Dont retry downloads forever!remove whitespace errorsUpdate lobby interface to suppo… and 2 more (compare)
ForbodingAngel
@ForbodingAngel
which is very similar to zk's list
with a few additions
Default springsettings? Me rikey
Hmm, does modoptions need to be part of it? I'm guessing so. That is more tricky, cause those do change, but I can do changes in batches. Atm I don't need to add any, so it's not too concerning to me at the moment.
ForbodingAngel
@ForbodingAngel
Tbh these configs look pretty simple, gimmie day or so (1am atm) and I'll push em, you guys can let me know what I missed. I should have quite a few people happily willing test. When I originally showed chobby screenies, knickers were drenched, so I imagine it's not gonna require much convincing lol :-D
Gajo Petrovic
@gajop
for real testing you'd want uber support
ForbodingAngel
@ForbodingAngel
uber as in uberserver?
Gajo Petrovic
@gajop
correct
ForbodingAngel
@ForbodingAngel
btw
in your settings I see you have bumpmapped for water
be careful, it has a tendency to fail in very bad ways with some ATI cards
Steam people had enough trouble with it to the point to where I force water 3, 1 or 0
GoogleFrog
@GoogleFrog
@gajop how does VFS.UseArchive work?
Gajo Petrovic
@gajop
You specify an archive by its path, and then you can load its files as if they were in the mod or map
GoogleFrog
@GoogleFrog
how do you do that?
and its not for any zip archieve?
I want to get replay data
VFS.DirList doesn't see replays added since spring launched
GoogleFrog
@GoogleFrog
nevermind, typo
I'd still like to get into zip archieves though
Gajo Petrovic
@gajop
i think it's possible to do that
but generally an issue to find where the replays are saved
(unless you can control that)
GoogleFrog
@GoogleFrog
replays seem to always be in demos
I've got a tab that lists and launches replays
the only data I have is from parsing the filename
Gajo Petrovic
@gajop
so what do you want to do btw?
Gajo Petrovic
@gajop
shouldn't be hard to open the zip file and do what you want with it
GoogleFrog
@GoogleFrog
I want to get replay data
my replays from 0.82.7 can be opened and have their startscripts read out
some time later the replays become archives with a single text file in them
so I need to open them and get the startscript out
then I can say who played in the game and what game was played
although this also sounds like the specialized VFS that could be added to the engine
there are a lot of non-text bytes in the file so parsing it could be problematic. The engine knows how to parse these already so could just have a function for extracting the startscript from replays, zipped or not
ForbodingAngel
@ForbodingAngel
New gitter look
Ermahgherd. Btw, evo config soon. Sorry, got busy. I'll get it done tomorrow after all this Halloween stuff is over with.
ForbodingAngel
@ForbodingAngel
Ok, so... I'm doing this config for evo
errr nm I think i figured out my question
ForbodingAngel
@ForbodingAngel
Sorry for the extra commit on merge, but git rebase has a tendency to completely shit all over commits that have added files when rebasing lately
Anyway, it's there. Just let me know what you need from me.
GoogleFrog
@GoogleFrog
its a bit too cargo cult and I want a way to remove the minimaps
L.J. Lim
@KingRaptor
test
hey it works again
TurBoss
@TurBoss
is there a way to know if a download is a game or a map? in the download widget?
found this error [f=-000001] [LuaMenu] Error: In DownloadFinished(): [string "LuaMenu/Widgets/gui_battle_room_window.lua"]:46: attempt to index upvalue 'battleLobby' (a nil value)
[f=-000001] [LuaMenu] Error: Removed widget: <Battle Room Window>
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Dont retry downloads forever! remove whitespace errors Update lobby interface to suppo… and 2 more (compare)