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  • Jun 14 19:04
    Ruwetuin opened #543
  • Jun 07 11:40

    Beherith on master

    Implement teamcolor in Interfac… (compare)

  • May 09 11:35

    gajop on master

    Add the StartNewSpring handler … Merge pull request #542 from ra… (compare)

  • May 09 11:35
    gajop closed #542
  • May 09 11:26
    raph-amiard opened #542
  • Apr 22 12:41

    gajop on master

    Adapt to new sdzf-parser in spr… Merge pull request #541 from ra… (compare)

  • Apr 22 12:41
    gajop closed #541
  • Apr 19 14:27

    Beherith on master

    Add listener for OnRequestBattl… (compare)

  • Apr 18 18:41
    raph-amiard edited #541
  • Apr 18 18:41
    raph-amiard opened #541
  • Apr 16 09:03

    Beherith on master

    Adapt sl_loopback.lua * no nee… Merge pull request #540 from ra… (compare)

  • Apr 16 09:03
    Beherith closed #540
  • Apr 16 08:28
    raph-amiard opened #540
  • Apr 12 20:08
    Beherith closed #539
  • Apr 12 20:08

    Beherith on master

    sl_loopback.lua: make resilient… Merge pull request #539 from ra… (compare)

  • Apr 12 14:51
    raph-amiard opened #539
  • Apr 12 07:46

    Beherith on master

    Make travis happy (whitespace) (compare)

  • Apr 12 07:43

    Beherith on master

    Minor: fix tabs sl_loopback.lua: Pass allyTeams… Merge pull request #538 from ra… (compare)

  • Apr 12 07:43
    Beherith closed #538
  • Apr 12 07:43
    Beherith commented #538
Gajo Petrovic
@gajop
ok i understand
Eshed
@ashdnazg
remember that widgets can exist in the map archive and in raw filesystem
I've originally tried to prevent this
but it was a rabbithole
every change broke something else
Gajo Petrovic
@gajop
i can live with it, i assume people writing libs to be more responsible in writing correct VFS access modes
the biggest conflict i can see is in the "libs/" dir
Eshed
@ashdnazg
and the most important thing is the synced code
now, you can still put a units folder in your menu
Gajo Petrovic
@gajop
maybe xP
Eshed
@ashdnazg
but that will suck :D
Gajo Petrovic
@gajop
aha
well
Eshed
@ashdnazg
because the engine itself isn't protected like the lua
I can probably fix this
Gajo Petrovic
@gajop
i was thinking about adding units/gameplay in luamenu but it's probably best to just run menu -> game and have the menu display still running
Eshed
@ashdnazg
yup
:P
Gajo Petrovic
@gajop
can a start script run (specify) a menu, game and map ?
Eshed
@ashdnazg
I haven't put a menu in the startscript yet
there are some complications for that
but it's something I must add
so deafaultstartscript works
and there is no reliance on these silly springsettings
Gajo Petrovic
@gajop
Eshed
@ashdnazg
yes, but not for us
L.J. Lim
@KingRaptor
on campaign: the campaign handler is functional, it lacks some features I'd like (sorting saves by date, scene replay) but those can be added later
I still need to actually make content for it and possibly make some refinements to Chili VN, but it's completed up to the same point as Ren'Py campaign was
could bundle that for release in fairly short order, although actually using it will require some work to merge the branch into chobby master
(should I wait until LuaMenu for that?)
Gajo Petrovic
@gajop
Yeah, LuaMenu should be merged soon hopefully. After that we can continue work there. For now you can work on the same branch as it'll be used
Eshed
@ashdnazg
anything preventing luamenu from replacing master at the moment?
Gajo Petrovic
@gajop
No. Go ahead
GoogleFrog
@GoogleFrog
does chili have a depth limit?
a feasibly reachable one
before it starts breaking
GoogleFrog
@GoogleFrog
I think it does
and that I have hit the limit
the limit seems to be 10 controls
Gajo Petrovic
@gajop
i didn't know it did
10 sounds a bit small
GoogleFrog
@GoogleFrog
unrelated controls started offseting their drawing
GoogleFrog
@GoogleFrog
there are a lot of tickets
but I think there are only a few related things
many of the tickets are related to fixing display modes
others are to do with issues loading resources quickly enough or at all
that is basically all the issues
idk if its going to be done in 5 hours though so I'll have to run ZKL for the clanwars
L.J. Lim
@KingRaptor
hmm how do I run luamenu chobby on windows
GoogleFrog
@GoogleFrog
get latest engine and clone chobby