These are chat archives for Spring-Chobby/Chobby

4th
Jul 2016
GoogleFrog
@GoogleFrog
Jul 04 2016 03:31
I find closures clearer than your class structure, but I could change it
I disliked how classes had many functions which were clearly internal but were declared as if they were external
Gajo Petrovic
@gajop
Jul 04 2016 03:32
I will admit that many classes sorely need cleanup but there are reasons why I prefer them in general.
Normally in classes it should be clear what are object fields and what are just temporary variables by relying on "self.varName" when assigning it
This also means that you don't have to worry about defining (declaring) things before you use them in chili calls. I dislike forcing the structure of my code just because of declarations
If you insist some things can just be Lua objects (not actual classes), but I don't see a direct benefit
GoogleFrog
@GoogleFrog
Jul 04 2016 03:34
I like forcing structure with local everywhere. I stops things from being too circular unless I explicitly make something global
Gajo Petrovic
@gajop
Jul 04 2016 03:34
To separate internal vs external I suggest we use :_MethodName as a convention
this is usually problematic when defining chili controls in my experience. it forces you to declare windows before close buttons and other "weird" stuff like that
GoogleFrog
@GoogleFrog
Jul 04 2016 03:36
I find the other way weird. I like to declare children after their parents
I discovered that chili has a BringToFront but it is overridden by future controls
what does overlay do for things these? https://springrts.com/wiki/Lua_UnsyncedCtrl#Engine_Config
Gajo Petrovic
@gajop
Jul 04 2016 03:38
i almost always declare parents last as i can specify the order of controls inside it
it sets it for the currently running spring, but it might not actually work in some cases, depending if the config value requires restart/can be dynamically modified
GoogleFrog
@GoogleFrog
Jul 04 2016 03:42
right
GoogleFrog
@GoogleFrog
Jul 04 2016 04:37
Spring settings are infuriating. I can't make it set fullscreen and keep the value when spring closes
GoogleFrog
@GoogleFrog
Jul 04 2016 04:58
I don' think this is mandatory Spring-Chobby/Chobby#26 because we can at least play a sound
Gajo Petrovic
@gajop
Jul 04 2016 05:06
@GoogleFrog , right, i didn't look at the issue description, but i want sound to happen at least
i'll modify it
GoogleFrog
@GoogleFrog
Jul 04 2016 05:08
do you have any idea about how to workaround springsettings issuse?
Gajo Petrovic
@gajop
Jul 04 2016 05:09
what are you doing now?
I've written some problems in the settings ticket
Gajo Petrovic
@gajop
Jul 04 2016 05:25
first thing, function (self) should be function (obj)
self is settingswindow, obj is chili control
this works i'm sure but still good style to keep self and obj different
are you saying that setting these config values has no effect?
and that they are always overridden on restart?
GoogleFrog
@GoogleFrog
Jul 04 2016 05:44
they are overridden on exit. The file is changed to lose the values
Gajo Petrovic
@gajop
Jul 04 2016 05:52
ok spammed issues a bit but got a better representation now i think
not sure which engine things are the mandatory minimum too, probably the subprocess query
GoogleFrog
@GoogleFrog
Jul 04 2016 06:07
ZKL doesn't have a skirmish mode
well, it technically does it but it is a crazy tech demo of features and weird UI
Gajo Petrovic
@gajop
Jul 04 2016 06:07
yeah that's going to be an improvement over it, but most other lobbies have it
GoogleFrog
@GoogleFrog
Jul 04 2016 06:08
I'm thinking of replacing lobby in gui_battle_room_window
Gajo Petrovic
@gajop
Jul 04 2016 06:09
you want to reuse it for skirmish mode?
GoogleFrog
@GoogleFrog
Jul 04 2016 06:09
if lobby is set to lobby then it will be a MP window. It could also be replaced with a mini-wrapper which stores and sends events for a SP screen
yes
I still think it is simplest to kill the battleroom and MM state when you return to the main menu
Gajo Petrovic
@gajop
Jul 04 2016 06:10
i guess skirmish mode should provide the same UI as if you were host/boss in a MP game
GoogleFrog
@GoogleFrog
Jul 04 2016 06:10
in any case, I don't want to let people inhabit a SP battleroom and MP battleroom at the same time
Gajo Petrovic
@gajop
Jul 04 2016 06:11
yeah that makes no sense
i think first thing should be to add all the buttons and fix their size and position
GoogleFrog
@GoogleFrog
Jul 04 2016 06:12
I would also like to make the battleroom control persist. So it does not need to be recreated all the time
Gajo Petrovic
@gajop
Jul 04 2016 06:12
yes, in fact i think all controls should be created on (or before) initialize
GoogleFrog
@GoogleFrog
Jul 04 2016 06:12
that is why I wrote it as a widget. To stop duplicate controls and to let it manage its control between invokations
where would I put the singleplayer lobby wrapper?
Gajo Petrovic
@gajop
Jul 04 2016 06:16
my approach to this would be to make an abstract skirmish/battleroom GUI with empty methods for wrapping required calls, and add two different implementations that just implement skirmish or battleroom stuff, as you need it
GoogleFrog
@GoogleFrog
Jul 04 2016 06:19
my approach is to have a currently used lobby set by whatever invokes the window
with this set to either lobby or some singleplayer lobby object
the singleplayer lobby would provide the same listener interface as well relevant battle functions like SayBattle and SetBattleStatus
Gajo Petrovic
@gajop
Jul 04 2016 06:24
if you can make the singleplayer lobby designed well then it could be a part of liblobby, and also let it handle startscript generation/game launch
hmm i'm not entirely sure on that
but if possible, why not
GoogleFrog
@GoogleFrog
Jul 04 2016 06:26
I would make a lobby which extends observable
because all I really need is the listener support
Gajo Petrovic
@gajop
Jul 04 2016 06:27
it's bound to be tricky
since you want to share the listener list
wasn't that also a problem with switching ZK/uber servers ingame?
GoogleFrog
@GoogleFrog
Jul 04 2016 06:58
I don't want to share the listener list
Gajo Petrovic
@gajop
Jul 04 2016 06:59
is it going to be one widget?
GoogleFrog
@GoogleFrog
Jul 04 2016 07:01
is what going to be?
Gajo Petrovic
@gajop
Jul 04 2016 07:01
is battleroom/singleplayer skirmish window going to be implemented as a single widget?
GoogleFrog
@GoogleFrog
Jul 04 2016 07:01
yes
Gajo Petrovic
@gajop
Jul 04 2016 07:01
so if you don't have them share the listener list registering listeners will be complicated
GoogleFrog
@GoogleFrog
Jul 04 2016 07:02
why is explode at the top of wrapper?
Gajo Petrovic
@gajop
Jul 04 2016 07:03
explosion was done in the wrapper too for uber strings
GoogleFrog
@GoogleFrog
Jul 04 2016 07:03
but isn't utilities included?
Gajo Petrovic
@gajop
Jul 04 2016 07:04
yeah but you added that later :)
GoogleFrog
@GoogleFrog
Jul 04 2016 07:04
right
GoogleFrog
@GoogleFrog
Jul 04 2016 08:13
I've described how I think skirmish can work
the code which links the components is not great, but its there
Анархид
@Anarchid
Jul 04 2016 08:34
How do i go around handling non-shared protocol commands?
I want to add replay handling because that's one of the few things i did for swl (twice), so i know how to do it
Uber doesn't have a replay launching commands or any kind of evil remote control like this, so it'd be ZKLS only
Gajo Petrovic
@gajop
Jul 04 2016 08:44
@GoogleFrog probably OK for now
@Anarchid what does replay handling mean? you want to download replays from ZKS?
or you want Chobby to handle replay URLs?
Анархид
@Anarchid
Jul 04 2016 08:54
zkinfo has a button on its replay database: "launch replay"
then zkinfo asks ZKLS whether the user who's logged into the site is also logged in to the lobby
if so, ZKLS sends that user's client a message instructing the program to launch a specified version of engine and game with a specific replay and map
Gajo Petrovic
@gajop
Jul 04 2016 08:56
how does the client program get the replay?
Анархид
@Anarchid
Jul 04 2016 08:56
curl
or whatever
it gets an uri
Gajo Petrovic
@gajop
Jul 04 2016 08:56
but not through ZKLS
ok
Анархид
@Anarchid
Jul 04 2016 08:57
the other stuff is is obviously rapid' or in case of zkl rapid and-or nih'd
Gajo Petrovic
@gajop
Jul 04 2016 08:57
generally I'd like things to work with http://replays.springrts.com/ so an API should be well designed
but more importantly you should first check if you can download files
Анархид
@Anarchid
Jul 04 2016 08:58
how does replays.springrts.com work?
spring:// scheme?
Gajo Petrovic
@gajop
Jul 04 2016 08:58
it just downloads files i think
so maybe it wouldn't be able to work now
Анархид
@Anarchid
Jul 04 2016 08:58
so you have then to launch the file locally
Gajo Petrovic
@gajop
Jul 04 2016 08:58
i'd like to rely on the spring:// scheme if we can
Анархид
@Anarchid
Jul 04 2016 08:59
scheme registration is very OS specific
this will require engine hax
Gajo Petrovic
@gajop
Jul 04 2016 08:59
most things will :)
Анархид
@Anarchid
Jul 04 2016 08:59
duno, the server command hax doesn';t
Gajo Petrovic
@gajop
Jul 04 2016 09:00
anyway first thing is to try actually downloading files through lua sockets
Анархид
@Anarchid
Jul 04 2016 09:00
ok
this allows useful things anyway
clan icons, avatars, whatever
GoogleFrog
@GoogleFrog
Jul 04 2016 09:00
I got settings to work
Анархид
@Anarchid
Jul 04 2016 09:01
the infinite recursion problem website suggests that luasocket http downloads are cake http://stackoverflow.com/questions/29654194/download-file-by-url-in-lua
but maybe spring puts sticks in the wheel
Gajo Petrovic
@gajop
Jul 04 2016 09:02
i think last i tried it you couldn't do some of those things
e.g. http wasn't defined
was trying it for json analytics and ended up writing my own http thing
Анархид
@Anarchid
Jul 04 2016 09:06
hm
that sounds like a slightly less moist and delicious cake but i can also just steal your analytics code then
so, well defined api means that if i go with server command replays thing, the UI thingy gets some "onserverdemandslaunchreplay" and protocol handlers either handle it or not
and uberserver either gains an ability to do similarly eventually or not
right?
Gajo Petrovic
@gajop
Jul 04 2016 09:12
well defined API is just concerning chobby internal code; that there shouldn't be ZK-only things
imo for replays it's not very important
since this doesn't actually involve any chobby (G)UI, just a callin handler
i think we won't be doing this like that for uber; things are less tightly integrated
the URI alternative to protocol commands has flaws: you usually can register only one program, so there would be conflicts between ZKL/SWL/Chobby if you relied on URIs
if you can somehow send URIs to the currently open lobby program, then it'd be great
i'm not sure what are the OS limitations in that regard
Gajo Petrovic
@gajop
Jul 04 2016 09:17
also you can't steal my analytics code, it doesn't do file download/upload, just sends simple JSONs through restful services
implementing http download on your own seems suicidal, try to get http into engine luasocket impl
do that first and then we should look at the replay API
Анархид
@Anarchid
Jul 04 2016 09:19
ZKL and SWL don't register schemes
ZKL is incapable of registering schemes on Linux and will likely never attempt to
OS should be capable of sending links to already open programs, or at least, the programs themselves usually seem to handle it, seeing as i don't get multiple instances of firefox etc
QT/SWL could do it i guess technically, especially seeing how QT seems to already have a scheme handler class
Gajo Petrovic
@gajop
Jul 04 2016 09:29
You don't get multiple instances of Firefox but if Chrome is your default browser it will always open
So I think these schema registrations support only one (default) program
Анархид
@Anarchid
Jul 04 2016 09:54
maybe it's just the apps doing interprocess stuff
e.g. new firefox spawns, notes that another firefox exists before even opening window, tells other firefox that since it's already loaded, it should handle
on the other hand, the QT api has "uri open request" as an event thingy
can't i just pipe this into a file
Gajo Petrovic
@gajop
Jul 04 2016 10:13
Huh so http get is that simple in general?
There are surely a bunch of exceptions, for https/compressed data
I think URIs could be more useful within Spring lobbies, so players could send join game, channel, team, etc. URIs in chat and other lobbies would know how to handle them
Gajo Petrovic
@gajop
Jul 04 2016 10:19
But not sure if apps should have URI scemas assigned. Might make it hard to have multiple lobbies
Анархид
@Anarchid
Jul 04 2016 10:32
why have multiple lobbies though
i think the client sends whether it wants gzip in a header, and if client doesn't ask for gzip, it doesn't get gzip
Gajo Petrovic
@gajop
Jul 04 2016 10:37
We could design URIs anyway and just switch to them more aggressively later on.
Did you check why/if http is disabled in the engine luasockets? Maybe it's not so hard to turn them on.
Анархид
@Anarchid
Jul 04 2016 10:38
i won't be checking that for the nearest eight hours because it requires running spring
and while i can kind of run spring 100.0 on the 2011-issue MBP, it is a jarring experience
i don't think it is going to be hard to enable http enginely even if it's not enabled already
i've checked the luasocket folder in engine and it seems to have no http* files
Gajo Petrovic
@gajop
Jul 04 2016 10:39
Mightve just been disabled due to a dependency
Анархид
@Anarchid
Jul 04 2016 10:40
most likely just baleeted
Gajo Petrovic
@gajop
Jul 04 2016 10:42
Seems like identical link
Анархид
@Anarchid
Jul 04 2016 10:42
i blame mac copy hotkey
does chobby need a logo
Gajo Petrovic
@gajop
Jul 04 2016 10:43
YeahYeah
I want something blue and fat
Hmm maybe mascot rather than logo
Анархид
@Anarchid
Jul 04 2016 10:43
i was thinking of taking the spring logo but replacing the semicircle with a C
and rotating so it kind of looks like the kde thing
HOWEVER, chobby is also a character
note how its horns basically invoke GNU
Gajo Petrovic
@gajop
Jul 04 2016 10:45
Lol yeah that's good design
Анархид
@Anarchid
Jul 04 2016 10:46
which one
Gajo Petrovic
@gajop
Jul 04 2016 10:46
The dragon
Анархид
@Anarchid
Jul 04 2016 10:46
i'm now thinking of adopting Chobby the Dragon as a mascot and using logo with a dragon egg with Spring corona inside it
Gajo Petrovic
@gajop
Jul 04 2016 10:46
Don't infringe if it's a real IP
But feel free to use as inspiration
Анархид
@Anarchid
Jul 04 2016 10:46
this does not require infringing
mascot is one thing, and the proposed logo is merely a reference
Gajo Petrovic
@gajop
Jul 04 2016 10:47
One
Oke*
Gimme a sketch and I'll tell you if I like it
Анархид
@Anarchid
Jul 04 2016 10:48
this king of egg
Gajo Petrovic
@gajop
Jul 04 2016 10:49
I guess an IP infringement would be in the spirit of Spring anyways
Анархид
@Anarchid
Jul 04 2016 10:50
i think this is more like Nvidia calling its hybrid GPU technology "Optimus" and its implementation "Prime"
we are not making a dragon-themed game
and neither is Nvidia making a narrative about robots transforming into appliances
do you prefer svg or is raster ok
Gajo Petrovic
@gajop
Jul 04 2016 10:51
Svg for permanent I guess
Do you really want Spring to stop running on Nvidias :D
Анархид
@Anarchid
Jul 04 2016 10:52
i use optimus and prime
i mean this is not a proposal. Nvidia is actually doing htis.
*this
Gajo Petrovic
@gajop
Jul 04 2016 10:53
Ah I thought chobby was also nvidias mascot for these techs
Анархид
@Anarchid
Jul 04 2016 10:53
AF's logo guidelines seem to insist that the corona is the expendable component
chobby is just a type of dragon in an idle game called dragoncity
so i'm thinking maybe use spring square but with egg in it
i'll try both i guess
how do i get inkscape for the mac
Gajo Petrovic
@gajop
Jul 04 2016 10:55
Ah I get it now what you'll be doing
Hmmm, I think it's good but can it be made so it doesn't suggest you can click on it
Maybw two versions then. I think Ithe default one would indicate interaction is possible (looks bumpy like a button iirc)
Анархид
@Anarchid
Jul 04 2016 10:58
which it
but recolored blue (since you seem to want blue; trivial either way) and with an egg instead of corona
the first proposal is corona inside an egg instead of egg inside square. so corona is kept while square is lost
Gajo Petrovic
@gajop
Jul 04 2016 11:28
Corona would be nice to have if we lose colors
Otherwise might be straying a bit too far from original Spring design
Анархид
@Anarchid
Jul 04 2016 11:31
this is sans recolor and i'm not sure about the dots
there is also some aliasing. I'd redo it if it's generally ok
Gajo Petrovic
@gajop
Jul 04 2016 11:34
I think it's not bad, but can the egg be blueish?
I can't seem to zoom out to make it smaller on the phone, need to test that too. And how it just looks with the contours
Анархид
@Anarchid
Jul 04 2016 11:36
i can change the background to blueish
or you can simply by running a Color brush over it :P
ohhh
i can change glow to blue
gimme a sec
blueglow chobbeh http://imgur.com/pOqMcjW
Gajo Petrovic
@gajop
Jul 04 2016 11:39
Can you do blue with white glow instead?
Blue egg that is
Or does that diverge from the spec
Анархид
@Anarchid
Jul 04 2016 11:40
blue glow is already divergent
but sure, can try that as well
Анархид
@Anarchid
Jul 04 2016 11:46
blue on red doesn't look that good
Gajo Petrovic
@gajop
Jul 04 2016 11:46
Can I see?
Searching goolge images for "blue on red" seems to give some of the worst looking design xD
Анархид
@Anarchid
Jul 04 2016 11:50
this is what attempts to make blue with white glow on red bg yield me http://imgur.com/pXGF3L8
GoogleFrog
@GoogleFrog
Jul 04 2016 11:51
I forgot that you'll want the ability to pick which game is hosted via the skirmish menu
Анархид
@Anarchid
Jul 04 2016 11:52
it is actually considerably less bad without white glow http://imgur.com/oVFHbvs
i will try corona-in-egg now
Анархид
@Anarchid
Jul 04 2016 12:04
i think this one gets automatic victory by economic superiority http://imgur.com/PuGD3Y3
Gajo Petrovic
@gajop
Jul 04 2016 12:06
Texture doesn't make it better though
Btw we don't need to stick to an egg
If we wanted to make a chubby mammal the mascot, could just add its head
Анархид
@Anarchid
Jul 04 2016 12:10
mammals are much harder to draw
i can only draw spiders when it comes to animals
Gajo Petrovic
@gajop
Jul 04 2016 12:11
@GoogleFrog a lot of things still need to be extended to support spring games that have options such as shared control (team), faction and color. Not sure about handicap
Анархид
@Anarchid
Jul 04 2016 12:11
gloss version http://imgur.com/8ysXBLo
Gajo Petrovic
@gajop
Jul 04 2016 12:11
Some sort of autodetect if games need those opts
I like that one
Анархид
@Anarchid
Jul 04 2016 12:12
forb doesn't do actual design, does he
Gajo Petrovic
@gajop
Jul 04 2016 12:13
This is worth asking forb and other more artistically talented people
No idea?
Анархид
@Anarchid
Jul 04 2016 12:13
(judging whether a person who does design will have a seizure when seeing my misuse of gloss and spring logo guidelines)
Gajo Petrovic
@gajop
Jul 04 2016 12:13
Try him :D
Анархид
@Anarchid
Jul 04 2016 12:13
for science!
eh it's still better than Cabal logo :P
what is the process for inflicting style changes on repository
Gajo Petrovic
@gajop
Jul 04 2016 12:15
Make PR
Ill give you rights later
Анархид
@Anarchid
Jul 04 2016 12:16
right, expensive signals
does gitter do this thing slack does and start hiding messages when they're over 10k?
Gajo Petrovic
@gajop
Jul 04 2016 12:17
Brb 1h
Gajo Petrovic
@gajop
Jul 04 2016 14:56
i've invited you to the team
@GoogleFrog I have a feeling the singleplayer tab should prompt you to choose a game before continuing
Анархид
@Anarchid
Jul 04 2016 16:52
the access is insufficient to inflict an avatar
intriguingly, i seem to have lost privileges sometime ago (no more admin control of zk, zki, swl organizations)
i remember having access to all of them because i remember setting up irc hooks
i wonder if i can only administer one org
ahh, nevermind that
that requires repository admin, not org admin
(while setting org avatar requires org admin)
Анархид
@Anarchid
Jul 04 2016 17:55
socket.http: not working
abma test code: downloaded a zk replay and launched it
only had to add code to save it to file and cut off http headers
replay seems uncorrupted, too
surely there will be special cases but i think the replay downloader can simply care only for whether request returns HTTP 200 and that's it
now i need to figure out how to connect to ZKLS
and i can start making it a handler
ForbodingAngel
@ForbodingAngel
Jul 04 2016 19:15
Anarchid, yes I do design
Logo, UI, etc
UI design is more my forte and logo design is more of just a side thing, but I can do just about anything. Bit of a shame that lua seems to refuse to take in my head, but I can do just about everything else more or less
Jose Luis
@TurBoss
Jul 04 2016 19:16
Hi Forb
ForbodingAngel
@ForbodingAngel
Jul 04 2016 19:16
hey :-)
@Anarchid ahh ok I can tag him
Ohhh you guys want a logo for chobby?
not a problem, I've already made tons of logo deritaves (For spring stuff)
I have a bunch of premade ps templates that basically let you plug in whatever you want. I thought it would be neat to have for people who aren't particularly good with photoshop, so that way they could have nice looking spring related logos too
Анархид
@Anarchid
Jul 04 2016 19:28
@ForbodingAngel i made a few lobby attempts
the question was whether they would make you have a stroke
for science
*lobby logo
look he's not responding
INTERRUPT THE EXPERIMENT
ForbodingAngel
@ForbodingAngel
Jul 04 2016 19:34
@Anarchid went to the restroom
Welp... it's blue :-D
why an egg though? catch me up on your ideas for the design so I can get the full picture
Анархид
@Anarchid
Jul 04 2016 19:37
chobby is a type of dragon in an idle game called DragonCity
ForbodingAngel
@ForbodingAngel
Jul 04 2016 19:37
The dragon egg is cute :-)
Is the IP infringing or is it foss?
if it's foss, lets just put the egg in the spring logo and call it doen cause that shit is cute
I could always draw one I guess lol
Анархид
@Anarchid
Jul 04 2016 19:39
it is not foss
this is not direct infringement because we're not openly saying it's that character
and chobby the lobby project is completely different to dragoncity the game project
ForbodingAngel
@ForbodingAngel
Jul 04 2016 19:40
So can we use it?
Анархид
@Anarchid
Jul 04 2016 19:40
this is about how Nvidia can call their hybrid GPU tech "Optimus" and its driver "Prime"
i wouldn't use the character directly
but look, you're using characters from other settings in Evo and it's totally fine
ForbodingAngel
@ForbodingAngel
Jul 04 2016 19:41
I am?
Анархид
@Anarchid
Jul 04 2016 19:41
Endbringers were a trojan
ForbodingAngel
@ForbodingAngel
Jul 04 2016 19:41
lol :-D
Анархид
@Anarchid
Jul 04 2016 19:41
but tributes/references etc are fair use i think
remember how you could find a dead Doom marine in Duke Nukem
ForbodingAngel
@ForbodingAngel
Jul 04 2016 19:42
lol ok well fair enough then
Анархид
@Anarchid
Jul 04 2016 20:00
i fear that the blue dragon egg is parsed differently by different people
orfelius and hokomoko decided that it was probably an icicle, and the logo was for a "Winter game engine"
ForbodingAngel
@ForbodingAngel
Jul 04 2016 20:01
haha
well I'm thinking the dragon egg
I'm prolly gonna have to redraw it though
which is annoying
Анархид
@Anarchid
Jul 04 2016 20:01
eltorero decided that it was probably a Spring-merch 3d-printable guitar pick
ForbodingAngel
@ForbodingAngel
Jul 04 2016 20:02
well look at this
it is intentionally crappy
I've got it this way for reference
sizing and etc
cause I have to redraw it
but that's the general idea
maybe different colors, dunno
I'll figure that out as I go
Анархид
@Anarchid
Jul 04 2016 20:03
oh you found that exact egg heh
ForbodingAngel
@ForbodingAngel
Jul 04 2016 20:03
yeah lol
it was cute
Анархид
@Anarchid
Jul 04 2016 20:03
this works better than my repaint attempts
ForbodingAngel
@ForbodingAngel
Jul 04 2016 20:04
there are some others
Анархид
@Anarchid
Jul 04 2016 20:04
but it is also not a repaint
ForbodingAngel
@ForbodingAngel
Jul 04 2016 20:04
no I'm going to create it though
cause this looks shitty
but the point is that the idea is solid
ForbodingAngel
@ForbodingAngel
Jul 04 2016 20:19
@Anarchid are you good at texturing things?
ForbodingAngel
@ForbodingAngel
Jul 04 2016 20:41
ok so
Granted I'm not trying terribly hard
but here is the general idea
Анархид
@Anarchid
Jul 04 2016 20:42
@ForbodingAngel depends on what you call "things"
ForbodingAngel
@ForbodingAngel
Jul 04 2016 20:42
@Anarchid dost thou approve or am I barking up the wrong tree?
Анархид
@Anarchid
Jul 04 2016 20:43
it seems very similar to the original
but also seems fine to me
ForbodingAngel
@ForbodingAngel
Jul 04 2016 20:43
Yeah, it is
should I have made it different?
Анархид
@Anarchid
Jul 04 2016 20:43
plausible deniability never hurts :)
ForbodingAngel
@ForbodingAngel
Jul 04 2016 20:43
haha
Анархид
@Anarchid
Jul 04 2016 20:43
so what's about texturing
ForbodingAngel
@ForbodingAngel
Jul 04 2016 20:43
well shit xD
oh I was thinking abotu if the egg had wings like int he saucve
sauce image*
If you're good at texturing perhaps it would make sense for you to do the more intricate details?
or, I could just use some gradient paints and call it a day
Анархид
@Anarchid
Jul 04 2016 20:44
imo, keep it crisp and glossy
vectorlike
i want to brag about my texturing though
ForbodingAngel
@ForbodingAngel
Jul 04 2016 20:45
oh wow, that's nice
remind me to chain you in my basement to force you to make a new lego skin
properly vectored for easy changeability
I started doing it but it's a bit of a hurculean task
Анархид
@Anarchid
Jul 04 2016 20:46
still so far from cremuss and benz though :P
ForbodingAngel
@ForbodingAngel
Jul 04 2016 20:47
pffft
ugh eff drawing wings
I'mma use os clip art
jackpot
ForbodingAngel
@ForbodingAngel
Jul 04 2016 21:11
@Anarchid aaaaannnnd done: https://i.imgur.com/gTA2N3W.png
I'll link sauce as soon as the drive app stops being stupid
Not too shitty for only spending an hour on it