js
const spawnedEntity = serv.spawnObject(entity.id, serv.getPlayer('user').world, serv.getPlayer('user').position, {
velocity: new Vec3((Math.random() - 0.5) * 10, Math.random() * 10 + 10, (Math.random() - 0.5) * 10)
});
console.log(spawnedEntity);
returns undefined