<Mrokii> oprypin: I'm working on a game where on the left side should only be displayed some statistics/text and the main game area is on the right. So there's simply no need to make the left side too big.
<Mrokii> oprypin: But thanks for the comments, I'll take a look.
<TopRamenGod> Hello again, everyone. So here's my deal:
<TopRamenGod> I'm creating a plugin for Maya 2017. I'm the only C++ programmer in our org, so we are in the process of picking out which set of Python bindings to use for Qt. From what I can tell, here are the facts:
<TopRamenGod> - integrated into the Maya SDK, so no need to build in the dependency
<TopRamenGod> - officially 'supported' by Qt
<TopRamenGod> - Seems to have very little documentation, probably due to it's shorter time in the wild.
<TopRamenGod> - FOSS friendlier license? (kind of unsure on this point)
<TopRamenGod> - would theoretically be the least amount of headache to get a working build environment, but I worry about the lack of documentation as development of my plugin gets deeper
<TopRamenGod> - well documented, well liked
<TopRamenGod> - Not integrated into the Maya SDK, so need to build in the dependency
<TopRamenGod> - seems to have rather specific, tedious requirements in order to build into the dependency. From what I've seen from articles and documentation, this is going to be a huge PITA, even for a simple dependency roll-in of Python bindings
<TopRamenGod> (Sorry for wall of text. It seemed easier to digest all of it with some formatting)
<oprypin> TopRamenGod, pyqt documentation is very bad, pyside documentation is nonexistent. either way, you end up using qt documentation, it's just fine
<oprypin> pyqt is in fact very easy dependency-wise. while pyside2 is experimental and stuff.
<oprypin> pyside has a license friendlier to any software, mostly valued because it can be used in closed source software, unlike pyqt
<TopRamenGod> Yeah, that was one of my questions I had was the licensing
<TopRamenGod> GPLv3 vs LGPL wasn't entirely clear, because this would be a closed source plugin I'm wokring on