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Repo info
Activity
  • Mar 08 2018 08:15

    gajop on master

    fix modinfo.lua rename (compare)

  • Feb 21 2016 19:09

    gajop on master

    add shaders in unit death anims (compare)

  • Feb 20 2016 12:11

    gajop on master

    101 compatibility: center offse… 101 compatibility: outline shad… (compare)

  • Jan 04 2016 17:58

    silentwings on master

    reduce lagspikes (compare)

  • Dec 21 2015 06:05

    gajop on master

    update chonsole (compare)

  • Dec 17 2015 16:41
    Anarchid commented #16
  • Dec 17 2015 14:37
    abma commented #16
  • Dec 17 2015 13:56
    Redwan13 commented #16
  • Dec 17 2015 03:13
    abma commented #16
  • Dec 17 2015 02:06

    gajop on 1.2

    (compare)

  • Dec 17 2015 01:44

    gajop on master

    replace bird audio with wind+le… (compare)

  • Dec 17 2015 01:27
    gajop commented #16
  • Dec 16 2015 18:08
    Anarchid commented #16
  • Dec 16 2015 18:03
    Anarchid commented #16
  • Dec 16 2015 18:02
    Redwan13 commented #16
  • Dec 16 2015 17:57
    Anarchid commented #16
  • Dec 16 2015 17:49
    Redwan13 commented #16
  • Dec 16 2015 17:43
    Anarchid commented #16
  • Dec 16 2015 17:40
    Redwan13 commented #16
  • Dec 16 2015 17:33
    Anarchid commented #16
Gajo Petrovic
@gajop
shaders = off -> deal breaker
Анархид
@Anarchid
yes, all that is/will be gone
fine
i'll keep forceshaders
Gajo Petrovic
@gajop
ok so once you've made the build: add it here: https://github.com/SpringCabal/LD34/releases
go to "Edit" on the release
and upload the file
Анархид
@Anarchid
uploading :)
this feels too easy
=_=
nothing is ever that easy on Mac
well maybe it's because this requires no mucking with provisioning profiles and 18 different types of certificate
done
dunno why it's 20 megs heavier
Gajo Petrovic
@gajop
didn't delete some springs
you don't need pr-downloader, AIs, spring-dedicated, spring-headless
Анархид
@Anarchid
ah
yeah i guess that's it
cba to fix, i'm not even sure it won't assplode and destroy some hipster's expensive "not a PC"
Gajo Petrovic
@gajop
should add an [EXPERIMENTAL] to the link then
Анархид
@Anarchid
yeah should be like that on LD page i guess
i didn't put it on LD page yet
Gajo Petrovic
@gajop
ok so i had a talk with forb about the audio thing
to summarize it seems he made a mistake when exporting the file; he was trying to mimic that with his generators but exported/saved the wrong file
i think his statement is genuine; so he won't have any issues with future LDs
but, ill take us out of the Audio section (the votes are already in; can't be undone) and we'll make a new release without the birds file (replaced by either the intended original or just fairy dust thing)
Анархид
@Anarchid
i won't be able to do the mac thing tomorrow
Gajo Petrovic
@gajop
well i can
if you've made the release
ill just modify the game and script.txt and repackage
Анархид
@Anarchid
yeh that should work
Gajo Petrovic
@gajop
ill do this in like 20ish hours
sleep time now, bb
Анархид
@Anarchid
i've tried a version without forceshaders
it seems autodetect worked just good enough: i have outline
no shadows and no swinging trees tho
and no damage highlight
no wisps too
Анархид
@Anarchid
i got a tester :)
Gajo Petrovic
@gajop
i've seen the tester's reports
still think we need forceshaders on so it fails as hard as possible :D
Gajo Petrovic
@gajop
changed the repo to SpringCabal/Flove
great to see gitter seems to be smart enough to detect this
a bit annoying that the activity on the right isn't in chronological order.. wonder why
Gajo Petrovic
@gajop
ugh nevermind
i guess newest things are on the top
Анархид
@Anarchid
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