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  • 19:03
    silentwings commented #462
  • 19:01
    silentwings commented #462
  • Sep 04 12:35
    Damgam opened #487
  • Aug 24 05:54
    ForbodingAngel commented #486
  • Aug 24 05:54
    ForbodingAngel commented #486
  • Aug 23 13:08
    Anarchid commented #486
  • Aug 23 13:08
    Anarchid commented #486
  • Aug 23 02:01
    ForbodingAngel edited #486
  • Aug 23 02:01
    ForbodingAngel milestoned #486
  • Aug 23 02:01
    ForbodingAngel opened #486
  • Aug 21 03:12
    gajop commented #484
  • Aug 21 03:09
    gajop opened #485
  • Aug 21 01:31
    MaDDoXbr commented #484
  • Aug 20 21:52
    gajop commented #484
  • Aug 20 21:52

    gajop on master

    remove tc config https://github… (compare)

  • Aug 20 20:35
    azaremoth commented #484
  • Aug 19 13:43

    gajop on master

    disable analytics if wrapper do… (compare)

  • Aug 18 15:21
    gajop commented #482
  • Aug 18 15:21
    gajop closed #482
  • Aug 18 09:26

    gajop on master

    remove trailing ws (compare)

Gajo Petrovic
@gajop
can a start script run (specify) a menu, game and map ?
Eshed
@ashdnazg
I haven't put a menu in the startscript yet
there are some complications for that
but it's something I must add
so deafaultstartscript works
and there is no reliance on these silly springsettings
Gajo Petrovic
@gajop
Eshed
@ashdnazg
yes, but not for us
L.J. Lim
@KingRaptor
on campaign: the campaign handler is functional, it lacks some features I'd like (sorting saves by date, scene replay) but those can be added later
I still need to actually make content for it and possibly make some refinements to Chili VN, but it's completed up to the same point as Ren'Py campaign was
could bundle that for release in fairly short order, although actually using it will require some work to merge the branch into chobby master
(should I wait until LuaMenu for that?)
Gajo Petrovic
@gajop
Yeah, LuaMenu should be merged soon hopefully. After that we can continue work there. For now you can work on the same branch as it'll be used
Eshed
@ashdnazg
anything preventing luamenu from replacing master at the moment?
Gajo Petrovic
@gajop
No. Go ahead
GoogleFrog
@GoogleFrog
does chili have a depth limit?
a feasibly reachable one
before it starts breaking
GoogleFrog
@GoogleFrog
I think it does
and that I have hit the limit
the limit seems to be 10 controls
Gajo Petrovic
@gajop
i didn't know it did
10 sounds a bit small
GoogleFrog
@GoogleFrog
unrelated controls started offseting their drawing
GoogleFrog
@GoogleFrog
there are a lot of tickets
but I think there are only a few related things
many of the tickets are related to fixing display modes
others are to do with issues loading resources quickly enough or at all
that is basically all the issues
idk if its going to be done in 5 hours though so I'll have to run ZKL for the clanwars
L.J. Lim
@KingRaptor
hmm how do I run luamenu chobby on windows
GoogleFrog
@GoogleFrog
get latest engine and clone chobby
and run the luamenu branch
because master is dead
L.J. Lim
@KingRaptor
yah, but I forgot how to tell spring.exe to run chobby as menu
GoogleFrog
@GoogleFrog
DefaultLuaMenu = Chobby $VERSION
in springsettings
L.J. Lim
@KingRaptor
seems changing resolution in settings doesn't work in LuaMenu yet
GoogleFrog
@GoogleFrog
don't do master
works fine for me
L.J. Lim
@KingRaptor
GoogleFrog
@GoogleFrog
your files are wrong
luaMenu branch
L.J. Lim
@KingRaptor
rebasing feels like more trouble than I want to deal with right now
there's more than one LuaMenu branch?
nvm I'll just reclone and merge a hand-squashed commit
GoogleFrog
@GoogleFrog
there is one LuaMenu
the other two branches are not to be used
L.J. Lim
@KingRaptor
works now
L.J. Lim
@KingRaptor
I understand the only way to reload a widget now is application restart?