These are chat archives for PrismarineJS/prismarine-server

22nd
Apr 2015
Romain Beaumont
@rom1504
Apr 22 2015 00:04
nice
I wish a bot could do that
how does it get lava out of nothing though ?
*he
demipixel
@demipixel
Apr 22 2015 05:22
@rom1504 You get provided with ice, cactus, carrot, lava, etc
Btw, if we supposably can get this running, it should be fairly easy to make "plugins", right?
Robin Lambertz
@roblabla
Apr 22 2015 06:43
the point of Prismarine is to be over-modular, so yes
demipixel
@demipixel
Apr 22 2015 06:44
So we can do loads of fun stuff without even needing world generation :P
Robin Lambertz
@roblabla
Apr 22 2015 06:44
worldgen will be a module
even the way you store chunk is a module
So you can swap any core piece out with your own implementation
so long as you provide the same set of well-defined functions
Dennis Bartlett
@dcbartlett
Apr 22 2015 14:26
;)
Will Franzen
@wtfaremyinitials
Apr 22 2015 16:55
did we ever figure out a naming scheme for prismarine modules?
@/all
Robin Lambertz
@roblabla
Apr 22 2015 17:06
Don’t think so.
it was supposed to be “prismarine-“ for official modules, “prismarine-module-“ for 3rd party IIRC
Will Franzen
@wtfaremyinitials
Apr 22 2015 17:10
so anvil would be “prismarine-provider-anvil"
and an http one would be “prismarine-module-provider-http"
what’s the directory structure of a minecraft world?
I don’t have the game installed right now
:3
Will Franzen
@wtfaremyinitials
Apr 22 2015 18:23
thx
:stuck_out_tongue:
Will Franzen
@wtfaremyinitials
Apr 22 2015 22:28
I don’t know if this idea has been mentioned yet
but we should use minecraft-data for prismarine-server
i.e. item drops and basic block properties