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  • Nov 21 2021 05:07
    inglesuniversal edited #95
  • Nov 21 2021 05:07
    inglesuniversal edited #95
  • Nov 21 2021 05:06
    inglesuniversal opened #95
  • Mar 28 2021 15:53

    PixelsCommander on v2

    Basic mouse support, full suppo… (compare)

  • Mar 28 2021 14:31

    PixelsCommander on v2

    Switches to rollup, adds produc… (compare)

  • Mar 28 2021 11:02

    PixelsCommander on v2

    Removes flickering, adds simple… (compare)

  • Mar 28 2021 09:51

    PixelsCommander on v2

    Fixes sci-fi demo error (compare)

  • Mar 09 2021 12:48

    PixelsCommander on v2

    Switch to sci-fi movies in demo (compare)

  • Feb 18 2021 20:52

    PixelsCommander on v2

    Transparentize as attribute (compare)

  • Feb 16 2021 19:34

    PixelsCommander on v2

    Avoids blinking by delaying hid… (compare)

  • Feb 16 2021 18:52

    PixelsCommander on v2

    Adds nested content demo, onhov… (compare)

  • Feb 06 2021 11:44

    PixelsCommander on v2

    Removes blinking when switching… (compare)

  • Feb 02 2021 20:36

    PixelsCommander on v2

    Nested content bounding box cal… (compare)

  • Feb 02 2021 19:43

    PixelsCommander on v2

    Adding / removing shaders with … (compare)

  • Jan 31 2021 14:47

    PixelsCommander on v2

    Version 2 progress after a long… (compare)

  • Feb 26 2020 14:37
    Zireael07 opened #94
  • Dec 07 2019 13:23
    adam-cyclones commented #93
  • Oct 03 2019 22:23
    innerop commented #93
  • Apr 10 2019 21:13
    yurist38 edited #93
  • Apr 10 2019 21:12
    yurist38 opened #93
Denis Radin
@PixelsCommander
If you are interested in starting with GLSL you may take a look at this one http://pixelscommander.com/interactive-revolution/glsl-web-components-webgl/
neodev2
@neodev2
Is it possible to create curved UI? I cannot find any example about this
Render a transparent html page as texture on a mesh would be amazing
Denis Radin
@PixelsCommander
@neodev2 sorry for delay,
not possible without changing a library so far
but can bi fixed quickly
show me your case I ll make sure it is covered
Thomas Newlands
@thnewlands
hi -- how easy is it to start writing custom shaders for HTML-GL elements?
I noticed a lot of the effects are based on pixijs
as filters
Denis Radin
@PixelsCommander
Hey Thomas, I am currently on pushing the version 2 to the live it is going to be as easy as element.setAttribute('shader', shaderText)
Denis Radin
@PixelsCommander
with v1 it can be done with yourHTMLnode.sprite used as a Pixi sprite
but it is a bit more manual work
Curious. What kind of shader you are going to use it for?
Thomas Newlands
@thnewlands
I'm hoping to come up with a feedback driven shader! I'm in a net art class and trying to come up with unconventional ways to render the browser.
Right now I'm using html2canvas and threejs.
It's not a perfect solution (especially for third party hosted content) but it feels like progress.
I'd like to try a simple layering effect w/ elements rendering over one another. Closer to a naive motion blur.
I just need to figure out how to make a back buffer. It seems straightforward enough in threejs.
Thomas Newlands
@thnewlands
(tnx for the response!)
Jacob Bogers
@Jacob_Bogers_twitter
hi
Jacob Bogers
@Jacob_Bogers_twitter
gl_PointSize = 1000.0;
what is the effect of this value?
Jacob Bogers
@Jacob_Bogers_twitter
This gitter looks dead