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Spring RTS Ingame lobby project
Aug 07 2016 02:40
Can you guys help me? Custom Unit Shaders Framework complains in infolog about Warning: LuaMaterial: missing TeamColor uniform and LuaMaterial: incorrect key
I seem to be incapable of figuring out how to fix this for myself, and apparently CUS works for every other game because they apparently use modified versions of it that are fixed.
I frankensteined some shit together thanks to BAR and ZK and got it working, but it error spams like crazy.
Aug 07 2016 03:49
Not right now, on vacation. Ask me after Wednesday
Aug 07 2016 03:59
Aug 07 2016 05:27
wow, is my hastily attempted Scorpio Battleground now a real graphics element?
I don't really understand the shader bits of the CUS
and I dislike the data structures that are used in the non-ZK ones
Aug 07 2016 06:30
do you happen to have an implementable copy that doesn't have a million hooks into game specific crap holding it back?
Aug 07 2016 07:29
afaik all the ZK one has is a unitRulesParam which lets you assign skins per-unit
and of course, the better data structure
Aug 07 2016 10:14
any chance you could zip it up for me or show me where to get what is needed?