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Falcosaoldel
@Falcosaoldel
Hi , I ha e a question: I succesfully install ultrastar play in Amazon firestick. I allo connect mi external audio card (behringer) through otg cable. I can bear my voi e
achimmihca
@achimmihca
@Falcosaoldel I dont understand your question...
Nico Franke
@ZerNico
Just dropping this as an idea here
I am not sure if the code for that changed already but I had a pretty nice idea for gameplay. So row positions are calculated by the average midi note of the current sentence right? So if all notes have the same pitch they'll be in the middle and it'd look like its the same pitch as the last sentence. On my web version I tried making that average midi note influenced by whatever the the average midi note for the last sentence was. (took the average of the old and the new) That way it looks a lot better. Could probably be improved for large jumps but it's a nice QOL thing.
achimmihca
@achimmihca
I like the idea to incorporate the previous sentence average fot current note positioning. However, this needs to be specified more clearly
Nico Franke
@ZerNico
I'll test some stuff out and see how it works. First I gotta get USPlay to run inside the unity editor on my PC tho
achimmihca
@achimmihca
FYI, I just found this GitHub repo with UltraStar txt files: https://github.com/razzertronic/usdx-songs
achimmihca
@achimmihca
achimmihca
@achimmihca
frogro
@frogro
hi. i would like to test the android version on my samsung s10e. can s.o. help me to configure a nas folder in the game settings? in the windows version i can link to the folder \192.168.178.34\Medien\Singstar\songs
how to get access from my mobile phone?
frogro
@frogro
Or how to access the Download folder on my phone?
achimmihca
@achimmihca
Hi, the download location for the demo songs on Android is accessible from normal file manager (in Android and from PC I think) .
I don't know if Android (and Unity on Android) support network folders out of the box
Network address normally starts with two backsalshes. Did you try \\192.168.178.34?
achimmihca
@achimmihca
If this is not working already, please open a new issue for UltraStar Play that it should support network folders on Android.
basisbit
@basisbit
It sounds like the above question has different expectations that what the answer is for. UltraStar Play requires the song folder to be on the local device as a folder. Play however also supports downloading song package files (which are then unpacked to a local folder of the app storage on the phone / TV / computer). I guess a documentation of what is expected as format of the downloadable song package file is missing so far.
frogro
@frogro
I tried with double \192. but this does not work as well. Could not find the path of the download folder with the drmo songs to add my songs
In the windows version ultrastar play supports network folders with two \
achimmihca
@achimmihca
I see. The network folder support is a platform thing that depends on operating system and Unity. Adding other file system support is out of scope for UltraStar Play.
achimmihca
@achimmihca
Could not find the path of the download folder with the drmo songs to add my songs
I remember issues with the log file as well: https://github.com/UltraStar-Deluxe/Play/wiki/Logging-(Serilog)
The path is /storage/emulated/0/Android/data/com.Karaoke.UltraStarPlay/files
Note: This path must be accessed from another device via USB connection. The contents of this location are private. This means no app on the Android device can read the data created by another app.
For example, on my Windows machine, I can access the path as My Phone\Internal Storage\com.Karaoke.UltraStarPlay\files
achimmihca
@achimmihca
As alternative, you could maybe a path on an SD card to UltraStar Play. But I did not try it yet. There might be issues because SD card access requires some permissions on Android.
You can find the path to your SD card using some file managers. For example, Simple File Manager shows the path in the folder details.
frogro
@frogro

Note: This path must be accessed from another device via USB connection. The contents of this location are private. This means no app on the Android device can read the data created by another app.

Thanks. I could reach the path after having connected my Samsung 10e to my Windows laptop.

So I was able to upload my own songs to my Phone in the standard Android folder of Ultrastar Play.
frogro
@frogro
But I still have another issue: I connected my Scarlet 2i2 audio interface to my phone. Mic is recognized in general in the Ultrastar App (also during a song) but I can only hear the song title not my voice over the mic? Is this an Android issue?
Another thing: I also installed the Android version on FireTV HD. Installation succeeded but after starting the App no button works. It is stuck on the first page. Buttons can be selected but without reaction.
basisbit
@basisbit

But I still have another issue: I connected my Scarlet 2i2 audio interface to my phone. Mic is recognized in general in the Ultrastar App (also during a song) but I can only hear the song title not my voice over the mic? Is this an Android issue?

this is as designed. UltraStar Play is a sing-along karaoke game, it does not repeat the audio that the microphone picks up.

frogro
@frogro
Strange. I guess this is the sense of Karaoke. With my Windows computer the mic audio sound is also passed through from the audio device to my amp. Makes no fun if the voice isn't amplified but only the song.
basisbit
@basisbit
lots of computers support direct microphone audio playback with hardware acceleration, so that there is very little delay. As far as I know, phones do not offer that out of the box. I'd assume that a usb microphone connected to the phone and also connected to a speaker over wire would do a better job
achimmihca
@achimmihca
There are also technical limitations. I tried passing the mic input to an audio output with Unity's API. But there was a significant latency such that I heared everything "twice" and not in sync. I use my USB mic in USPlay with a delay of approx. 300 milliseconds. Even without the pitch analysis, this is way too much. Of course, other sound cards might perform better. But I still have doubts because of Unity API and C# as managed language.
Thus I agree with basisbit, passing the mic input to a speaker by another app (or operating system feature?) would be the better option.
I also installed the Android version on FireTV HD.
That's pretty cool!
Installation succeeded but after starting the App no button works.
That was probably an error in USPlay. Would need to inspect the log files.
achimmihca
@achimmihca
However, I am unsure if a smart TV has good enough hardware to run USPlay. Is smart TV hardware comparable with todays smartphone hardware (processor, memory, graphics)?
basisbit
@basisbit
firetv stick from amazon has the typical arm quadcore and 2GB ram or so. However, they usually have very limited flash storage
they are made to play video just fine, so they should be able to power usplay
DioptaseS
@DioptaseS
Hi, I was trying some graphisme options and am now stuck with a square bluescreen and cannot see any option anymore. Does anyone knows what to do? Thanks
achimmihca
@achimmihca
If you have a Window, you could try to change resolution by dragging the corners.
F11 should toggle window/fullscreen mode
If nothing helps, delete settings.json to reset all options. This file is near the log file (see https://github.com/UltraStar-Deluxe/Play/wiki/Logging-(Serilog))
we should document the persistentDataPath in general
DioptaseS
@DioptaseS
Thank you! The F11 + dragging corners worked great (F11 resized it so small only the close button was visible, but once resized everything was back to normal) Thanks!
Wolfzeit420
@Wolfzeit420
hi, I'm a little confused how to add ne songs
Markus Böhning
@bohning
Hi @Wolfzeit420 - at the bare minimum, you need is an UltraStar text file (search e.g. usdb.animux.de) and a fitting audio file (MP3 or OGG format) matching the filename under #MP3 in the UltraStar file. A nice cover (ideally square) file (JPG format) make the song selection screen prettier and easier to find songs.