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  • Jun 18 2020 13:23
    htalha43 commented #308
  • Jun 18 2020 13:22
    htalha43 commented #308
  • Jun 18 2020 03:45
    ethanhs commented #308
  • Jun 17 2020 21:55
    htalha43 opened #308
  • Oct 21 2019 15:33
    Dripper2324 commented #56
  • Oct 01 2018 13:02
    Krutonium commented #307
  • Oct 01 2018 13:01
    darth62969 commented #307
  • Oct 01 2018 12:51
    Krutonium commented #307
  • Oct 01 2018 10:39
    Garfield550 opened #307
  • Sep 18 2018 22:27
    ethanhs commented #186
  • Sep 18 2018 22:21
    KthProg commented #186
  • Sep 18 2018 22:18
    KthProg commented #186
  • Sep 18 2018 22:13
    ethanhs commented #186
  • Sep 18 2018 21:46
    KthProg commented #186
  • Jul 03 2018 18:43
    ethanhs commented #306
  • Jul 03 2018 18:37
    WakeDown-M commented #306
  • Jul 03 2018 17:44
    ethanhs commented #306
  • Jul 03 2018 17:43
    Toyz closed #306
  • Jul 03 2018 17:42
    Toyz commented #306
  • Jul 03 2018 17:41
    WakeDown-M opened #306
Krutonium
@Krutonium
rip
LRFLEW
@LRFLEW
Although, it appears to be related to that...
Well, commenting out a line of code caused it to go from 1fps to 4fps...
So... partially
LRFLEW
@LRFLEW
I'm going to give up for now, and just submit a bug report (eventually). Actually fixing it would require a massive rewrite to how the game handles rendering.
Krutonium
@Krutonium
:(
LRFLEW
@LRFLEW
Yo @PFCKrutonium you still around? I'd like you to test the performance of a OpenRCT2 branch for me :D
Krutonium
@Krutonium
@LRFLEW I am now
If you are
LRFLEW
@LRFLEW
I'll give you a link in a second.
@PFCKrutonium Can you compare the latest develop to OpenRCT2/OpenRCT2#6298 using OpenGL. (Windows Build)
Krutonium
@Krutonium
On it
LRFLEW
@LRFLEW
Preferably on the laptop that has similar hardware to mine
Krutonium
@Krutonium
On it
The Windows Build you Linked
Is that the PR or Develop?
Krutonium
@Krutonium
Linked Build is 60-80 FPS, Develop is 25-40 FPS
LRFLEW
@LRFLEW
That's good to hear. Mind putting that as a comment on the PR?
I only have my rather ridiculous 0.3fps to 70fps number on there now ;P
Krutonium
@Krutonium
Commented
LRFLEW
@LRFLEW
Thanks
Ethan Smith
@ethanhs
@PFCKrutonium so you got a 2x perf PR :)
Krutonium
@Krutonium
p much
Faster than Non-OpenGL now
Ethan Smith
@ethanhs
nice
LRFLEW
@LRFLEW
The performance will drop a bit when sprite transparency is actually implemented, but it's should still end up being a net positive.
TheWired
@darth62969
think this thread is missing an avatar
Krutonium
@Krutonium
Its still associated with my old name
TheWired
@darth62969
ok...
also mr furry when are we going to actually abandon this?
Krutonium
@Krutonium
Is now an acceptable answer?
LRFLEW
@LRFLEW
This chat room? I'd rather @Krutonium just transfer it to me at this point ;P
Or I could make my own, but then we'd lose all the history ;P
Krutonium
@Krutonium
I think he means the Project
But yeah, feel free to keep using this chat lol
LRFLEW
@LRFLEW
I mean, when OpenRCT2 gets its own auto-updating system, I plan on dropping this project pretty fast ;P
Krutonium
@Krutonium
We both get obnoxous emails and messages about this software that clearly states it hasn't worked in a LONG TIME.
This isn't the launcher chat tho?
This is the Win10 Background Changer
LRFLEW
@LRFLEW
Riiiiight. The launcher one has the same problem, and I got confused
I feel like a real idiot now
Krutonium
@Krutonium
snort
LRFLEW
@LRFLEW
Also, I'm working on something else at the same time
LRFLEW @LRFLEW goes to bury his head in the sand
Krutonium
@Krutonium
Hugs 'tis okay
Visual Studio is fucked though.
Gah
Krutonium
@Krutonium
VS Broke
Solution:
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