These are chat archives for Spring-Chobby/Chobby

23rd
Jul 2016
Gajo Petrovic
@gajop
Jul 23 2016 00:12
Well I've gone on my tour so delaying the editbox stuff until Monday it seems :p
GoogleFrog
@GoogleFrog
Jul 23 2016 08:40
wireframe = mockup?
idk what it means to have all our junk in one draw
drawer
GoogleFrog
@GoogleFrog
Jul 23 2016 09:03
@ForbodingAngel have you looked at the current state of things?
Gajo Petrovic
@gajop
Jul 23 2016 09:14
Yeah he means to sketch the layout without skinning it, sorta like we did with chili early on, but probably just as images
L.J. Lim
@KingRaptor
Jul 23 2016 09:16
is there already a Save As/Load dialog box implementation I can recycle?
currently making one from the ImageListView example in Chili demo widget
Gajo Petrovic
@gajop
Jul 23 2016 09:17
Kinda is in Scened and Klon's ambient audio editor
GoogleFrog
@GoogleFrog
Jul 23 2016 09:28
a layout sketch is what we have now
we just happen to have a skin for it because chili comes with one
L.J. Lim
@KingRaptor
Jul 23 2016 09:31
ok, copied from scened the Observable and FileDialog classes (put in LuaUI/Widgets/chobby/components) and the FilePanel control (LuaUI/Widgets/Chili/controls)
then realized I have no idea whether this is sufficient or what to do next
also I'm wondering whether I should make ZK campaign handler a library (currently it's a widget in chobby/LuaUI/Widgets)
L.J. Lim
@KingRaptor
Jul 23 2016 09:37
actually it now occurs to me that I should have a "save slot" system instead of letting the user muck with saving/loading specific files on disk
I think the only game series that does the latter is Civilization
GoogleFrog
@GoogleFrog
Jul 23 2016 09:38
what? lots of games give you file names
Gajo Petrovic
@gajop
Jul 23 2016 10:30
Hope you can use the file dialog, but if not, ask me. I have extended that thing in Scened with some Scened specific requirements so it's pretty flexible.
Save slots are better if you ask me
In fact much better if we ever decide to do cloud saves like some games do
GoogleFrog
@GoogleFrog
Jul 23 2016 11:19
actually forb I am not sure
perhaps it is good for you to make a design before looking at what we have
L.J. Lim
@KingRaptor
Jul 23 2016 16:48
right side window area should probably display an empty window if no tab is selected yet
the empty area looks odd
L.J. Lim
@KingRaptor
Jul 23 2016 18:31
there's a potential problem with the current implementation where it loads every single save into memory at once
need to do something to store the save metadata separately
Gajo Petrovic
@gajop
Jul 23 2016 22:17
1) I think it should be only load there?
2) I'd put the load (and save?) button next to the item, and just have back in the top right
The campaign should really be 1. Continue (available only if you played already, and uses the last one), 2. New campaign, 3. Load Campaign