mikke89 on filter
Clip mask elements now store an… Store clip geometry on the elem… (compare)
mikke89 on databinding_expressions
Data expressions: Allow transfo… (compare)
mikke89 on master
Font textures are now initially… Fix texture leak in invader and… (compare)
cmake <...> -DGLEW_INCLUDE_DIR=C:/msys64/mingw64/include/GL -DGLEW_LIBRARIES=C:/msys64/mingw64/lib/libglew32.dll.a
RenderGeometry()
is called sometimes without a CompileGeometry()
being called before for that geometry. reading the documentation it seems like this should not happen, am i missing something?
CompileGeometry()
yet RenderGeometry()
is called
EnableScissorRegion(true)
is called, will a SetScissorRegion
call always come immediately after it, or is it possible for it to set the scissors once, then disable them and then enable again without setting it again, meaning it should use the previous value?
SetScissorResion
multiple times following a EnableScissorRegion(true)
?
Hey, I'm trying to position my dialog box based on the window edges, using margin only, rather than width and height.
body
{
font-family: LatoLatin;
font-weight: normal;
font-style: normal;
font-size: 2em;
color: white;
background: #f00;
width: 100%;
height: 100%;
}
#box
{
margin-bottom: 80dp;
background: #000;
padding: 1em;
}
I got the result in the screenshot above. The black box is not near the bottom at all, it's like it's sticking to the minimal height based on its content.
"bottom" instead of margin-bottom doesn't help. Is there a way to counter this behavior, and is it standard CSS?