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  • Oct 19 07:14

    dependabot[bot] on npm_and_yarn

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  • Oct 19 07:14
    dependabot[bot] closed #531
  • Oct 19 07:14
    dependabot[bot] commented #531
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    dependabot[bot] labeled #532
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  • Oct 19 07:14

    dependabot[bot] on npm_and_yarn

    Bump jest from 26.6.3 to 27.3.1… (compare)

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    dependabot[bot] on npm_and_yarn

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  • Oct 18 07:14
    dependabot[bot] closed #530
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    dependabot[bot] commented #530
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    dependabot[bot] labeled #531
  • Oct 18 07:14
    dependabot[bot] opened #531
  • Oct 18 07:14

    dependabot[bot] on npm_and_yarn

    Bump jest from 26.6.3 to 27.3.0… (compare)

  • Oct 15 06:07
    BasToTheMax commented #432
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  • Oct 11 07:18
    dependabot[bot] closed #529
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    dependabot[bot] commented #529
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    dependabot[bot] on npm_and_yarn

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  • Oct 11 07:18
    dependabot[bot] labeled #530
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    dependabot[bot] opened #530
  • Oct 11 07:17

    dependabot[bot] on npm_and_yarn

    Bump jest from 26.6.3 to 27.2.5… (compare)

rom1504bot
@rom1504bot
<rom1504> we had a big effort on this 3 months ago then everyone got busy
<vismodo> yeah maybe we should stick to prismarine viewer
<rom1504> my point is "take pweb-client, put it in electron, add some mineflayer menu, done!"
<vismodo> most mc players will have a java client
<rom1504> yeah so what about it ?
<rom1504> I'm talking about bots
<rom1504> baritone-style
<rom1504> press to go
<vismodo> ok. i think prismarine viewer would be better so that you dont alter the bot. i have seen it do crazy things if you do that
<vismodo> for example today my bot was digging the void because i broke the log for it
<rom1504> PrismarineJS/prismarine-web-client#56 here's the issue
<rom1504> I don't you didn't get what I meant
<rom1504> it's not about pviewer vs vanilla client
<rom1504> this doesn't matter
<rom1504> it's about "all contained bot app that works for anyone that doesn't know computers" vs "mineflayer examples/ folder"
rom1504bot
@rom1504bot
<rom1504> personally I don't have time to work on these stuff
<rom1504> but it's a good opportunity for a project imo
<rom1504> and plenty people could help out in this community 😉
rom1504bot
@rom1504bot
<Dennis_> i did it on a client proxy
<Dennis_> so yes it would probably work with flying squid too
<Dennis_> lemme find my code
<Dennis_> (yes i did write all code in a single file.. smh old me)
rom1504bot
@rom1504bot
<paradise> Well, makes it easier to read for me, ty
rom1504bot
@rom1504bot
<the9g> okay tests are failing now on master by just cloning and running npm i, this should be fixed
rom1504bot
@rom1504bot
<the9g> how did the login packet end up messed up
<the9g> looks like someone just overwrote the 1.8 login packet
<the9g> with the new login packet
rom1504bot
@rom1504bot
rom1504bot
@rom1504bot
<yourfriend> My eyes are burning
<yourfriend> Please stop this blasphemy
rom1504bot
@rom1504bot
<Ic3Tank> Yeah flying-squid 1.12 is not working
<Ic3Tank> ok nvm it just crashes if you use a world that was generated in 1.16
rom1504bot
@rom1504bot
<Ic3Tank> Is it possible to load plugins for flying-squid like it is for mineflayer? This line https://github.com/PrismarineJS/flying-squid/blob/73dd100d6f29c9e8b053e6f176da339254df102f/src/index.js#L51 looks like its only possible to load plugins that are in the same directory as flying-squid files.
rom1504bot
@rom1504bot
<Dennis (pingme)> i am trying to,,,
rom1504bot
@rom1504bot
<Ic3Tank> Im making a sort of virtual gui for players with flying-squid were flying squid is sending open_window packets. But if the player clicks on slots in the window it sometimes throws errors in other parts off flying-squid that expect window clicks. Are there proposals to introduce something like an event handler were you can cancel incoming events?
rom1504bot
@rom1504bot
<roblox22r3> Why are you a bot?
<ghqst> probably IRC
<ghqst> or gitter or whatever
rom1504bot
@rom1504bot
<rom1504> yeah was still using irc at the time
<rom1504> then too many things moved to discord and I gave up
rom1504bot
@rom1504bot
<Ic3Tank> Im loading a schematic into a world in flying-squid but the blocks dont update for the player until the reloads the chunks. Is there a method in flying-squid to set blocks with block updates?
<Ic3Tank> This is what im using right now js const schematic = await loadSchematic(Path.join(__dirname, '../../../schematics', '0_0.json')) console.info('Pasting') schematic.forEach((block, pos) => { console.info(pos, block.name) world.setBlock(at.plus(pos), block) }) world is from serv.command.add({ action(_, ctx) { ctx.player.world }})
rom1504bot
@rom1504bot
<Ic3Tank> Ok figured out how to use player.setBlock. Is there currently a better way to set a large amount off blocks at once without having to send a block update for every block you place?
rom1504bot
@rom1504bot
<Ic3Tank> Does flying squid implement this packet? https://wiki.vg/Protocol#Multi_Block_Change
<nickelpro> Flying Squid is to node-minecraft-protocol's Server what Mineflayer is to it's Client. Which is a long way of saying "yes"
<nickelpro> node-minecraft-protocol implements all packets, and therefore Flying Squid implements all packets
rom1504bot
@rom1504bot
rom1504bot
@rom1504bot
<Ic3Tank> So I guess I can use the serv.updateBlock function to push updates to a queue that are then all send at the same time with a multi block change?