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  • 06:19
    kf106 opened #602
  • Aug 07 14:54
    rom1504 closed #595
  • Aug 07 14:54

    rom1504 on master

    Fix breaking/placing blocks in … (compare)

  • Aug 07 14:54

    rom1504 on master

    Commands(OP): Make player non-c… (compare)

  • Aug 07 14:54
    rom1504 closed #596
  • Aug 07 14:53

    rom1504 on master

    Fix item drop collection issue … (compare)

  • Aug 07 14:53
    rom1504 closed #598
  • Aug 07 14:48
    rom1504 commented #599
  • Aug 05 23:10

    rom1504 on master

    Check if stack is full (#601) … (compare)

  • Aug 05 23:10
    rom1504 closed #601
  • Aug 04 16:34
    kf106 opened #601
  • Aug 04 16:12
    Saiv46 commented #595
  • Jul 22 11:20
    Saiv46 synchronize #595
  • Jun 14 19:39
    kf106 commented #595
  • Jun 14 19:39
    kf106 commented #595
  • Jun 14 04:20
    ThallesP synchronize #599
  • Jun 11 12:52
    andriycraft commented #599
  • Jun 11 12:52
    andriycraft commented #599
  • Jun 11 12:51
    andriycraft commented #599
  • Jun 11 12:42
    ThallesP commented #599
rom1504bot
@rom1504bot
<DrunkMoon> Not online anywhere yet since it’s just a pretty primitive modification of diamond-square
rom1504bot
@rom1504bot
<DrunkMoon> drop iron axe -> drops coral fan
use axe -> place coral fan
break coral fan -> drops axe
drop coral fan -> drops black shulker box
break black shulker box -> drop coral fan
drop black shulker box -> nothing
<DrunkMoon> block id and item id discrepancy is pain
<U9G> yeah, its an easy fix
<U9G> submit a pr where you match based on name not based on number
<U9G> ie find the cooresponding name in blocks that was just placed
<DrunkMoon> drop iron axe -> drops coral fan
use axe -> place coral fan
break coral fan -> drops axe
use coral fan -> place coral fan
drop coral fan -> drops black shulker box
break black shulker box -> drop coral fan
drop black shulker box -> nothing
rom1504bot
@rom1504bot
<paradise> How would I go by making an entity invisible?
rom1504bot
@rom1504bot
<DrunkMoon> why does opening the crafting window alter the entire player.inventory?
https://cdn.discordapp.com/attachments/413438265475989534/880989540960043048/unknown.png
<U9G> how?
<DrunkMoon> not entirely sure what happened
<DrunkMoon> can't reproduce now
<DrunkMoon> but basically since the actual player.inventory's IDs are one lower than that of the crafting table window's
<DrunkMoon> the items in the player.inventory got moved to their respective positions as in the crafting table
rom1504bot
@rom1504bot
<DrunkMoon> Btw it doesn’t send the confirmation packets for actions right?
rom1504bot
@rom1504bot
<DrunkMoon> the inventory management is quite a mess rn
rom1504bot
@rom1504bot
<nickelpro> Lol using flying squid
<nickelpro> :salutcat:
rom1504bot
@rom1504bot
<paradise> how would I be able to retrieve an entity ID after spawning it? js const spawnedEntity = serv.spawnObject(entity.id, serv.getPlayer('user').world, serv.getPlayer('user').position, { velocity: new Vec3((Math.random() - 0.5) * 10, Math.random() * 10 + 10, (Math.random() - 0.5) * 10) }); console.log(spawnedEntity); returns undefined
rom1504bot
@rom1504bot
<DrunkMoon> what's the best way to smooth the edges
<mat> calculating the biome per-block instead of per-chunk
rom1504bot
@rom1504bot
<DrunkMoon> right
rom1504bot
@rom1504bot
<nikku> looks like you need some anti-aliasing @DrunkMoon :umad:
rom1504bot
@rom1504bot
<Juaan> Hey! I was going to work on 1.16.2+ support and it seems there's already a PR that implemented the login packet changes. Why wasn't it merged? PrismarineJS/flying-squid#518
rom1504bot
@rom1504bot
<U9G> cc @rom1504
<rom1504> CI failing
rom1504bot
@rom1504bot
rom1504bot
@rom1504bot
<Vakore> I'm not sure if this is a flying squid thing, a mineflayer thing, or a prismarine viewer thing, but when I connect my bot to flying squid, it falls off when it see runs out of the chunks I can see with flying squid. I'm trying to dev a bot while at school which is why I seek flying squid.
<Vakore> Do I need to code in chunk gen?
rom1504bot
@rom1504bot
<Ic3Tank> That might be because it chunk did not load. When I was testing flying squid chunk loading was slow and only started to actually load chunks after 10-20 seconds after the bot joined the flying squid server. Try waiting a while and then move the bot.
rom1504bot
@rom1504bot
<Vakore> Ok, thanks
rom1504bot
@rom1504bot
<Darvin> Hi
<Darvin> Are there world generators, where the world looks 100% like vanilla mc?
rom1504bot
@rom1504bot
<ghqst> no
<ghqst> at least i dont think so
<ghqst> if you want something like that but with nodejs plugins I suggest that you use paper + https://www.spigotmc.org/resources/velt.90079/
rom1504bot
@rom1504bot
<Karang> https://github.com/PrismarineJS/prismarine-rng aim at that but only generates the biome map for now, next step is adding terrain generation
rom1504bot
@rom1504bot
<extremeheat> I believe there’s also a project in C that can do terrain generation, maybe possible to reuse that with wasm if it’s maintained
<extremeheat> Ah nevermind it’s just biomes
rom1504bot
@rom1504bot
rom1504bot
@rom1504bot
<Darvin> Thank you all!
rom1504bot
@rom1504bot
<Darvin> Have anyone tested performance and server usage?
<Darvin> Or are there any recommendations ?
rom1504bot
@rom1504bot
<DrunkMoon> OH
<DrunkMoon> Interesting
<DrunkMoon> But would there be any copyright complications?
rom1504bot
@rom1504bot
<Ic3Tank> The algorithm is to generic to be copyrighted the only thing you could try to copyright is code implementation.
rom1504bot
@rom1504bot
<DrunkMoon> Right