 'Dog' :p
you know the size of the box being mostly whitespace :p
LRFLEW
@LRFLEW
A lot of this is auto-expanding, btw. It's just the window itself that's the issue.
I can make the window auto-expanding as well though :/
Hielke Morsink
@Broxzier
Context sensitive scaling would be great, I saw that Qt already has this for long strings.
Matte A
@Nubbie
well did anything in SV-SE-Swedish collide? .n.
LRFLEW
@LRFLEW
Not that I saw
Matte A
@Nubbie
puh!
LRFLEW
@LRFLEW
I can double check it though
Matte A
@Nubbie
fak
Hielke Morsink
@Broxzier
Ah, I'll be off before I oversleep tomorrow :D It's 1:13 am here
Matte A
@Nubbie
1.13 am here too! :D
We're both going to oversleep, wooh! :D
LRFLEW
@LRFLEW
@Broxzier I made my comment. Feel free to handle it tomorrow
I'll work on the clipping tonight
Matte A
@Nubbie
Will go too, nighty night :) o/
And good luck!
Hielke Morsink
@Broxzier
Ah right, I'll try to make these shorter. The launch button could be just 'Start', but it sounds a bit rude
LRFLEW
@LRFLEW
rude?
Hielke Morsink
@Broxzier
For the server strings, all of them and with "for server", wouldn't it be nicer to have them in a group?
Matte A
@Nubbie
just make a happy smilie after it and everything will be fine!
Hielke Morsink
@Broxzier
like very direct, I don't know a better English word for it :P
Matte A
@Nubbie
Play maybe could work :p
LRFLEW
@LRFLEW
I understand there are cultural reasons for things when it comes to localization, but given that the english version is "Play", it seems odd to me to have it be "Start OpenRCT2"
I might be able to just make the window expandable. I think I'm going to go with that. :P
Hielke Morsink
@Broxzier
Alright :P I'll read up tomorrow then! See you
Matte A
@Nubbie
It really feels like the game needs a launcher and that's why Im happy you're active with it and all, it's just a bit sad Krutoniums didnt work out :(
Will go to bed too, see ya later ^^
Michael Steenbeek
@Gymnasiast
It did work out, as he was the first to write one, which has drawn many more people into the game than if he hadn't written it. It's just that Louis' launcher is less buggy and cross-platform.
Krutonium
@Krutonium
That^^
Plus while mine would still work, it needs more work that is worth it imo to update it to use the new API's
Matte A
@Nubbie
I'm still using the old launcher as I think it's perfect, still, what I mean is just how there was some work that had to be done and all :(
LRFLEW
@LRFLEW
@Broxzier Are you around? I have a question about your PR.
Hielke Morsink
@Broxzier
I'm here
LRFLEW
@LRFLEW
@Broxzier The result Google Translate is giving me for "Schermresolutie" is worrisome. What is the translation for that?
Hielke Morsink
@Broxzier
Scherm = screen, resolutie = resolution
LRFLEW
@LRFLEW
Then that's (probably) a bad translation. It's "Window Resolution", not screen.
Unless there's something I'm not getting
Scherm could also mean window
LRFLEW
@LRFLEW
True, but it might be confusing if it's the same word for both, as they are two different variables to the game
Hielke Morsink
@Broxzier
It could be replaced with "Scherm grootte" (size instead of resolution)
Hielke Morsink
@Broxzier
I'm not sure if that would be better though, because that wouldn't work for when a game is played in fullscreen.
LRFLEW
@LRFLEW
The setting doesn't affect the game when it's in fullscreen. My only concern with it is making sure that is clear to the user.
Hielke Morsink
@Broxzier
I think keeping it as it is is clear
LRFLEW
@LRFLEW
I trust you on it as the translator. It just seemed like it could be a problem to me.
Hielke Morsink
@Broxzier
It's right next to other OpenRCT2 settings, so I'd assume the player is smart enough to see it's about the game's window, not their screen
LRFLEW
@LRFLEW
I mean, I guess, but that's not the confusion I'm worried about. When they see "Schermresolutie" in-game, it means "resolution the game pretends the screen is at when the game is in fullscreen". So having it in the launcher to mean "the size of the window that the game is in when the game is played in a window" seems like it could cause confusion. I understand that there's an issue with there not being a good direct translation to convey that, but if I start getting error reports that the option isn't changing the fullscreen resolution because of the translation issue, I'm going to be a little annoyed.
Hielke Morsink
@Broxzier
Oh right, it's just about the size of the window, and fullscreen is not affected by it. In that case "Venster grootte" would be more clear