These are chat archives for RBMHTechnology/eventuate
Global-scale event sourcing and event collaboration with causal consistency
I am studying Eventuate at the moment. One thing I don't fully understand is:
If for instance you have one actor which emits
e1 on node a and on node b
e1 is received,
but due a network partition node a is isolated for a while.. Now on node a and node b there are
users interacting with this actor which both produce a
How does conflict resolution work here?
In the examples the output is a state (there are two states there, one from node a and one from node b) which wins, but what happens to the events of the loser?
Are they undone? :-) What are the consequence of such a thing?
The winner is selected and that is replicated, such that events of the loser are deleted?
I could not find that in the docs, or am I looking with my nose? ;)
And for VectorTime, what do you use as processId? A unique identifier of the node?