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  • Aug 07 14:55

    rom1504 on master

    Fix compile errors in typings (… (compare)

  • Aug 07 14:55
    rom1504 closed #181
  • Aug 07 14:48
    rom1504 commented #184
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    dependabot[bot] on npm_and_yarn

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    rom1504 closed #195
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    rom1504 on master

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    dependabot[bot] closed #194
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    dependabot[bot] opened #195
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    dependabot[bot] on npm_and_yarn

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    dependabot[bot] closed #193
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    dependabot[bot] opened #194
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    dependabot[bot] on npm_and_yarn

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  • Jul 28 13:23

    dependabot[bot] on npm_and_yarn

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  • Jul 28 13:23
    dependabot[bot] closed #192
Romain Beaumont
@rom1504
err
^^
you are both too optimistic ^^
demipixel
@demipixel
{ [Error: Heres an error that's impossible to get and I have no idea how it got in here] actualdatainerror: 1 }
Romain Beaumont
@rom1504
prismarine-server is not doing much at all afaik, you can maybe just connect to it ?
demipixel
@demipixel
Is there actual a way to get that [] out of there
I never knew you could connect to prismarine-server haha
Romain Beaumont
@rom1504
flying-squid is doing much more, but it's also far away from being playable
demipixel
@demipixel
AFAIK fs is way further along
well, actually
well ill shut up for now
Dennis Bartlett
@dcbartlett
heh
i was thinking of all of the work done on the chunk loaders and such
Romain Beaumont
@rom1504
ah yeah flying-squid is using prismarine-chunk
Sean Wilson
@seanc
How's this project going? :)
Robin Lambertz
@roblabla
Flying - squid is where the fun is happening @seanc
Sean Wilson
@seanc
I've been pretty excited to try out flying-squid :P
May I ask what the different between prismarine-server and flying-squid is?
Hmm based on the commit status looks like flying-squid is just a newer version I assume? :P
Ghost
@ghost~55c54e0e0fc9f982beaca52c
prismarine-server doesn't actually work, and flying-squid does :P
Sean Wilson
@seanc
xD Alright
Ghost
@ghost~55c54e0e0fc9f982beaca52c
oh @roblabla, do you know anything about UDP?
@seanc, you should check it out, also, check this out (don't mean to self-advertise, it's just really cool and on-topic :P) https://github.com/mhsjlw/minecraft-classic-protocol and https://github.com/dazed-sheep/dazed-sheep/
it's an nmp for minecraft classic, and a very feature complete minecraft classic server
Sean Wilson
@seanc
I'm pretty sure I'm already in the flying-squid gitter, so I'll have to check
Gjum
@Gjum
What are the future plans for this project? flying-squid seems to do the same thing
Ghost
@ghost~55c54e0e0fc9f982beaca52c
I'm not even sure why this channel still exists
demipixel
@demipixel
magic
Jerkoco
@Jerkoco
Hello ! Is anyone know how physics works in a multiplayer game ? the collisions must be tested on the server ? Thanks.
Robin Lambertz
@roblabla
it's tested on both the client and the server
the server just makes sure the client isn't "cheating" when it gives its position
Jerkoco
@Jerkoco
Thanks ! I'm making a pong game, and the ball is moved by the server (and the position is sended to clients), and if a ball touch a player, the ball bounce, so I need to detect collisions, but it's strange, which player will detect the collisions ? Why not only the server ?
Ghost
@ghost~55c54e0e0fc9f982beaca52c
This is really, really unrelated and cross-posted...
The server is the one moving the ball and sending updates to the client
Or, should be
Jerkoco
@Jerkoco
that's what i do
Ghost
@ghost~55c54e0e0fc9f982beaca52c
Ok, so whats the problem... ?
Punita Ojha
@punitaojha
This message was deleted
Ghost
@ghost~55c54e0e0fc9f982beaca52c
lolwat
yankscally
@yankscally
ahhhhhhhhhhh
I've found it!
Ghost
@ghost~55c54e0e0fc9f982beaca52c
Go to flying-squidd
*flying-squid
SuperOP535
@SuperOP535
Soooooooooooooooooooooooooooooooooooo dead!
Ghost
@ghost~55c54e0e0fc9f982beaca52c
yep
Renato Marinho
@renatomarinho
This message was deleted
SuperOP535
@SuperOP535
GitNoOneCares is a good application to not care about advertisements: https://i-do-not.care
Renato Marinho
@renatomarinho
This message was deleted
CROW1xz4
@CROW1xz4
ayo
hello