only suggest that as this Gitter room appears to be quite dead + I'm sure a lot of people from the Unreal Slackers and Game Dev League Discord servers would be more than happy to join and contribute to a server surrounding the development of the UE4 Git Plugin
just a thought ;)
Hi, thanks , but I would lack the time to chat on Discord :(
Hey Im Lucas from Outlaw games we just tried to install youre plugin but when we want to start our engine it says that he not foundd the plungin "GitSourceControl" i had to disable the plugin to startup the project again, please can you help us :) ?
I am on long travel back to my place right now. Perhaps can you give me more info on your issue? See SRombauts/UE4GitPlugin#80 that may relate to your problem ; you could describe your own problem here.
At the very least, please answer the usual questions about your config, as well as those I asked there
Hello, does this plugin support locking across branches by any chance? Or do you just use 1 branch when using this
Hi, this plugin uses Git LFS 2 with a compatible server to do file locking
File locking does currently affect all branches: locks are granted and observed based on the name of the file in question, and are issued without regard to the checked out branch of the caller.
That being said, the lock is not aware of branches and merge, so you should not use branches
So you could have someone locking a file, commit it on a branch (which release the lock) then someone else locking the same file on another branch
Hello Sebastien, we have been trying to use your plugin or any solution for source control for that matter but everything that we try fails it seems
Hi @SRombauts and thanks for your plugin. I'm comfortable with git but not used to Perforce/LFS Workflow. So to be clear we shouldnt use branch/merge and rely on file locking instead ? I was able to make it work, but got some issues, including a very slow "check in" before commit, and also some unpredictable behaviors (mostly merge errors when pulling the updated remote).