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  • Jan 21 06:27
    ForbodingAngel commented #498
  • Jan 21 06:01
    gajop commented #498
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    ForbodingAngel commented #498
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    ForbodingAngel commented #498
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    gajop commented #498
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    ForbodingAngel commented #498
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    ForbodingAngel commented #498
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    gajop closed #498
  • Jan 19 17:28
    gajop commented #498
  • Jan 19 04:42
    gajop commented #498
  • Jan 19 03:16
    ForbodingAngel opened #498
  • Jan 17 13:57
    gajop closed #494
  • Jan 17 13:57
    gajop commented #494
Eshed
@ashdnazg
remember that widgets can exist in the map archive and in raw filesystem
I've originally tried to prevent this
but it was a rabbithole
every change broke something else
Gajo Petrovic
@gajop
i can live with it, i assume people writing libs to be more responsible in writing correct VFS access modes
the biggest conflict i can see is in the "libs/" dir
Eshed
@ashdnazg
and the most important thing is the synced code
now, you can still put a units folder in your menu
Gajo Petrovic
@gajop
maybe xP
Eshed
@ashdnazg
but that will suck :D
Gajo Petrovic
@gajop
aha
well
Eshed
@ashdnazg
because the engine itself isn't protected like the lua
I can probably fix this
Gajo Petrovic
@gajop
i was thinking about adding units/gameplay in luamenu but it's probably best to just run menu -> game and have the menu display still running
Eshed
@ashdnazg
yup
:P
Gajo Petrovic
@gajop
can a start script run (specify) a menu, game and map ?
Eshed
@ashdnazg
I haven't put a menu in the startscript yet
there are some complications for that
but it's something I must add
so deafaultstartscript works
and there is no reliance on these silly springsettings
Gajo Petrovic
@gajop
Eshed
@ashdnazg
yes, but not for us
L.J. Lim
@KingRaptor
on campaign: the campaign handler is functional, it lacks some features I'd like (sorting saves by date, scene replay) but those can be added later
I still need to actually make content for it and possibly make some refinements to Chili VN, but it's completed up to the same point as Ren'Py campaign was
could bundle that for release in fairly short order, although actually using it will require some work to merge the branch into chobby master
(should I wait until LuaMenu for that?)
Gajo Petrovic
@gajop
Yeah, LuaMenu should be merged soon hopefully. After that we can continue work there. For now you can work on the same branch as it'll be used
Eshed
@ashdnazg
anything preventing luamenu from replacing master at the moment?
Gajo Petrovic
@gajop
No. Go ahead
GoogleFrog
@GoogleFrog
does chili have a depth limit?
a feasibly reachable one
before it starts breaking
GoogleFrog
@GoogleFrog
I think it does
and that I have hit the limit
the limit seems to be 10 controls
Gajo Petrovic
@gajop
i didn't know it did
10 sounds a bit small
GoogleFrog
@GoogleFrog
unrelated controls started offseting their drawing
GoogleFrog
@GoogleFrog
there are a lot of tickets
but I think there are only a few related things
many of the tickets are related to fixing display modes
others are to do with issues loading resources quickly enough or at all
that is basically all the issues
idk if its going to be done in 5 hours though so I'll have to run ZKL for the clanwars
L.J. Lim
@KingRaptor
hmm how do I run luamenu chobby on windows
GoogleFrog
@GoogleFrog
get latest engine and clone chobby
and run the luamenu branch