PixelsCommander on v2
Basic mouse support, full suppo… (compare)
PixelsCommander on v2
Switches to rollup, adds produc… (compare)
PixelsCommander on v2
Removes flickering, adds simple… (compare)
PixelsCommander on v2
Fixes sci-fi demo error (compare)
PixelsCommander on v2
Switch to sci-fi movies in demo (compare)
PixelsCommander on v2
Transparentize as attribute (compare)
PixelsCommander on v2
Avoids blinking by delaying hid… (compare)
PixelsCommander on v2
Adds nested content demo, onhov… (compare)
PixelsCommander on v2
Removes blinking when switching… (compare)
PixelsCommander on v2
Nested content bounding box cal… (compare)
PixelsCommander on v2
Adding / removing shaders with … (compare)
PixelsCommander on v2
Version 2 progress after a long… (compare)
gl_PointSize = 0.5;
gl.drawArrays(gl.POINTS, 0, 6);
gl.drawArrays(gl.TRIANGLES, 0, 6);
gl.drawArrays(gl.LINES, 0, 6);
highp vec2 texelSize = vec2(1.0, 1.0) / uTexDimensions;
uTextDimensions
being a vec2 attribute with the Texture width and height
genType mod(genType α, float β)
genType mod(genType α, genType β)
genType
is ivec, float , whatever
float r = mod (4.0 , 2.0 );
int r = mod (4 , 2 );
vec2 p = vec2(3.0, 4.0);
vec2 r = mod ( p, 2.0 );
ivec
clearly doesnt work