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  • Aug 15 15:30

    achimmihca on scene-change-animation

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  • Aug 15 15:30

    achimmihca on fixes

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  • Aug 15 15:30

    achimmihca on credits-scene

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  • Aug 13 12:58

    basisbit on master

    prepared credits scene added mini game in CreditsScene… Credits mini game: categories, … and 22 more (compare)

  • Aug 13 12:58

    basisbit on all-new-stuff

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  • Aug 13 12:58
    basisbit closed #322
  • Aug 10 18:17
    achimmihca synchronize #322
  • Aug 10 18:17

    achimmihca on all-new-stuff

    fix Codacy issues set version to 0.7.0 (compare)

  • Aug 10 18:09
    achimmihca commented #322
  • Aug 10 18:07
    achimmihca edited #322
  • Aug 10 18:07
    achimmihca edited #322
  • Aug 10 18:04
    achimmihca opened #322
  • Aug 10 17:31
    achimmihca commented #321
  • Aug 10 17:13

    achimmihca on all-new-stuff

    CreditsEntries: added new spons… MainScene: smaller round button… MainScene: hide buildTimeStampT… (compare)

  • Aug 10 16:53

    achimmihca on fixes

    fix: Paths on Windows are rende… fix: do not play background mus… fix: "Mute audio" is lost on sc… and 2 more (compare)

  • Aug 10 16:49

    achimmihca on scene-change-animation

    added mini game in CreditsScene… use new package to animate from… use fixed version of SceneChang… and 1 more (compare)

  • Aug 10 16:41

    achimmihca on credits-scene

    prepared credits scene added mini game in CreditsScene… Credits mini game: categories, … and 7 more (compare)

  • Aug 10 13:36
    aratar-orome opened #321
  • Aug 09 16:15
    basisbit closed #280
  • Aug 09 16:15
    basisbit closed #293
achimmihca
@achimmihca
I see. The network folder support is a platform thing that depends on operating system and Unity. Adding other file system support is out of scope for UltraStar Play.
achimmihca
@achimmihca
Could not find the path of the download folder with the drmo songs to add my songs
I remember issues with the log file as well: https://github.com/UltraStar-Deluxe/Play/wiki/Logging-(Serilog)
The path is /storage/emulated/0/Android/data/com.Karaoke.UltraStarPlay/files
Note: This path must be accessed from another device via USB connection. The contents of this location are private. This means no app on the Android device can read the data created by another app.
For example, on my Windows machine, I can access the path as My Phone\Internal Storage\com.Karaoke.UltraStarPlay\files
achimmihca
@achimmihca
As alternative, you could maybe a path on an SD card to UltraStar Play. But I did not try it yet. There might be issues because SD card access requires some permissions on Android.
You can find the path to your SD card using some file managers. For example, Simple File Manager shows the path in the folder details.
frogro
@frogro

Note: This path must be accessed from another device via USB connection. The contents of this location are private. This means no app on the Android device can read the data created by another app.

Thanks. I could reach the path after having connected my Samsung 10e to my Windows laptop.

So I was able to upload my own songs to my Phone in the standard Android folder of Ultrastar Play.
frogro
@frogro
But I still have another issue: I connected my Scarlet 2i2 audio interface to my phone. Mic is recognized in general in the Ultrastar App (also during a song) but I can only hear the song title not my voice over the mic? Is this an Android issue?
Another thing: I also installed the Android version on FireTV HD. Installation succeeded but after starting the App no button works. It is stuck on the first page. Buttons can be selected but without reaction.
basisbit
@basisbit

But I still have another issue: I connected my Scarlet 2i2 audio interface to my phone. Mic is recognized in general in the Ultrastar App (also during a song) but I can only hear the song title not my voice over the mic? Is this an Android issue?

this is as designed. UltraStar Play is a sing-along karaoke game, it does not repeat the audio that the microphone picks up.

frogro
@frogro
Strange. I guess this is the sense of Karaoke. With my Windows computer the mic audio sound is also passed through from the audio device to my amp. Makes no fun if the voice isn't amplified but only the song.
basisbit
@basisbit
lots of computers support direct microphone audio playback with hardware acceleration, so that there is very little delay. As far as I know, phones do not offer that out of the box. I'd assume that a usb microphone connected to the phone and also connected to a speaker over wire would do a better job
achimmihca
@achimmihca
There are also technical limitations. I tried passing the mic input to an audio output with Unity's API. But there was a significant latency such that I heared everything "twice" and not in sync. I use my USB mic in USPlay with a delay of approx. 300 milliseconds. Even without the pitch analysis, this is way too much. Of course, other sound cards might perform better. But I still have doubts because of Unity API and C# as managed language.
Thus I agree with basisbit, passing the mic input to a speaker by another app (or operating system feature?) would be the better option.
I also installed the Android version on FireTV HD.
That's pretty cool!
Installation succeeded but after starting the App no button works.
That was probably an error in USPlay. Would need to inspect the log files.
achimmihca
@achimmihca
However, I am unsure if a smart TV has good enough hardware to run USPlay. Is smart TV hardware comparable with todays smartphone hardware (processor, memory, graphics)?
basisbit
@basisbit
firetv stick from amazon has the typical arm quadcore and 2GB ram or so. However, they usually have very limited flash storage
they are made to play video just fine, so they should be able to power usplay
DioptaseS
@DioptaseS
Hi, I was trying some graphisme options and am now stuck with a square bluescreen and cannot see any option anymore. Does anyone knows what to do? Thanks
achimmihca
@achimmihca
If you have a Window, you could try to change resolution by dragging the corners.
F11 should toggle window/fullscreen mode
If nothing helps, delete settings.json to reset all options. This file is near the log file (see https://github.com/UltraStar-Deluxe/Play/wiki/Logging-(Serilog))
we should document the persistentDataPath in general
DioptaseS
@DioptaseS
Thank you! The F11 + dragging corners worked great (F11 resized it so small only the close button was visible, but once resized everything was back to normal) Thanks!
Wolfzeit420
@Wolfzeit420
hi, I'm a little confused how to add ne songs
Markus Böhning
@bohning
Hi @Wolfzeit420 - at the bare minimum, you need is an UltraStar text file (search e.g. usdb.animux.de) and a fitting audio file (MP3 or OGG format) matching the filename under #MP3 in the UltraStar file. A nice cover (ideally square) file (JPG format) make the song selection screen prettier and easier to find songs.
Tom
@tomvds_twitter
Hi! Do you know how I can connect my wireless usb singstar microphones to Android TV for Ultrastar Play? I have a Nvidia Shield Pro setup on which I managed to install Ultrastar Play. Is this even possible?
achimmihca
@achimmihca
Sorry, I cant help you with this. Have neither an Android TV nor wireless mics. But if the mics work in Android with other apps then I would expect them to work in UltraStar Play as well.
otherwise, you could try the UltraStar Play Companion app. If your TV and smartphone use the same WLAN then you should be able to use your smartphone as input for USPlay.
Tom
@tomvds_twitter
Thanks for your comments! Isn’t the Companion app only for Android? I have only iPhones
achimmihca
@achimmihca
Yes it is. Sorry, I can't help you
Tom
@tomvds_twitter
No problem, appreciate your reply!
Tom
@tomvds_twitter
Maybe another question then. I’m trying to add my own songs from my ultrastar deluxe collection. I want to use my NAS for it. I can see how I can manuallty add a path but I can’t get it working. I’m not sure what I’m doing wrong or in what format it should be.
Tom
@tomvds_twitter
would be easier if there were a built in filw browser to be sure. Now I use the path /storage/DS412/video/Songs which is a correct path as far as I can understand. I used Xplore to see how the structure and path compares to the original songs that are included. Any pointers?
achimmihca
@achimmihca
I think this is not supported. Currently, we use the Unity file system API to access song folders. Maybe this does not work for network folders, only for local files on tge device.
Maybe one could implement to download songs on the fly from network folders (or internet). But this is not on my roadmap yet.
achimmihca
@achimmihca
As a workaround, is there an Android tool to mount a network folder in the local file system? I could imagine that Unity API (and thus USPlay) would be able to access the files then, because network stuff would be handled by another layer
achimmihca
@achimmihca
Mounting seems to require root and might damage data if not done right. I think the easier short term solution is to sync relevant files to an SD Card, which can be accessed as local storage. There seem to be some file sync solutions
Tom
@tomvds_twitter
Ah got it. My collection is around 200 GB of songs so not sure if the local filesysge
File system or sd-card is a viable solution ;)
achimmihca
@achimmihca
I tried to access a folder on my SD card. This works from USPlay. However, I cannot access an external USB storage this way. I don't know why.
In the next Pull Request, I added a warning if a folder does not exist (from USPlay perspective). This helps to decide whether a path can be used or not.
ryan2414
@ryan2414
Hello
Can I build this game for PlayStation?
achimmihca
@achimmihca
In theory it should be possible. But I never tried it. You could give it a chance.