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  • Mar 24 18:06
    StevenLiekens commented #59
  • Mar 24 18:05
    StevenLiekens closed #59
  • Mar 24 18:05
    StevenLiekens commented #59
  • Mar 24 17:47
    StevenLiekens closed #58
  • Mar 24 17:47
    StevenLiekens commented #58
  • Mar 19 13:02
    Friesinator edited #59
  • Mar 19 13:01
    Friesinator opened #59
  • Mar 18 12:38
    StevenLiekens commented #58
  • Mar 15 15:19
    GHOSCHT commented #58
  • Mar 14 22:01
    Seeker1437 commented #58
  • Mar 14 20:08
    GHOSCHT commented #58
  • Mar 12 15:40
    StevenLiekens commented #58
  • Mar 10 15:46
    GHOSCHT opened #58
  • Apr 15 2018 16:43

    Ruhrpottpatriot on ServiceClient

    Remove superfluous compression … Add simple caching to Core proj… Move files into different folde… and 8 more (compare)

  • Apr 10 2018 21:09

    Ruhrpottpatriot on ServiceClient

    Add fluent api to create HttpRe… Fix Stylecop errors Remove dead code and 3 more (compare)

  • Mar 29 2018 13:11

    Ruhrpottpatriot on NetCore2.0

    Remove disabled and superseded … Delete unused leftover code fro… Move V1.Guild test to appropria… and 8 more (compare)

  • Mar 29 2018 12:17

    Ruhrpottpatriot on NetCore2.0

    Update .gitignore to exclude St… Add Api builder class (compare)

  • Feb 01 2018 09:33

    Ruhrpottpatriot on master

    Refactorize ServiceClient.GetHt… Merge pull request #57 from Kor… (compare)

  • Feb 01 2018 09:33
    Ruhrpottpatriot closed #57
  • Dec 27 2017 17:37
    Korjam opened #57
Robert Logiewa
@Ruhrpottpatriot
I can do that later today
I got the univeristy work done
So I can do that
Chris London
@SilentInfiltrator
Hi guys.You guys OK with a not-so experienced guy jumping in on this project?
Robert Logiewa
@Ruhrpottpatriot
Not at all. Just clone the repo, change something and then send a pull request
We will check it, and if it's O.K. we will integrate it
Steven Liekens
@StevenLiekens
don't even need to be a programmer to help
if you know the game well then i might have some questions
Christopher London
@Sicarius154
That was my old account, not sure why I was signed in to that one. Well that's great, I'll take a look and see what I can implement; gunna need to look at how you have organized the project though as never dealt with anything too big before. And Yes I play the game a lot, had it since launch so if you have any questions just ask :)
Steven Liekens
@StevenLiekens
#27 still needs to be reviewed
I'm looking at you @Ruhrpottpatriot cause you've been dealing with json schemas a lot
Robert Logiewa
@Ruhrpottpatriot
I hadn't had the chance to look at it yet. Hope to get all PRs and such done today or tomorrow
Steven Liekens
@StevenLiekens
is anyone up?
Steven Liekens
@StevenLiekens
tfsvc.png
I'm not sure how to disable this
Steven Liekens
@StevenLiekens
okay I disabled it
uhm
I have an idea
okay so I pushed a "maintenance" branch for no specific version
thought it is currently on track for version 1.4.0
I can see that they're still working on updating the API for the expansion
Christopher London
@Sicarius154
Yeah. They're still making a lot of changes to features in the expansion so they may be holding off for a while.
Christopher London
@Sicarius154
Is there anything you would like me to work on? Really want to help on this but have no idea where to start as have never worked on anything with others before.
Steven Liekens
@StevenLiekens
can you see if #27 is up-to-date with all HoT changes so far?
missing mappings are the biggest pain point right now
Christopher London
@Sicarius154
Sure, I will check that out ASAP. It may be Friday depending if I have an assignment to do but I'll try to get it sorted later.
Robert Logiewa
@Ruhrpottpatriot
I found no additional things for #27 when I was looking tuseday
Steven Liekens
@StevenLiekens
okay thanks :)
so what do you want to do about the fixes that are already implemented?
Steven Liekens
@StevenLiekens
I changed chat link converters to Marshal byte arrays to objects
so now it's more of a push-model
StevenLiekens/GW2.NET@20adafe
the old converters used a BinaryReader that pulls values from the byte array
I bet this is closer to how the game client handles chat links
Steven Liekens
@StevenLiekens
@Ruhrpottpatriot let's close #27, push 1.4 and create a new issue for missing mappings in 1.4 when the API gets updated for the expansion?
Steven Liekens
@StevenLiekens
crickets
I guess we wait until the dust has settled
Steven Liekens
@StevenLiekens
@Ruhrpottpatriot I finally got what I wanted
guild emblem endpoints
Robert Logiewa
@Ruhrpottpatriot
Nice
BTW: I was down with the Flu for the last days, so I couln't release anything. Is the current 1.4 branch ready to release, or do we need to change something still?
Steven Liekens
@StevenLiekens
I haven't pushed everything yet
Robert Logiewa
@Ruhrpottpatriot
ah ok
I'm still not totally up my feet, so there is no rush
if you get it up tomorrow I'll try to get something out, but no promises
Steven Liekens
@StevenLiekens
okay