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  • Jan 16 2020 05:36
    xenux removed as member
  • Jan 16 2020 05:36
    xenko-bot removed as member
  • Jan 16 2020 05:35
    sinkingsugar removed as member
  • Jan 16 2020 05:34
    xen2 removed as member
  • Jul 30 2019 03:56
    Dudeson77 removed as member
  • Nov 01 2018 01:05
    sinkingsugar added as member
  • Oct 11 2018 08:02
    Dudeson77 added as member
  • Oct 11 2018 02:55
    xenko-bot added as member
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    xenux added as member
  • Oct 02 2018 08:34
    xen2 added as member
  • Aug 22 2018 06:05

    xen2 on master

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  • Aug 19 2018 16:41
    Simplelenz closed #679
  • Aug 19 2018 16:35
    Simplelenz opened #679
  • Aug 14 2018 08:16
    Hammerstad closed #678
  • Aug 14 2018 08:16
    Hammerstad commented #678
  • Aug 14 2018 08:14
    Kryptos-FR commented #678
  • Aug 14 2018 07:34
    Hammerstad opened #678
  • Aug 10 2018 18:41
    Flavelius commented #677
  • Aug 09 2018 01:44
    Unigames44 opened #677
  • Aug 08 2018 07:18
    EssenRoc closed #673
xen2
@xen2
unfortunately not (there will be a release log describing some of the new features)
I mean, not at launch, I will see if I can generate one from list of past commits later
Syrikzero
@e102em
So current Xeno with launcher gets retired now
xen2
@xen2
no, launcher will auto update to new one soon
display announcement etc...
btw, please backup your project properly before upgrade, we changed lot of namespace and switched to new project system so auto project upgrade is doing a lot of stuff, and might not work automatically out of the box in some advanced cases
DW01
@DW01
I can see this working the way UE4 does (i.e. launcher with binaries for people who don't feel comfortable building themselves)
Robert Campbell
@jayrulez
new project system?
that's new new csproj format?
DW01
@DW01
Yeah first thing I noticed was all reference to SS was dropped from the source tree, haha
xen2
@xen2
so in practice, editor + runtime is MIT, only launcher isn't (but of course, nothing prevents you from creating your own distribution channel inside your company if you want)
YotPhiligan
@YotPhiligan
SDK style msbuild
Robert Campbell
@jayrulez
also, what will the new version number be? 3.0 :)?
xen2
@xen2
yes
Daniel Keenan
@dfkeenan
Aww, man. The launcher was one of the things I wanted to fix something in.
xen2
@xen2
let me think about it, but probably I wouldn't mind giving private access to a few people
or even open it but with a different license
Daniel Keenan
@dfkeenan
I only wanted to make it so you could remove projects from the list.
That's been annoying me since it was released.
xen2
@xen2
might be good to at least have an issue tracker for it quickly
xen2
@xen2
@jayrulez yes the new csproj format
Xenko is now a packageref: <PackageReference Include="Xenko" Version="3.0.0.1-dev"/>
Robert Campbell
@jayrulez
That's awesome. So I can use .net standard libs now?
xen2
@xen2
little bit later down the road I want to split libraries to each have its own package
game project is still net461
but you can reference net standard libs I think
just adjust the project type if you want
Robert Campbell
@jayrulez
Yep. That's fine. I want to share a lib between my .net core game server and the xenko project
Syrikzero
@e102em
Can't wait for the news to hit the forum
Sandityas Noormina
@Kenji245
wow
@xen2 how about the editor?
xen2
@xen2
yes editor is MIT too
DW01
@DW01
It's present in the new repo if you want to take a look :)
Sandityas Noormina
@Kenji245
now i see that, thanks.
Syrikzero
@e102em
So if SIlicon doesn't support xenko then who will run the xenko page moving foward
xen2
@xen2
website & server? I will
Daniel Keenan
@dfkeenan
You are taking on quite a burden.
You must really love this engine.
xen2
@xen2
yes, let's see how it goes
thought it was better than being discontinued
Syrikzero
@e102em
:o ohhh this is gewd this is gewd mean your going to be the guy I talk to for promo of my game in near future (Get character feature for xenko site)
xen2
@xen2
worst case, if it doesn't work out, just keeping server alive shouldn't cost much
DW01
@DW01
It's my understanding that you actually did much of the work leading up to this, right?
Syrikzero
@e102em
I love Xenko I still have high hopes or this engine.
Does Xenko support cloth physics now?
xen2
@xen2
@DW01 I pushed for this outcome as much as I could yes
@e102em no(t yet)
Syrikzero
@e102em
Is content also is ready :eyes:
Sandityas Noormina
@Kenji245
lets hope this news will gain more community, i'll try to spread the words