Where communities thrive


  • Join over 1.5M+ people
  • Join over 100K+ communities
  • Free without limits
  • Create your own community
People
Repo info
Activity
  • Jan 23 13:15
    Beherith synchronize #529
  • Jan 23 13:11
    Beherith synchronize #529
  • Jan 23 12:24
    Beherith synchronize #529
  • Jan 23 08:52
    Beherith synchronize #529
  • Jan 22 12:12
    Beherith synchronize #529
  • Jan 22 11:37
    Beherith synchronize #529
  • Jan 22 11:31
    Beherith synchronize #529
  • Jan 21 20:38
    Beherith synchronize #529
  • Jan 21 20:25
    Beherith synchronize #529
  • Jan 21 13:10
    Beherith synchronize #529
  • Jan 21 12:30
    Beherith opened #529
  • Jan 18 16:39

    gajop on master

    Option to add a friend by typin… Merge pull request #528 from Be… (compare)

  • Jan 18 16:39
    gajop closed #528
  • Jan 17 11:12
    Beherith opened #528
  • Jan 16 04:48

    gajop on master

    Allow configuration of activity… Merge pull request #527 from Be… (compare)

  • Jan 16 04:48
    gajop closed #527
  • Jan 15 17:49
    Beherith opened #527
  • Jan 14 15:50
    Beherith commented on 0dc64d3
  • Jan 14 15:48
    gajop commented on 0dc64d3
  • Jan 14 15:22
    Beherith commented on 0dc64d3
Eshed
@ashdnazg
and I've moved all stuff to the luamenu dirs
so they don't accidentally mingle
Gajo Petrovic
@gajop
oh so it's still merging the two VFS?
Eshed
@ashdnazg
no
you can choose
but unfortunately it proved impossible to make VFS.ZIP exclude lua menu
Gajo Petrovic
@gajop
that sounds like a 'yes' to me?
Eshed
@ashdnazg
no
Gajo Petrovic
@gajop
if you can access luamenu stuff from game
not talking about variables
Eshed
@ashdnazg
now VFS.MOD will not read MENU stuff
Gajo Petrovic
@gajop
ok
that's good
it's actually pretty good if we can choose also but optional
Eshed
@ashdnazg
every bit of unsynced code which doesn't specify the mode or which specified VFS.ZIP (or VFS.RAW_FIRST) will read from menu archive
Gajo Petrovic
@gajop
i'm basically asking this if both luamenu and game have stuff in "libs", would they merge/conflict or not, and the answer seems no
imo if all you need to do is correctly specify it, it's not a problem
Eshed
@ashdnazg
it depends on the function which looks for them
in any case synced lua code is protected
it's correct to assume people never correctly specify
Gajo Petrovic
@gajop
"good default", sure
so about the last thing you said
wouldn't it imply that game's luaui code would read from menu archive by default?
Eshed
@ashdnazg
the default in luaui reads will be able to read things from luamenu
indeed
Gajo Petrovic
@gajop
that doesn't seem to be the best default
by default i'd exclude things
Eshed
@ashdnazg
unfortunately it seems to be a big problem to change that
Gajo Petrovic
@gajop
because the default isn't VFS.MOD?
Eshed
@ashdnazg
yes
Gajo Petrovic
@gajop
ok i understand
Eshed
@ashdnazg
remember that widgets can exist in the map archive and in raw filesystem
I've originally tried to prevent this
but it was a rabbithole
every change broke something else
Gajo Petrovic
@gajop
i can live with it, i assume people writing libs to be more responsible in writing correct VFS access modes
the biggest conflict i can see is in the "libs/" dir
Eshed
@ashdnazg
and the most important thing is the synced code
now, you can still put a units folder in your menu
Gajo Petrovic
@gajop
maybe xP
Eshed
@ashdnazg
but that will suck :D
Gajo Petrovic
@gajop
aha
well
Eshed
@ashdnazg
because the engine itself isn't protected like the lua
I can probably fix this
Gajo Petrovic
@gajop
i was thinking about adding units/gameplay in luamenu but it's probably best to just run menu -> game and have the menu display still running
Eshed
@ashdnazg
yup
:P
Gajo Petrovic
@gajop
can a start script run (specify) a menu, game and map ?
Eshed
@ashdnazg
I haven't put a menu in the startscript yet