Where communities thrive


  • Join over 1.5M+ people
  • Join over 100K+ communities
  • Free without limits
  • Create your own community
People
Repo info
Activity
  • 17:06

    achimmihca on singscene-uitoolkit

    SingScene: perfect and golden s… (compare)

  • 15:45

    achimmihca on singscene-uitoolkit

    SingScene: scrolling note displ… (compare)

  • 11:52

    achimmihca on singscene-uitoolkit

    upgrade UniInject to 4.0.0 Removed IOnHotSwapFinishedListe… refactoring: renamed "UiControl… and 14 more (compare)

  • 11:52

    achimmihca on singscene-uitoolkit

    SingScene: show sentence rating SingScene: show target and reco… (compare)

  • Jan 21 15:38

    basisbit on songselect-uitoolkit

    (compare)

  • Jan 21 15:38
    basisbit closed #273
  • Jan 21 15:38
    basisbit closed #239
  • Jan 21 15:38
    basisbit closed #192
  • Jan 21 15:38
    basisbit closed #265
  • Jan 20 18:15

    achimmihca on singscene-uitoolkit

    No more component based dialogs (compare)

  • Jan 20 18:07

    achimmihca on singscene-uitoolkit

    SingScene; input legend, double… (compare)

  • Jan 20 17:42

    achimmihca on singscene-uitoolkit

    SingScene: instantiate UI for e… (compare)

  • Jan 20 17:30

    achimmihca on singscene-uitoolkit

    SingScene: show dialog for miss… (compare)

  • Jan 20 17:19

    achimmihca on singscene-uitoolkit

    SingScene: basic PlayerUiContro… (compare)

  • Jan 19 20:54

    achimmihca on singscene-uitoolkit

    SingScene: highlight current ly… SingScene: position before lyri… (compare)

  • Jan 19 19:50

    achimmihca on singscene-uitoolkit

    SingScene: show lyrics using UI… (compare)

  • Jan 18 20:18

    achimmihca on singscene-uitoolkit

    SingScene: remove component bas… (compare)

  • Jan 17 20:33

    achimmihca on singscene-uitoolkit

    implement SingScene using UIToo… (compare)

  • Jan 17 17:02

    achimmihca on singscene-uitoolkit

    set sample rate of companion ap… implement SingScene using UIToo… (compare)

  • Jan 16 15:05

    achimmihca on refactoring

    refactoring: renamed "UiControl… (compare)

TulipKitten
@TulipKitten
Looks purdy
Benjamin Westphal
@bwestpha:matrix.org
[m]
Ai , sorry guys. Found this chat too late - opened an issue already. It seems this problem was mentioned here before :-S
This channel however looks a little bit abandoned
achimmihca
@achimmihca
Not completely abandoned :)
Your issue should be added to the wiki. I think in winter there will be more activity on USPlay again
Benjamin Westphal
@bwestpha:matrix.org
[m]
^^
to your question above:
i think a legal way to implement songs from different websites is to have a pluggable mechanism

lets assume you can identify a sheme behind the offering from usdb.eu > the user could create an external source of songs which can be specified by an URL for retrieving the song list and details, an zip file scheme etc.

software would be legal since you will not ship an illegal downloading mechanism but in contries with lax copyrights it would be ok to add these sites as source

OR you have two different binaries and you can let the customer decide on what to download, depending on legal requirements of the downlaoders country.
Thorsten Neumann
@basisbit
@bwestpha:matrix.org something like this is already somewhat implemented in UltraStar Play. It is however missing some songs discovery + selective songs download way. It already has the download from url feature with progress display, unpacks the zip file into the fitting folder and so on.
Markus Böhning
@bohning
After quite a while, I just tried to compile the latest code with 2021.1.23f1, but even after re-running download-dependencies.sh, I get the following errors that trigger Unity safe mode. Any suggestions?
image.png
achimmihca
@achimmihca
probably incompatible Unity version.
the travis build is using unity 2021.1.1f1, which should work
I would not bother upgrading to new Unity before they release 2021.2 (which should be soon)
Markus Böhning
@bohning
thanks a lot, then I will wait for 2021.2!
Aaron Whittaker
@AzzX_twitter
Just installed Ultrastar Play on my Nvidia Shield can't believe it works almost flawlessly. Set song path to a USB key works well.
Also works with The SingStar USB mic on the Shield. Only issue is playing AVI encoded tracks but pretty awesome.
achimmihca
@achimmihca
Thanks for the feedback! Happy that it works for you :)
Falcosaoldel
@Falcosaoldel
Hi , I ha e a question: I succesfully install ultrastar play in Amazon firestick. I allo connect mi external audio card (behringer) through otg cable. I can bear my voi e
achimmihca
@achimmihca
@Falcosaoldel I dont understand your question...
Nico Franke
@ZerNico
Just dropping this as an idea here
I am not sure if the code for that changed already but I had a pretty nice idea for gameplay. So row positions are calculated by the average midi note of the current sentence right? So if all notes have the same pitch they'll be in the middle and it'd look like its the same pitch as the last sentence. On my web version I tried making that average midi note influenced by whatever the the average midi note for the last sentence was. (took the average of the old and the new) That way it looks a lot better. Could probably be improved for large jumps but it's a nice QOL thing.
achimmihca
@achimmihca
I like the idea to incorporate the previous sentence average fot current note positioning. However, this needs to be specified more clearly
Nico Franke
@ZerNico
I'll test some stuff out and see how it works. First I gotta get USPlay to run inside the unity editor on my PC tho
achimmihca
@achimmihca
FYI, I just found this GitHub repo with UltraStar txt files: https://github.com/razzertronic/usdx-songs
achimmihca
@achimmihca
achimmihca
@achimmihca
frogro
@frogro
hi. i would like to test the android version on my samsung s10e. can s.o. help me to configure a nas folder in the game settings? in the windows version i can link to the folder \192.168.178.34\Medien\Singstar\songs
how to get access from my mobile phone?
frogro
@frogro
Or how to access the Download folder on my phone?
achimmihca
@achimmihca
Hi, the download location for the demo songs on Android is accessible from normal file manager (in Android and from PC I think) .
I don't know if Android (and Unity on Android) support network folders out of the box
Network address normally starts with two backsalshes. Did you try \\192.168.178.34?
achimmihca
@achimmihca
If this is not working already, please open a new issue for UltraStar Play that it should support network folders on Android.
Thorsten Neumann
@basisbit
It sounds like the above question has different expectations that what the answer is for. UltraStar Play requires the song folder to be on the local device as a folder. Play however also supports downloading song package files (which are then unpacked to a local folder of the app storage on the phone / TV / computer). I guess a documentation of what is expected as format of the downloadable song package file is missing so far.
frogro
@frogro
I tried with double \192. but this does not work as well. Could not find the path of the download folder with the drmo songs to add my songs
In the windows version ultrastar play supports network folders with two \
achimmihca
@achimmihca
I see. The network folder support is a platform thing that depends on operating system and Unity. Adding other file system support is out of scope for UltraStar Play.
achimmihca
@achimmihca
Could not find the path of the download folder with the drmo songs to add my songs
I remember issues with the log file as well: https://github.com/UltraStar-Deluxe/Play/wiki/Logging-(Serilog)
The path is /storage/emulated/0/Android/data/com.Karaoke.UltraStarPlay/files
Note: This path must be accessed from another device via USB connection. The contents of this location are private. This means no app on the Android device can read the data created by another app.
For example, on my Windows machine, I can access the path as My Phone\Internal Storage\com.Karaoke.UltraStarPlay\files
achimmihca
@achimmihca
As alternative, you could maybe a path on an SD card to UltraStar Play. But I did not try it yet. There might be issues because SD card access requires some permissions on Android.
You can find the path to your SD card using some file managers. For example, Simple File Manager shows the path in the folder details.
frogro
@frogro

Note: This path must be accessed from another device via USB connection. The contents of this location are private. This means no app on the Android device can read the data created by another app.

Thanks. I could reach the path after having connected my Samsung 10e to my Windows laptop.

So I was able to upload my own songs to my Phone in the standard Android folder of Ultrastar Play.
frogro
@frogro
But I still have another issue: I connected my Scarlet 2i2 audio interface to my phone. Mic is recognized in general in the Ultrastar App (also during a song) but I can only hear the song title not my voice over the mic? Is this an Android issue?
Another thing: I also installed the Android version on FireTV HD. Installation succeeded but after starting the App no button works. It is stuck on the first page. Buttons can be selected but without reaction.
Thorsten Neumann
@basisbit

But I still have another issue: I connected my Scarlet 2i2 audio interface to my phone. Mic is recognized in general in the Ultrastar App (also during a song) but I can only hear the song title not my voice over the mic? Is this an Android issue?

this is as designed. UltraStar Play is a sing-along karaoke game, it does not repeat the audio that the microphone picks up.