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  • Jun 07 11:40

    Beherith on master

    Implement teamcolor in Interfac… (compare)

  • May 09 11:35

    gajop on master

    Add the StartNewSpring handler … Merge pull request #542 from ra… (compare)

  • May 09 11:35
    gajop closed #542
  • May 09 11:26
    raph-amiard opened #542
  • Apr 22 12:41

    gajop on master

    Adapt to new sdzf-parser in spr… Merge pull request #541 from ra… (compare)

  • Apr 22 12:41
    gajop closed #541
  • Apr 19 14:27

    Beherith on master

    Add listener for OnRequestBattl… (compare)

  • Apr 18 18:41
    raph-amiard edited #541
  • Apr 18 18:41
    raph-amiard opened #541
  • Apr 16 09:03

    Beherith on master

    Adapt sl_loopback.lua * no nee… Merge pull request #540 from ra… (compare)

  • Apr 16 09:03
    Beherith closed #540
  • Apr 16 08:28
    raph-amiard opened #540
  • Apr 12 20:08
    Beherith closed #539
  • Apr 12 20:08

    Beherith on master

    sl_loopback.lua: make resilient… Merge pull request #539 from ra… (compare)

  • Apr 12 14:51
    raph-amiard opened #539
  • Apr 12 07:46

    Beherith on master

    Make travis happy (whitespace) (compare)

  • Apr 12 07:43

    Beherith on master

    Minor: fix tabs sl_loopback.lua: Pass allyTeams… Merge pull request #538 from ra… (compare)

  • Apr 12 07:43
    Beherith closed #538
  • Apr 12 07:43
    Beherith commented #538
  • Apr 11 22:02
    raph-amiard opened #538
Eshed
@ashdnazg
no
Gajo Petrovic
@gajop
if you can access luamenu stuff from game
not talking about variables
Eshed
@ashdnazg
now VFS.MOD will not read MENU stuff
Gajo Petrovic
@gajop
ok
that's good
it's actually pretty good if we can choose also but optional
Eshed
@ashdnazg
every bit of unsynced code which doesn't specify the mode or which specified VFS.ZIP (or VFS.RAW_FIRST) will read from menu archive
Gajo Petrovic
@gajop
i'm basically asking this if both luamenu and game have stuff in "libs", would they merge/conflict or not, and the answer seems no
imo if all you need to do is correctly specify it, it's not a problem
Eshed
@ashdnazg
it depends on the function which looks for them
in any case synced lua code is protected
it's correct to assume people never correctly specify
Gajo Petrovic
@gajop
"good default", sure
so about the last thing you said
wouldn't it imply that game's luaui code would read from menu archive by default?
Eshed
@ashdnazg
the default in luaui reads will be able to read things from luamenu
indeed
Gajo Petrovic
@gajop
that doesn't seem to be the best default
by default i'd exclude things
Eshed
@ashdnazg
unfortunately it seems to be a big problem to change that
Gajo Petrovic
@gajop
because the default isn't VFS.MOD?
Eshed
@ashdnazg
yes
Gajo Petrovic
@gajop
ok i understand
Eshed
@ashdnazg
remember that widgets can exist in the map archive and in raw filesystem
I've originally tried to prevent this
but it was a rabbithole
every change broke something else
Gajo Petrovic
@gajop
i can live with it, i assume people writing libs to be more responsible in writing correct VFS access modes
the biggest conflict i can see is in the "libs/" dir
Eshed
@ashdnazg
and the most important thing is the synced code
now, you can still put a units folder in your menu
Gajo Petrovic
@gajop
maybe xP
Eshed
@ashdnazg
but that will suck :D
Gajo Petrovic
@gajop
aha
well
Eshed
@ashdnazg
because the engine itself isn't protected like the lua
I can probably fix this
Gajo Petrovic
@gajop
i was thinking about adding units/gameplay in luamenu but it's probably best to just run menu -> game and have the menu display still running
Eshed
@ashdnazg
yup
:P
Gajo Petrovic
@gajop
can a start script run (specify) a menu, game and map ?
Eshed
@ashdnazg
I haven't put a menu in the startscript yet
there are some complications for that
but it's something I must add
so deafaultstartscript works
and there is no reliance on these silly springsettings
Gajo Petrovic
@gajop
Eshed
@ashdnazg
yes, but not for us
L.J. Lim
@KingRaptor
on campaign: the campaign handler is functional, it lacks some features I'd like (sorting saves by date, scene replay) but those can be added later